Player Matchup

Merlin
Merlin
DrSqu1d
Merlin
Level 141
God Stats
5W - 11L
1,412 SR
Queue Stats
461W - 451L
1,534 Elo+
Solo
Cupid
Cupid
Evi75
Cupid
Level 123
God Stats
42W - 30L
1,708 SR
Queue Stats
212W - 196L
1,510 Elo+
Solo
Loki
Loki
MonoBlueEnjoyer
Loki
Level 157
God Stats
5W - 8L
1,466 SR
Queue Stats
72W - 68L
1,546 Elo+
Party 2
King Arthur
King Arthur
MonoWhiteEnjoyer
King Arthur
Level 146
God Stats
3W - 4L
1,510 SR
Queue Stats
135W - 143L
1,501 Elo+
Party 2
Sobek
Sobek
N90i
Sobek
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,557 Elo+
Solo
Team Averages
Level 141
1,519 SR
1,530 Elo+

VS

Team Averages
Level 125
1,682 SR
1,600 Elo+
Ix Chel
Ix Chel
Hell Luzbel
Ix Chel
Level 141
God Stats
11W - 7L
1,570 SR
Queue Stats
521W - 471L
1,495 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rodmaxger
Cu Chulainn
Level 158
God Stats
13W - 3L
1,861 SR
Queue Stats
157W - 106L
1,643 Elo+
Solo
Kali
Kali
SoldShort
Kali
Level 108
God Stats
7W - 6L
1,625 SR
Queue Stats
52W - 29L
1,651 Elo+
Solo
Fafnir
Fafnir
lReaper239
Fafnir
Level 177
God Stats
62W - 47L
1,692 SR
Queue Stats
123W - 101L
1,612 Elo+
Party 1
Apollo
Apollo
manuelsu
Apollo
Level 40
God Stats
6W - 9L
1,659 SR
Queue Stats
149W - 123L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DrSqu1d
Merlin
14
1 / 3 / 2
8,005
445
11,184
6,109
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Evi75
Cupid
16
4 / 1 / 1
9,431
524
8,695
9,639
2,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 2 / 1
8,443
469
4,562
12,637
3,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
MonoWhiteEnjoyer
King Arthur
15
0 / 1 / 2
8,733
485
8,179
15,394
14,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
N90i
Sobek
13
1 / 4 / 4
8,285
460
6,756
16,232
16,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Hell Luzbel
Ix Chel
17
5 / 2 / 2
9,992
555
11,129
11,927
4,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Rodmaxger
Cu Chulainn
18
1 / 0 / 1
11,235
624
11,944
12,272
12,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kali
16
2 / 2 / 2
9,080
504
6,949
14,307
5,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fafnir
lReaper239
Fafnir
15
3 / 1 / 5
10,319
573
4,194
13,327
15,338
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
manuelsu
Apollo
16
0 / 3 / 3
9,669
537
7,358
10,808
3,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
8
Kills
11
11
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
DrSqu1d
Merlin
1
3
2
0.67
L
Cupid
Evi75
Cupid
4
1
1
4.5
W
Ix Chel
Hell Luzbel
Ix Chel
5
2
2
3
L
2
2
1
1.25
L
King Arthur
MonoWhiteEnjoyer
King Arthur
0
1
2
1
L
Sobek
N90i
Sobek
1
4
4
0.75
W
Cu Chulainn
Rodmaxger
Cu Chulainn
1
0
1
1.5
W
Kali
2
2
2
1.5
W
Fafnir
lReaper239
Fafnir
3
1
5
5.5
W
Apollo
manuelsu
Apollo
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,376
Damage
41,574
60,011
Taken
62,641
39,854
Mitigated
41,525
17,743
Healing
24,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DrSqu1d
Merlin
11,184
132
0
634
6,109
1,894
0
4,121
1,732
59,312
0
L
Cupid
Evi75
Cupid
8,695
5,596
309
4,576
9,639
2,830
21
322
9,317
0
78,042
W
Ix Chel
Hell Luzbel
Ix Chel
11,129
1,104
2,330
6,155
11,927
4,821
190
7,108
4,214
72,705
2,785
L
4,562
1,115
0
4,955
12,637
3,761
0
1,563
10,842
0
84,514
L
King Arthur
MonoWhiteEnjoyer
King Arthur
8,179
971
0
2,570
15,394
14,948
0
2,286
13,092
1,231
73,120
L
Sobek
N90i
Sobek
6,756
680
0
4,699
16,232
16,421
0
7,721
7,965
24,463
2,229
W
Cu Chulainn
Rodmaxger
Cu Chulainn
11,944
2,144
0
3,594
12,272
12,379
0
1,159
11,033
14,156
86,540
W
Kali
6,949
3,820
0
4,475
14,307
5,899
0
2,033
12,018
0
69,617
W
Fafnir
lReaper239
Fafnir
4,194
920
0
3,562
13,327
15,338
83
5,809
7,058
19,994
0
W
Apollo
manuelsu
Apollo
7,358
5,354
0
4,248
10,808
3,088
394
979
9,829
0
93,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,897
Gold Earned
50,295
573
Minions Killed
617
0
Camps Cleared
0
1,752,062
Distance Traveled
1,874,681
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,005
445
117
7
0
338,018
3
L
Cupid
9,431
524
148
8
0
250,876
7
W
Ix Chel
9,992
555
144
8
0
363,297
0
L
Loki
8,443
469
127
7
0
435,449
3
L
King Arthur
8,733
485
140
8
0
368,592
0
L
Sobek
8,285
460
41
2
0
359,127
1
W
Cu Chulainn
11,235
624
188
10
0
354,907
0
W
Kali
9,080
504
99
6
0
420,456
4
W
Fafnir
10,319
573
22
1
0
384,084
0
W
Apollo
9,669
537
164
9
0
351,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role