Player Matchup

Fafnir
Fafnir
Diamond IV
Forever_Noir
Fafnir
Diamond IV
Level 106
God Stats
28W - 30L
1,503 SR
Queue Stats
513W - 504L
2,075 MMR
Solo
Thor
Thor
Masters
Kiakuh
Thor
Masters
Level 158
God Stats
37W - 25L
1,729 SR
Queue Stats
488W - 450L
2,332 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Purewel
Cthulhu
Diamond V
Level 185
God Stats
3W - 0L
1,765 SR
Queue Stats
102W - 91L
2,041 MMR
Party 1
Medusa
Medusa
Diamond I
oRetro
Medusa
Diamond I
Level 126
God Stats
3W - 1L
1,840 SR
Queue Stats
163W - 140L
2,328 MMR
Solo
Skadi
Skadi
Diamond V
the_true_street
Skadi
Diamond V
Level 190
God Stats
2W - 1L
1,635 SR
Queue Stats
186W - 169L
2,091 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,694 SR
2,173 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,661 SR
2,179 MMR
Geb
Geb
Diamond V
Bîrdy
Geb
Diamond V
Level 189
God Stats
12W - 16L
1,519 SR
Queue Stats
352W - 326L
2,059 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
IDeck
Cabrakan
Diamond IV
Level 156
God Stats
4W - 4L
1,907 SR
Queue Stats
133W - 112L
2,160 MMR
Solo
Arachne
Arachne
Diamond III
MyTeamCostme
Arachne
Diamond III
Level 68
God Stats
16W - 20L
1,687 SR
Queue Stats
187W - 157L
2,317 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
TryJairo
Nu Wa
Platinum IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 66L
2,053 MMR
Solo
Hercules
Hercules
Diamond II
micdeca
Hercules
Diamond II
Level 173
God Stats
38W - 21L
1,693 SR
Queue Stats
220W - 185L
2,306 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
0 / 0 / 6
6,222
566
3,453
5,985
5,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
Kiakuh
Thor
12
4 / 1 / 2
6,668
606
2,944
7,761
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Purewel
Cthulhu
12
1 / 1 / 0
6,138
558
4,148
8,205
5,146
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
oRetro
Medusa
12
4 / 0 / 2
7,266
661
8,206
4,656
1,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
2 / 0 / 1
6,272
570
3,889
4,581
1,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
LokiAresKing ArthurCu Chulainn

VS

Bans
CamazotzChang'eAthenaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Bîrdy
Geb
9
1 / 2 / 0
5,428
493
2,561
7,431
4,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cabrakan
IDeck
Cabrakan
12
0 / 1 / 1
6,905
628
4,384
7,968
4,407
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
MyTeamCostme
Arachne
10
1 / 3 / 0
5,424
493
3,501
9,825
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nu Wa
TryJairo
Nu Wa
10
0 / 2 / 0
5,500
500
3,547
3,644
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hercules
micdeca
Hercules
10
0 / 3 / 0
5,352
487
2,815
8,206
2,263
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
2
2
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Geb
Bîrdy
Geb
1
2
0
0.5
W
Fafnir
0
0
6
3
L
Cabrakan
IDeck
Cabrakan
0
1
1
0.5
W
Thor
Kiakuh
Thor
4
1
2
5
L
Arachne
MyTeamCostme
Arachne
1
3
0
0.33
W
Cthulhu
Purewel
Cthulhu
1
1
0
1
L
Nu Wa
TryJairo
Nu Wa
0
2
0
0
L
Hercules
micdeca
Hercules
0
3
0
0
W
Medusa
oRetro
Medusa
4
0
2
5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,640
Damage
16,808
31,188
Taken
37,074
15,932
Mitigated
15,307
11,743
Healing
13,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
Bîrdy
Geb
2,561
180
0
1,926
7,431
4,330
0
1,229
6,202
10,814
0
W
Fafnir
3,453
893
0
2,495
5,985
5,237
0
2,067
3,918
9,609
3,586
L
Cabrakan
IDeck
Cabrakan
4,384
478
0
4,378
7,968
4,407
0
3,980
3,988
47,319
3,592
W
Thor
Kiakuh
Thor
2,944
425
0
3,877
7,761
2,565
0
2,178
5,583
0
52,536
L
Arachne
MyTeamCostme
Arachne
3,501
1,531
0
3,747
9,825
3,539
0
1,154
8,671
0
36,376
W
Cthulhu
Purewel
Cthulhu
4,148
269
0
3,152
8,205
5,146
0
3,504
4,701
44,898
0
L
Nu Wa
TryJairo
Nu Wa
3,547
751
0
785
3,644
768
0
658
2,986
37,313
1,394
L
Hercules
micdeca
Hercules
2,815
952
0
2,426
8,206
2,263
0
241
7,965
0
38,877
W
Medusa
oRetro
Medusa
8,206
3,536
0
1,000
4,656
1,640
0
666
3,990
0
56,541
W
3,889
1,609
0
1,219
4,581
1,344
0
1,704
2,877
0
52,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,566
Gold Earned
28,609
400
Minions Killed
351
0
Camps Cleared
0
1,113,278
Distance Traveled
1,036,188
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,428
493
11
1
0
205,343
2
W
Fafnir
6,222
566
23
2
0
227,308
3
L
Cabrakan
6,905
628
112
10
0
203,217
2
W
Thor
6,668
606
100
9
0
251,751
0
L
Arachne
5,424
493
65
6
0
229,887
0
W
Cthulhu
6,138
558
79
7
0
194,436
0
L
Nu Wa
5,500
500
86
8
0
169,989
0
L
Hercules
5,352
487
77
7
0
227,752
0
W
Medusa
7,266
661
107
10
0
233,691
0
W
Skadi
6,272
570
91
8
0
206,092
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role