Player Matchup

King Arthur
King Arthur
MightyTomS
King Arthur
Level 99
God Stats
45W - 58L
1,452 SR
Queue Stats
142W - 140L
1,438 Elo+
Party 1
Jormungandr
Jormungandr
Taschengelddieb2
Jormungandr
Level 65
God Stats
29W - 25L
1,547 SR
Queue Stats
167W - 136L
1,493 Elo+
Party 2
Nu Wa
Nu Wa
Xasimoto
Nu Wa
Level 84
God Stats
8W - 3L
1,485 SR
Queue Stats
22W - 13L
1,507 Elo+
Solo
Fenrir
Fenrir
Yerale__
Fenrir
Level 99
God Stats
8W - 9L
1,532 SR
Queue Stats
265W - 241L
1,445 Elo+
Party 1
Jing Wei
Jing Wei
battywhiff
Jing Wei
Level 83
God Stats
4W - 9L
1,307 SR
Queue Stats
204W - 187L
1,457 Elo+
Party 2
Team Averages
Level 86
1,465 SR
1,468 Elo+

VS

Team Averages
Level 110
1,574 SR
1,458 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
TdFoxy
Atlas
Level 82
God Stats
1W - 1L
1,723 SR
Queue Stats
17W - 15L
1,392 Elo+
Solo
Osiris
Osiris
Winnie_On_Drugz
Osiris
Level 117
God Stats
4W - 2L
1,648 SR
Queue Stats
26W - 33L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MightyTomS
King Arthur
12
5 / 1 / 2
7,151
650
10,599
11,369
10,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
Taschengelddieb2
Jormungandr
11
5 / 2 / 4
7,175
652
6,511
9,728
6,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Nu Wa
Xasimoto
Nu Wa
11
5 / 0 / 2
6,802
618
7,424
3,184
708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Yerale__
Fenrir
12
3 / 1 / 4
6,649
604
4,862
9,451
3,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
battywhiff
Jing Wei
10
1 / 1 / 7
5,949
541
4,089
6,371
1,856
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 2 / 0
5,897
536
4,600
5,833
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
 
Bakasura
10
3 / 4 / 0
5,840
531
3,902
11,494
3,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
 
Cernunnos
7
0 / 4 / 1
4,809
437
719
5,444
1,207
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
TdFoxy
Atlas
8
1 / 4 / 2
5,540
504
4,069
9,168
6,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 5 / 0
5,972
543
4,407
14,785
11,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
19
Kills
5
5
Deaths
19
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
L
Bakasura
 
Bakasura
3
4
0
0.75
L
Cernunnos
 
Cernunnos
0
4
1
0.13
W
King Arthur
MightyTomS
King Arthur
5
1
2
6
W
Jormungandr
Taschengelddieb2
Jormungandr
5
2
4
3.5
L
Atlas
TdFoxy
Atlas
1
4
2
0.5
L
1
5
0
0.2
W
Nu Wa
Xasimoto
Nu Wa
5
0
2
6
W
Fenrir
Yerale__
Fenrir
3
1
4
5
W
Jing Wei
battywhiff
Jing Wei
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,485
Damage
17,697
40,103
Taken
46,724
22,926
Mitigated
23,947
8,197
Healing
11,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,600
380
0
500
5,833
1,494
3
2,431
3,402
43,888
1,077
L
Bakasura
 
Bakasura
3,902
3,086
0
2,618
11,494
3,839
599
3,593
7,901
0
24,567
L
Cernunnos
 
Cernunnos
719
303
0
1,301
5,444
1,207
324
2,829
2,615
0
13,799
W
King Arthur
MightyTomS
King Arthur
10,599
2,009
0
1,920
11,369
10,038
0
1,487
9,769
1,475
41,133
W
Jormungandr
Taschengelddieb2
Jormungandr
6,511
1,783
0
1,514
9,728
6,557
230
1,739
7,763
36,915
2,075
L
Atlas
TdFoxy
Atlas
4,069
2,157
145
1,194
9,168
6,156
0
2,189
6,979
16,644
0
L
4,407
1,560
0
5,462
14,785
11,251
0
2,911
11,874
0
31,217
W
Nu Wa
Xasimoto
Nu Wa
7,424
2,847
0
0
3,184
708
650
1,796
1,144
44,725
981
W
Fenrir
Yerale__
Fenrir
4,862
1,533
0
1,301
9,451
3,767
0
934
8,334
0
55,677
W
Jing Wei
battywhiff
Jing Wei
4,089
2,734
0
3,462
6,371
1,856
448
1,941
4,321
0
37,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,726
Gold Earned
28,058
333
Minions Killed
248
0
Camps Cleared
0
1,101,310
Distance Traveled
1,028,594
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,897
536
76
7
0
234,251
0
L
Bakasura
5,840
531
54
5
0
255,467
3
L
Cernunnos
4,809
437
35
3
0
135,392
0
W
King Arthur
7,151
650
58
5
0
208,654
0
W
Jormungandr
7,175
652
51
5
0
205,954
2
L
Atlas
5,540
504
21
2
0
191,452
2
L
Osiris
5,972
543
62
6
0
212,032
0
W
Nu Wa
6,802
618
67
6
0
195,248
0
W
Fenrir
6,649
604
95
9
0
260,215
1
W
Jing Wei
5,949
541
62
6
0
231,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role