Player Matchup

Janus
Janus
CrippledNARWHAL
Janus
Level 109
God Stats
18W - 17L
1,495 SR
Queue Stats
258W - 258L
1,501 Elo+
Solo
Medusa
Medusa
HangingBallZach
Medusa
Level 44
God Stats
19W - 10L
1,500 SR
Queue Stats
69W - 77L
1,369 Elo+
Party 1
Mulan
Mulan
ScarryTerry561
Mulan
Level 121
God Stats
13W - 9L
1,412 SR
Queue Stats
43W - 48L
1,502 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SquealTeam
Tsukuyomi
Level 145
God Stats
2W - 2L
1,359 SR
Queue Stats
185W - 190L
1,549 Elo+
Party 1
Bacchus
Bacchus
Tazor76
Bacchus
Level 108
God Stats
13W - 7L
1,677 SR
Queue Stats
400W - 351L
1,514 Elo+
Solo
Team Averages
Level 105
1,489 SR
1,487 Elo+

VS

Team Averages
Level 85
1,556 SR
1,497 Elo+
Scylla
Scylla
ChelseaSmiIe
Scylla
Level 42
God Stats
29W - 24L
1,673 SR
Queue Stats
240W - 237L
1,557 Elo+
Solo
Hercules
Hercules
Marauder
Hercules
Level 198
God Stats
9W - 4L
1,575 SR
Queue Stats
195W - 224L
1,507 Elo+
Party 2
Bacchus
Bacchus
Morbidcorpes
Bacchus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Awilix
Awilix
Slime_Sensei937
Awilix
Level 113
God Stats
8W - 17L
1,305 SR
Queue Stats
375W - 368L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
The sad kid2021
Zhong Kui
Level 56
God Stats
1W - 2L
1,726 SR
Queue Stats
17W - 37L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 2
8,068
621
1,955
4,568
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 3 / 4
7,497
577
6,258
9,425
3,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
4 / 3 / 2
8,281
637
9,666
11,974
7,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
SquealTeam
Tsukuyomi
15
6 / 0 / 3
7,824
602
7,037
9,593
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
Tazor76
Bacchus
12
3 / 0 / 4
7,296
561
4,516
5,896
4,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
0 / 0 / 0
7,346
565
3,087
2,369
678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Marauder
Hercules
12
3 / 5 / 1
7,545
580
8,409
15,516
10,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
Morbidcorpes
Bacchus
10
2 / 5 / 1
6,421
494
2,970
8,525
7,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 4 / 0
5,918
455
3,797
10,594
3,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Zhong Kui
The sad kid2021
Zhong Kui
10
1 / 3 / 2
6,041
465
4,407
6,053
4,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
17
Kills
6
6
Deaths
17
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
0
0
0
W
1
0
2
2
W
3
3
4
1.67
L
Hercules
Marauder
Hercules
3
5
1
0.7
L
Bacchus
Morbidcorpes
Bacchus
2
5
1
0.5
W
4
3
2
1.67
L
0
4
0
0
W
Tsukuyomi
SquealTeam
Tsukuyomi
6
0
3
7.5
W
Bacchus
Tazor76
Bacchus
3
0
4
5
L
Zhong Kui
The sad kid2021
Zhong Kui
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,432
Damage
22,670
41,456
Taken
43,057
20,645
Mitigated
27,698
16,728
Healing
10,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
3,087
133
0
1,242
2,369
678
0
761
1,570
62,147
0
W
1,955
213
0
1,185
4,568
1,125
0
2,041
2,301
67,075
1,951
W
6,258
1,888
0
2,185
9,425
3,387
607
4,700
4,725
0
52,542
L
Hercules
Marauder
Hercules
8,409
2,628
0
5,862
15,516
10,965
0
0
14,852
2,496
50,466
L
Bacchus
Morbidcorpes
Bacchus
2,970
205
0
1,709
8,525
7,478
0
1,046
7,479
16,513
742
W
9,666
1,957
0
4,486
11,974
7,923
0
498
10,868
0
49,463
L
3,797
1,617
0
543
10,594
3,953
0
2,607
7,808
0
42,488
W
Tsukuyomi
SquealTeam
Tsukuyomi
7,037
2,455
0
6,800
9,593
3,234
0
1,035
8,422
0
68,533
W
Bacchus
Tazor76
Bacchus
4,516
581
0
2,072
5,896
4,976
0
2,127
3,756
18,151
0
L
Zhong Kui
The sad kid2021
Zhong Kui
4,407
1,001
0
1,150
6,053
4,624
0
1,866
4,187
30,130
4,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,966
Gold Earned
33,271
450
Minions Killed
405
0
Camps Cleared
0
1,374,991
Distance Traveled
1,296,657
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,346
565
145
11
0
276,767
2
W
Janus
8,068
621
144
11
0
276,494
4
W
Medusa
7,497
577
86
7
0
228,991
0
L
Hercules
7,545
580
98
8
0
230,431
2
L
Bacchus
6,421
494
23
2
0
258,566
0
W
Mulan
8,281
637
89
7
0
269,135
2
L
Awilix
5,918
455
72
6
0
297,937
0
W
Tsukuyomi
7,824
602
105
8
0
319,375
3
W
Bacchus
7,296
561
26
2
0
280,996
2
L
Zhong Kui
6,041
465
67
5
0
232,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role