Player Matchup

Awilix
Awilix
Gold IV
Aizen7K
Awilix
Gold IV
Level 148
God Stats
12W - 10L
1,516 SR
Queue Stats
183W - 186L
1,477 MMR
Solo
Charybdis
Charybdis
Gold II
CJworlds
Charybdis
Gold II
Level 152
God Stats
44W - 41L
1,619 SR
Queue Stats
99W - 99L
1,695 MMR
Party 2
Amaterasu
Amaterasu
Platinum IV
IISOXO
Amaterasu
Platinum IV
Level 120
God Stats
16W - 20L
1,553 SR
Queue Stats
296W - 292L
1,629 MMR
Party 1
Bacchus
Bacchus
Gold IV
Statik7414
Bacchus
Gold IV
Level 100
God Stats
4W - 3L
1,605 SR
Queue Stats
103W - 117L
1,510 MMR
Party 2
Raijin
Raijin
Platinum III
beasty lV
Raijin
Platinum III
Level 127
God Stats
11W - 7L
1,775 SR
Queue Stats
356W - 344L
1,601 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,613 SR
1,582 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,600 SR
1,552 MMR
Odin
Odin
Platinum V
 
Odin
Platinum V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum V
FireChoux
Medusa
Platinum V
Level 119
God Stats
4W - 2L
1,720 SR
Queue Stats
196W - 186L
1,748 MMR
Solo
Ix Chel
Ix Chel
Platinum III
HomieJ54
Ix Chel
Platinum III
Level 144
God Stats
25W - 18L
1,763 SR
Queue Stats
382W - 380L
1,776 MMR
Solo
Thor
Thor
Silver III
Little Rat2493
Thor
Silver III
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 32L
1,350 MMR
Solo
Cerberus
Cerberus
Gold V
fourj123
Cerberus
Gold V
Level 147
God Stats
6W - 6L
1,520 SR
Queue Stats
49W - 58L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Aizen7K
Awilix
10
3 / 1 / 3
5,413
601
4,339
6,036
1,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
CJworlds
Charybdis
11
2 / 0 / 1
6,002
667
3,796
6,529
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
IISOXO
Amaterasu
10
3 / 1 / 3
6,101
678
3,486
7,724
6,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
Statik7414
Bacchus
9
2 / 0 / 4
5,616
624
5,126
4,788
3,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
beasty lV
Raijin
10
1 / 1 / 1
5,218
580
3,443
5,315
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
JormungandrAthenaMulanChiron

VS

Bans
LancelotHorusThanatosAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
2
0 / 1 / 0
3,274
364
192
1,060
331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
FireChoux
Medusa
10
0 / 2 / 0
5,129
570
3,738
5,868
1,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
HomieJ54
Ix Chel
10
1 / 1 / 0
5,691
632
3,495
6,145
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 5 / 1
5,364
596
3,828
8,380
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
fourj123
Cerberus
7
0 / 2 / 1
4,543
505
2,899
8,997
4,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
11
Kills
3
3
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
1
0
0
W
Awilix
Aizen7K
Awilix
3
1
3
4.5
W
Charybdis
CJworlds
Charybdis
2
0
1
2.5
L
Medusa
FireChoux
Medusa
0
2
0
0
L
Ix Chel
HomieJ54
Ix Chel
1
1
0
1
W
Amaterasu
IISOXO
Amaterasu
3
1
3
4.5
L
2
5
1
0.5
W
Bacchus
Statik7414
Bacchus
2
0
4
4
W
Raijin
beasty lV
Raijin
1
1
1
1.5
L
Cerberus
fourj123
Cerberus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,190
Damage
14,152
30,392
Taken
30,450
15,196
Mitigated
10,902
10,264
Healing
7,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
192
0
0
0
1,060
331
0
0
981
293
404
W
Awilix
Aizen7K
Awilix
4,339
1,824
0
1,287
6,036
1,893
0
1,338
4,653
0
29,625
W
Charybdis
CJworlds
Charybdis
3,796
2,008
0
4,044
6,529
1,885
0
881
5,648
0
50,305
L
Medusa
FireChoux
Medusa
3,738
1,378
0
1,008
5,868
1,839
0
690
5,178
0
40,824
L
Ix Chel
HomieJ54
Ix Chel
3,495
133
325
2,225
6,145
2,008
0
1,944
4,040
40,066
1,392
W
Amaterasu
IISOXO
Amaterasu
3,486
1,914
0
2,291
7,724
6,470
0
190
7,534
0
39,776
L
3,828
1,034
0
1,931
8,380
2,211
0
1,835
6,192
0
26,612
W
Bacchus
Statik7414
Bacchus
5,126
445
0
1,644
4,788
3,472
0
1,370
3,312
14,680
0
W
Raijin
beasty lV
Raijin
3,443
218
0
998
5,315
1,476
0
2,105
2,974
36,193
0
L
Cerberus
fourj123
Cerberus
2,899
78
52
2,182
8,997
4,513
0
3,645
5,164
9,506
215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,350
Gold Earned
24,001
327
Minions Killed
252
0
Camps Cleared
0
961,213
Distance Traveled
751,272
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
3,274
364
0
0
0
5,111
0
W
Awilix
5,413
601
55
6
0
219,525
2
W
Charybdis
6,002
667
93
10
0
177,747
4
L
Medusa
5,129
570
80
9
0
188,897
1
L
Ix Chel
5,691
632
96
11
0
191,989
0
W
Amaterasu
6,101
678
81
9
0
175,553
0
L
Thor
5,364
596
44
5
0
189,001
0
W
Bacchus
5,616
624
17
2
0
207,505
1
W
Raijin
5,218
580
81
9
0
180,883
1
L
Cerberus
4,543
505
32
4
0
176,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role