Player Matchup

Sol
Sol
Dingoh
Sol
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,715 Elo+
Solo
Tiamat
Tiamat
DragonWillow
Tiamat
Level 157
God Stats
61W - 22L
1,716 SR
Queue Stats
810W - 761L
1,488 Elo+
Solo
Nu Wa
Nu Wa
GottDamnDewayne
Nu Wa
Level 108
God Stats
5W - 5L
1,511 SR
Queue Stats
518W - 470L
1,563 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ImNoSweatUR
Tsukuyomi
Level 88
God Stats
2W - 5L
1,260 SR
Queue Stats
298W - 258L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
xN0CTURNALx
Cthulhu
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 104L
1,550 Elo+
Party 2
Team Averages
Level 124
1,497 SR
1,571 Elo+

VS

Team Averages
Level 128
1,500 SR
1,457 Elo+
Da Ji
Da Ji
AIucardZetsu
Da Ji
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
205W - 201L
1,475 Elo+
Party 1
Achilles
Achilles
GOT U KENT
Achilles
Level 154
God Stats
3W - 8L
1,350 SR
Queue Stats
330W - 336L
1,492 Elo+
Solo
Ares
Ares
RockTheJohnson
Ares
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 100L
1,461 Elo+
Solo
Anubis
Anubis
Skinnijiji
Anubis
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 46L
1,339 Elo+
Solo
Ishtar
Ishtar
TheElderZetsu
Ishtar
Level 189
God Stats
11W - 11L
1,648 SR
Queue Stats
752W - 781L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Dingoh
Sol
16
9 / 3 / 14
10,564
960
10,800
8,350
3,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
16
5 / 1 / 20
9,764
888
10,676
10,018
10,557
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
8 / 3 / 11
9,956
905
12,721
6,312
2,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
ImNoSweatUR
Tsukuyomi
17
5 / 2 / 18
9,938
903
16,750
10,888
5,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
xN0CTURNALx
Cthulhu
15
3 / 4 / 16
9,125
830
8,070
12,132
14,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 2
8,543
777
7,581
11,005
5,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
GOT U KENT
Achilles
14
3 / 7 / 3
8,193
745
5,888
18,598
23,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 6 / 5
8,928
812
6,679
15,644
18,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Skinnijiji
Anubis
12
2 / 4 / 4
7,608
692
3,499
6,789
2,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
1 / 6 / 6
7,965
724
11,479
11,544
4,695
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
33
30
Kills
13
13
Deaths
30
79
Assists
20
Player
Kills
Deaths
Assists
KDA
L
5
7
2
0.86
W
Sol
Dingoh
Sol
9
3
14
5.33
W
Tiamat
5
1
20
15
L
Achilles
GOT U KENT
Achilles
3
7
3
0.64
W
8
3
11
4.5
W
Tsukuyomi
ImNoSweatUR
Tsukuyomi
5
2
18
7
L
2
6
5
0.75
L
Anubis
Skinnijiji
Anubis
2
4
4
1
L
1
6
6
0.67
W
Cthulhu
xN0CTURNALx
Cthulhu
3
4
16
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,017
Damage
35,126
47,700
Taken
63,580
36,206
Mitigated
55,246
13,661
Healing
7,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,581
986
239
501
11,005
5,553
0
7,429
3,576
0
11,350
W
Sol
Dingoh
Sol
10,800
3,750
1,129
2,845
8,350
3,266
2,520
1,457
6,893
27,721
0
W
Tiamat
10,676
484
1,223
3,293
10,018
10,557
640
2,643
7,375
17,937
497
L
Achilles
GOT U KENT
Achilles
5,888
516
189
3,025
18,598
23,600
0
12,930
5,668
0
15,516
W
12,721
4,325
709
152
6,312
2,409
2,368
1,436
4,876
22,710
604
W
Tsukuyomi
ImNoSweatUR
Tsukuyomi
16,750
3,688
137
1,391
10,888
5,396
700
2,287
8,601
0
34,193
L
6,679
81
63
595
15,644
18,876
0
9,052
6,592
10,722
0
L
Anubis
Skinnijiji
Anubis
3,499
0
16
893
6,789
2,522
0
5,622
1,167
11,246
0
L
11,479
4,041
397
1,309
11,544
4,695
0
6,415
5,129
0
32,493
W
Cthulhu
xN0CTURNALx
Cthulhu
8,070
398
1,124
1,658
12,132
14,578
278
2,355
9,777
16,397
387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,347
Gold Earned
41,237
130
Minions Killed
98
0
Camps Cleared
0
1,026,540
Distance Traveled
773,519
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,543
777
14
1
0
171,112
0
W
Sol
10,564
960
34
3
0
199,026
0
W
Tiamat
9,764
888
23
2
0
242,730
0
L
Achilles
8,193
745
11
1
0
162,438
0
W
Nu Wa
9,956
905
24
2
0
174,254
0
W
Tsukuyomi
9,938
903
31
3
0
230,748
0
L
Ares
8,928
812
9
1
0
172,622
0
L
Anubis
7,608
692
16
1
0
131,466
0
L
Ishtar
7,965
724
48
4
0
135,881
0
W
Cthulhu
9,125
830
18
2
0
179,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role