Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
TehArtemis
Ix Chel
Level 148
God Stats
43W - 36L
1,559 SR
Queue Stats
78W - 76L
1,485 Elo+
Party 2
Lancelot
Lancelot
UxRxBELOWxME
Lancelot
Level 86
God Stats
18W - 7L
1,738 SR
Queue Stats
106W - 87L
1,578 Elo+
Solo
Hercules
Hercules
piratathor
Hercules
Level 157
God Stats
4W - 4L
1,450 SR
Queue Stats
177W - 174L
1,469 Elo+
Solo
Team Averages
Level 132
1,549 SR
1,506 Elo+

VS

Team Averages
Level 129
1,541 SR
1,505 Elo+
Janus
Janus
 
Janus
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Gambls
Freya
Level 158
God Stats
2W - 1L
1,703 SR
Queue Stats
162W - 149L
1,489 Elo+
Solo
Thanatos
Thanatos
Too Stizzy
Thanatos
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 65L
1,537 Elo+
Party 1
Surtr
Surtr
axelmarysaravi88
Surtr
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,473 Elo+
Solo
Pele
Pele
bynkyy
Pele
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 73L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
2 / 1 / 1
4,243
849
1,450
3,981
1,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
 
Skadi
6
1 / 1 / 2
3,883
777
2,749
2,206
624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ix Chel
TehArtemis
Ix Chel
5
1 / 1 / 0
3,348
670
878
1,856
380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
UxRxBELOWxME
Lancelot
5
2 / 2 / 0
3,452
690
1,369
3,059
760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
piratathor
Hercules
6
0 / 3 / 1
3,423
685
1,644
5,403
2,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
3 / 0 / 0
4,665
933
1,687
1,045
243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
Gambls
Freya
6
0 / 2 / 2
3,461
692
1,941
3,435
776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Too Stizzy
Thanatos
7
3 / 2 / 2
4,137
827
2,276
4,318
1,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 1 / 1
3,141
628
633
3,309
1,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Pele
bynkyy
Pele
7
2 / 1 / 2
4,328
866
3,249
3,121
701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
6
Kills
8
8
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
1
1
2.5
L
Skadi
 
Skadi
1
1
2
2
W
Janus
 
Janus
3
0
0
3
W
Freya
Gambls
Freya
0
2
2
0.5
L
Ix Chel
TehArtemis
Ix Chel
1
1
0
1
W
Thanatos
Too Stizzy
Thanatos
3
2
2
2
L
Lancelot
UxRxBELOWxME
Lancelot
2
2
0
1
W
0
1
1
0.5
W
Pele
bynkyy
Pele
2
1
2
3
L
Hercules
piratathor
Hercules
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,090
Damage
9,786
16,505
Taken
15,228
5,663
Mitigated
4,331
5,702
Healing
5,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,450
0
0
1,412
3,981
1,391
0
927
2,812
10,426
0
L
Skadi
 
Skadi
2,749
575
0
0
2,206
624
0
705
1,305
0
20,064
W
Janus
 
Janus
1,687
44
0
143
1,045
243
0
235
790
23,265
750
W
Freya
Gambls
Freya
1,941
472
0
1,254
3,435
776
0
1,014
2,421
13,297
0
L
Ix Chel
TehArtemis
Ix Chel
878
51
50
837
1,856
380
0
398
1,372
10,149
0
W
Thanatos
Too Stizzy
Thanatos
2,276
594
0
2,639
4,318
1,354
0
505
3,695
0
15,907
L
Lancelot
UxRxBELOWxME
Lancelot
1,369
351
0
1,191
3,059
760
0
770
2,169
0
8,325
W
633
269
0
183
3,309
1,257
0
436
2,873
221
9,153
W
Pele
bynkyy
Pele
3,249
820
0
866
3,121
701
0
0
3,121
0
22,523
L
Hercules
piratathor
Hercules
1,644
695
0
2,212
5,403
2,508
0
311
5,052
0
12,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,349
Gold Earned
19,732
135
Minions Killed
168
0
Camps Cleared
0
511,202
Distance Traveled
564,948
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,243
849
30
6
0
97,858
0
L
Skadi
3,883
777
36
7
0
101,750
0
W
Janus
4,665
933
56
11
0
100,023
0
W
Freya
3,461
692
23
5
0
103,305
0
L
Ix Chel
3,348
670
26
5
0
83,017
0
W
Thanatos
4,137
827
25
5
0
129,152
0
L
Lancelot
3,452
690
20
4
0
130,264
0
W
Surtr
3,141
628
21
4
0
115,643
0
W
Pele
4,328
866
43
9
0
116,825
0
L
Hercules
3,423
685
23
5
0
98,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role