Player Matchup

Skadi
Skadi
Bashlock2
Skadi
Level 128
God Stats
20W - 12L
1,736 SR
Queue Stats
225W - 199L
1,481 Elo+
Solo
Anubis
Anubis
JustaClip
Anubis
Level 124
God Stats
20W - 14L
1,612 SR
Queue Stats
130W - 126L
1,518 Elo+
Solo
Nike
Nike
Shaggyxs
Nike
Level 146
God Stats
7W - 2L
1,573 SR
Queue Stats
275W - 247L
1,514 Elo+
Party 2
Thor
Thor
fernanjose
Thor
Level 128
God Stats
11W - 3L
1,840 SR
Queue Stats
273W - 251L
1,483 Elo+
Party 2
Bacchus
Bacchus
thejobmar
Bacchus
Level 145
God Stats
6W - 10L
1,601 SR
Queue Stats
253W - 232L
1,484 Elo+
Party 2
Team Averages
Level 134
1,673 SR
1,496 Elo+

VS

Team Averages
Level 117
1,597 SR
1,512 Elo+
Hachiman
Hachiman
ANDROSS90
Hachiman
Level 183
God Stats
4W - 12L
1,599 SR
Queue Stats
77W - 69L
1,541 Elo+
Solo
Sun Wukong
Sun Wukong
JediMindJMT420
Sun Wukong
Level 159
God Stats
6W - 3L
1,877 SR
Queue Stats
200W - 187L
1,530 Elo+
Solo
Serqet
Serqet
Malignedjr
Serqet
Level 108
God Stats
2W - 4L
1,521 SR
Queue Stats
80W - 68L
1,558 Elo+
Party 1
Ah Puch
Ah Puch
Thomathy
Ah Puch
Level 112
God Stats
2W - 2L
1,500 SR
Queue Stats
169W - 167L
1,517 Elo+
Party 1
Charon
Charon
packofcamels
Charon
Level 24
God Stats
17W - 16L
1,489 SR
Queue Stats
29W - 50L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Bashlock2
Skadi
14
4 / 2 / 9
8,623
575
8,350
9,616
3,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
JustaClip
Anubis
16
10 / 4 / 5
9,900
660
13,449
12,006
4,742
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nike
16
3 / 1 / 1
9,335
622
9,295
15,153
12,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 3 / 6
8,592
573
5,918
13,299
4,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
thejobmar
Bacchus
14
5 / 0 / 7
8,666
578
6,259
9,701
10,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ANDROSS90
Hachiman
12
1 / 4 / 0
6,937
462
7,383
9,093
3,062
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
JediMindJMT420
Sun Wukong
15
1 / 2 / 0
8,442
563
10,738
15,752
13,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
Malignedjr
Serqet
14
4 / 7 / 3
8,283
552
10,441
14,579
4,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ah Puch
Thomathy
Ah Puch
15
4 / 7 / 1
9,057
604
8,982
10,609
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
11
0 / 6 / 2
7,026
468
3,226
14,312
7,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
26
Kills
10
10
Deaths
26
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ANDROSS90
Hachiman
1
4
0
0.25
W
Skadi
Bashlock2
Skadi
4
2
9
4.25
L
Sun Wukong
JediMindJMT420
Sun Wukong
1
2
0
0.5
W
Anubis
JustaClip
Anubis
10
4
5
3.13
L
Serqet
Malignedjr
Serqet
4
7
3
0.79
W
Nike
3
1
1
3.5
L
Ah Puch
Thomathy
Ah Puch
4
7
1
0.64
W
4
3
6
2.33
L
Charon
0
6
2
0.17
W
Bacchus
thejobmar
Bacchus
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,271
Damage
40,770
59,775
Taken
64,345
35,708
Mitigated
31,089
20,241
Healing
19,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ANDROSS90
Hachiman
7,383
3,740
0
3,172
9,093
3,062
423
1,966
7,127
0
58,207
W
Skadi
Bashlock2
Skadi
8,350
2,835
0
1,732
9,616
3,252
1,057
1,197
8,061
0
65,735
L
Sun Wukong
JediMindJMT420
Sun Wukong
10,738
2,586
0
6,739
15,752
13,488
0
1,271
13,281
0
70,063
W
Anubis
JustaClip
Anubis
13,449
381
0
5,993
12,006
4,742
0
4,620
6,306
64,503
1,227
L
Serqet
Malignedjr
Serqet
10,441
2,286
0
4,415
14,579
4,729
0
4,787
9,740
0
47,958
W
Nike
9,295
902
0
4,670
15,153
12,591
0
27
13,709
0
75,917
L
Ah Puch
Thomathy
Ah Puch
8,982
438
0
1,823
10,609
2,036
0
6,722
3,887
53,482
1,179
W
5,918
1,051
0
5,184
13,299
4,318
0
2,695
10,188
0
68,102
L
Charon
3,226
873
1,025
2,002
14,312
7,774
208
4,717
9,543
18,206
0
W
Bacchus
thejobmar
Bacchus
6,259
723
0
2,662
9,701
10,805
277
2,530
6,882
20,601
513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,116
Gold Earned
39,745
485
Minions Killed
442
0
Camps Cleared
0
1,539,709
Distance Traveled
1,453,042
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,937
462
93
6
0
243,231
0
W
Skadi
8,623
575
105
7
0
296,498
0
L
Sun Wukong
8,442
563
132
9
0
319,297
0
W
Anubis
9,900
660
119
8
0
292,686
8
L
Serqet
8,283
552
75
5
0
326,242
0
W
Nike
9,335
622
132
9
0
304,684
5
L
Ah Puch
9,057
604
114
8
0
288,137
0
W
Thor
8,592
573
104
7
0
314,661
0
L
Charon
7,026
468
28
2
0
276,135
3
W
Bacchus
8,666
578
25
2
0
331,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role