Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Kevinproject360
Danzaburou
Level 121
God Stats
18W - 10L
1,716 SR
Queue Stats
35W - 26L
1,578 Elo+
Party 2
Osiris
Osiris
Leroio
Osiris
Level 127
God Stats
6W - 6L
1,552 SR
Queue Stats
252W - 230L
1,472 Elo+
Solo
Guan Yu
Guan Yu
Yungbludl
Guan Yu
Level 103
God Stats
6W - 4L
1,408 SR
Queue Stats
89W - 70L
1,506 Elo+
Solo
Maui
Maui
adri_ironsad360
Maui
Level 109
God Stats
2W - 6L
1,223 SR
Queue Stats
37W - 28L
1,589 Elo+
Party 2
Team Averages
Level 123
1,480 SR
1,529 Elo+

VS

Team Averages
Level 134
1,589 SR
1,457 Elo+
Bacchus
Bacchus
 
Bacchus
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
B1G-SKEET-
Charybdis
Level 148
God Stats
4W - 2L
1,712 SR
Queue Stats
60W - 65L
1,443 Elo+
Party 1
Chang'e
Chang'e
J_Mitch62
Chang'e
Level 158
God Stats
4W - 3L
1,843 SR
Queue Stats
85W - 89L
1,443 Elo+
Party 1
Baron Samedi
Baron Samedi
KJones24_
Baron Samedi
Level 124
God Stats
1W - 1L
1,717 SR
Queue Stats
63W - 66L
1,466 Elo+
Party 1
King Arthur
King Arthur
thekingkirito
King Arthur
Level 78
God Stats
12W - 10L
1,172 SR
Queue Stats
126W - 116L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 3 / 0
6,087
609
2,090
6,118
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Kevinproject360
Danzaburou
11
3 / 0 / 3
6,020
602
5,148
7,028
2,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
Leroio
Osiris
12
4 / 1 / 2
6,287
629
5,394
8,421
4,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
Yungbludl
Guan Yu
10
1 / 2 / 0
5,705
571
5,615
11,103
8,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 0 / 5
5,792
579
1,213
7,141
4,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 0 / 0
5,976
598
3,959
6,226
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
B1G-SKEET-
Charybdis
9
0 / 4 / 0
4,875
488
3,894
7,865
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
J_Mitch62
Chang'e
11
0 / 2 / 2
5,510
551
2,205
7,623
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
KJones24_
Baron Samedi
9
1 / 3 / 0
5,063
506
4,682
5,443
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
thekingkirito
King Arthur
11
2 / 1 / 0
6,421
642
7,928
10,315
4,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
10
Kills
5
6
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
3
0
0.33
L
Bacchus
 
Bacchus
2
0
0
2
L
Charybdis
B1G-SKEET-
Charybdis
0
4
0
0
L
Chang'e
J_Mitch62
Chang'e
0
2
2
0.5
L
Baron Samedi
KJones24_
Baron Samedi
1
3
0
0.33
W
Danzaburou
Kevinproject360
Danzaburou
3
0
3
4.5
W
Osiris
Leroio
Osiris
4
1
2
5
W
Guan Yu
Yungbludl
Guan Yu
1
2
0
0.5
W
1
0
5
3.5
L
King Arthur
thekingkirito
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,460
Damage
22,668
39,811
Taken
37,472
21,609
Mitigated
14,145
12,896
Healing
15,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
2,090
45
0
389
6,118
1,944
0
4,611
1,507
40,279
1,299
L
Bacchus
 
Bacchus
3,959
651
0
4,018
6,226
3,334
0
492
5,698
50,344
0
L
Charybdis
B1G-SKEET-
Charybdis
3,894
2,038
0
3,117
7,865
2,186
0
413
7,452
0
28,988
L
Chang'e
J_Mitch62
Chang'e
2,205
60
445
3,254
7,623
2,278
0
1,447
5,972
40,027
0
L
Baron Samedi
KJones24_
Baron Samedi
4,682
367
439
1,083
5,443
1,965
0
660
4,783
24,116
1,112
W
Danzaburou
Kevinproject360
Danzaburou
5,148
1,489
0
3,353
7,028
2,333
0
2,391
4,637
0
41,410
W
Osiris
Leroio
Osiris
5,394
1,622
0
3,805
8,421
4,534
0
1,035
7,386
0
40,149
W
Guan Yu
Yungbludl
Guan Yu
5,615
585
0
3,833
11,103
8,017
0
0
11,103
5,339
29,960
W
1,213
216
0
1,516
7,141
4,781
0
2,671
4,470
10,806
0
L
King Arthur
thekingkirito
King Arthur
7,928
1,330
0
3,524
10,315
4,382
0
946
9,369
0
44,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,891
Gold Earned
27,845
314
Minions Killed
334
0
Camps Cleared
0
1,126,153
Distance Traveled
1,038,184
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,087
609
90
9
0
201,580
7
L
Bacchus
5,976
598
91
9
0
255,785
0
L
Charybdis
4,875
488
49
5
0
165,418
0
L
Chang'e
5,510
551
77
8
0
208,960
2
L
Baron Samedi
5,063
506
42
4
0
180,368
2
W
Danzaburou
6,020
602
82
8
0
213,040
0
W
Osiris
6,287
629
66
7
0
261,504
0
W
Guan Yu
5,705
571
61
6
0
209,570
2
W
Maui
5,792
579
15
2
0
240,459
0
L
King Arthur
6,421
642
75
8
0
227,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role