Player Matchup

Terra
Terra
 
Terra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Kenocha
Discordia
Level 134
God Stats
4W - 0L
1,868 SR
Queue Stats
76W - 78L
1,533 Elo+
Party 2
Vulcan
Vulcan
arbyun
Vulcan
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 12L
1,439 Elo+
Party 1
Atlas
Atlas
fomega
Atlas
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,439 Elo+
Party 1
Hun Batz
Hun Batz
siberiius
Hun Batz
Level 144
God Stats
2W - 8L
1,227 SR
Queue Stats
180W - 183L
1,541 Elo+
Party 2
Team Averages
Level 110
1,519 SR
1,490 Elo+

VS

Team Averages
Level 85
1,500 SR
1,538 Elo+
Ra
Ra
 
Ra
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AIMLETIK
Apollo
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 12L
1,682 Elo+
Solo
Osiris
Osiris
BrainZ_Ball
Osiris
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
498W - 490L
1,534 Elo+
Solo
Jormungandr
Jormungandr
Skipper171288
Jormungandr
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
234W - 220L
1,553 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
deradams
Ah Muzen Cab
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
4 / 2 / 15
8,612
861
7,563
13,494
15,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Discordia
Kenocha
Discordia
14
3 / 2 / 11
8,563
856
6,060
7,914
2,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
arbyun
Vulcan
15
5 / 2 / 14
9,385
939
8,089
5,371
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Atlas
fomega
Atlas
13
0 / 3 / 13
8,361
836
6,279
11,364
10,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
siberiius
Hun Batz
17
13 / 2 / 10
10,287
1,029
20,516
8,886
4,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 6 / 5
7,738
774
5,873
9,387
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
AIMLETIK
Apollo
12
0 / 4 / 3
6,767
677
3,771
8,062
2,490
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
13
1 / 4 / 4
7,545
755
9,042
11,344
10,036
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jormungandr
Skipper171288
Jormungandr
14
5 / 6 / 2
8,014
801
11,765
13,189
12,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
deradams
Ah Muzen Cab
12
1 / 5 / 2
6,955
696
6,158
9,006
2,829
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
24
25
Kills
8
11
Deaths
25
63
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
4
2
15
5.75
L
Ra
 
Ra
1
6
5
0.58
L
Apollo
AIMLETIK
Apollo
0
4
3
0.38
L
Osiris
1
4
4
0.75
W
Discordia
Kenocha
Discordia
3
2
11
4.25
L
Jormungandr
Skipper171288
Jormungandr
5
6
2
1
W
Vulcan
arbyun
Vulcan
5
2
14
6
L
Ah Muzen Cab
deradams
Ah Muzen Cab
1
5
2
0.4
W
Atlas
fomega
Atlas
0
3
13
2.17
W
Hun Batz
siberiius
Hun Batz
13
2
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,507
Damage
36,609
47,029
Taken
50,988
35,850
Mitigated
32,335
16,602
Healing
11,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
7,563
765
3,758
2,884
13,494
15,372
424
5,113
8,031
12,863
0
L
Ra
 
Ra
5,873
214
2,798
2,260
9,387
4,078
0
6,359
3,028
20,185
0
L
Apollo
AIMLETIK
Apollo
3,771
2,397
282
980
8,062
2,490
0
4,613
3,449
0
12,044
L
Osiris
9,042
1,795
770
1,424
11,344
10,036
0
6,315
5,029
0
15,443
W
Discordia
Kenocha
Discordia
6,060
396
1,411
1,555
7,914
2,979
676
2,760
4,838
17,020
0
L
Jormungandr
Skipper171288
Jormungandr
11,765
1,409
367
1,475
13,189
12,902
0
6,570
6,619
19,261
0
W
Vulcan
arbyun
Vulcan
8,089
146
0
288
5,371
2,520
1,090
2,667
2,487
18,549
0
L
Ah Muzen Cab
deradams
Ah Muzen Cab
6,158
1,782
173
694
9,006
2,829
0
4,134
4,872
0
13,928
W
Atlas
fomega
Atlas
6,279
2,547
1,672
2,359
11,364
10,124
363
3,775
7,154
12,163
180
W
Hun Batz
siberiius
Hun Batz
20,516
2,621
1,721
954
8,886
4,855
1,032
1,791
6,881
0
35,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,208
Gold Earned
37,019
132
Minions Killed
111
0
Camps Cleared
0
982,553
Distance Traveled
856,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,612
861
17
2
0
189,323
0
L
Ra
7,738
774
32
3
0
167,418
0
L
Apollo
6,767
677
18
2
0
173,048
0
L
Osiris
7,545
755
18
2
0
180,194
0
W
Discordia
8,563
856
35
4
0
191,644
0
L
Jormungandr
8,014
801
23
2
0
165,194
0
W
Vulcan
9,385
939
26
3
0
199,347
0
L
Ah Muzen Cab
6,955
696
20
2
0
170,404
0
W
Atlas
8,361
836
16
2
0
202,671
0
W
Hun Batz
10,287
1,029
38
4
0
199,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role