Player Matchup

Thor
Thor
Cowtipper5261
Thor
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 63L
1,544 Elo+
Solo
Ares
Ares
KingKillaqueued
Ares
Level 63
God Stats
5W - 3L
1,504 SR
Queue Stats
25W - 33L
1,362 Elo+
Party 2
Danzaburou
Danzaburou
ReachTheVoid
Danzaburou
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,208 Elo+
Party 2
Anubis
Anubis
RegisteredDaddy
Anubis
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,314 Elo+
Party 2
Surtr
Surtr
xNorseFenrir
Surtr
Level 21
God Stats
6W - 3L
1,569 SR
Queue Stats
21W - 28L
1,360 Elo+
Party 2
Team Averages
Level 49
1,514 SR
1,358 Elo+

VS

Team Averages
Level 127
1,515 SR
1,485 Elo+
Medusa
Medusa
BoootySlayer
Medusa
Level 146
God Stats
5W - 8L
1,475 SR
Queue Stats
77W - 65L
1,585 Elo+
Party 1
Bacchus
Bacchus
CChronus
Bacchus
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 133L
1,519 Elo+
Party 1
Merlin
Merlin
Codent-Prime
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,487 Elo+
Solo
Arachne
Arachne
JimmyPind
Arachne
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,365 Elo+
Solo
King Arthur
King Arthur
wtfisachucko
King Arthur
Level 154
God Stats
98W - 74L
1,600 SR
Queue Stats
435W - 413L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
5,515
552
2,464
6,676
2,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
2 / 1 / 1
5,464
546
2,284
8,779
5,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
ReachTheVoid
Danzaburou
9
1 / 3 / 1
5,129
513
2,014
6,434
1,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 3 / 1
6,229
623
7,717
7,126
3,025
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 1 / 2
5,280
528
2,944
7,607
4,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
5 / 3 / 2
5,962
596
8,927
6,474
2,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Bacchus
CChronus
Bacchus
10
2 / 1 / 5
6,321
632
4,298
7,707
7,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Merlin
3
0 / 2 / 1
3,829
383
481
1,222
140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
JimmyPind
Arachne
7
2 / 1 / 0
4,578
458
1,480
5,167
1,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
wtfisachucko
King Arthur
11
1 / 1 / 0
6,020
602
6,707
6,958
5,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
8
Kills
10
10
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
5
3
2
2
L
Bacchus
CChronus
Bacchus
2
1
5
4.5
L
Merlin
0
2
1
0.25
W
1
2
4
1.5
L
Arachne
JimmyPind
Arachne
2
1
0
2
W
2
1
1
2.5
W
Danzaburou
ReachTheVoid
Danzaburou
1
3
1
0.5
W
4
3
1
1.5
L
King Arthur
wtfisachucko
King Arthur
1
1
0
1
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,423
Damage
21,893
36,622
Taken
27,528
16,779
Mitigated
15,678
8,941
Healing
5,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,927
2,936
0
782
6,474
2,032
0
1,519
4,955
0
34,284
L
Bacchus
CChronus
Bacchus
4,298
920
0
2,037
7,707
7,071
0
4,433
3,274
13,326
0
L
Merlin
481
42
0
0
1,222
140
0
785
437
5,508
121
W
2,464
603
0
625
6,676
2,647
0
145
6,473
0
43,776
L
Arachne
JimmyPind
Arachne
1,480
813
5
1,772
5,167
1,094
0
2,260
2,907
0
10,364
W
2,284
371
0
1,516
8,779
5,136
0
1,114
7,665
10,501
0
W
Danzaburou
ReachTheVoid
Danzaburou
2,014
625
0
2,151
6,434
1,856
410
562
5,872
0
28,594
W
7,717
662
0
2,888
7,126
3,025
0
2,743
4,253
37,760
1,965
L
King Arthur
wtfisachucko
King Arthur
6,707
832
0
1,219
6,958
5,341
0
1,217
5,741
200
45,147
W
2,944
1,098
0
1,761
7,607
4,115
0
70
7,537
1,338
26,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,617
Gold Earned
26,710
279
Minions Killed
177
0
Camps Cleared
0
968,606
Distance Traveled
753,262
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,962
596
43
4
0
183,675
4
L
Bacchus
6,321
632
20
2
0
210,491
0
L
Merlin
3,829
383
18
2
0
49,861
0
W
Thor
5,515
552
79
8
0
203,462
0
L
Arachne
4,578
458
23
2
0
119,634
0
W
Ares
5,464
546
20
2
0
204,409
0
W
Danzaburou
5,129
513
53
5
0
188,713
1
W
Anubis
6,229
623
69
7
0
177,699
0
L
King Arthur
6,020
602
73
7
0
189,601
0
W
Surtr
5,280
528
58
6
0
194,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role