Player Matchup

Nu Wa
Nu Wa
Era3er
Nu Wa
Level 47
God Stats
19W - 5L
1,749 SR
Queue Stats
53W - 57L
1,455 Elo+
Party 2
Odin
Odin
Manuelheredia378
Odin
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 41L
1,413 Elo+
Solo
Neith
Neith
Ripp4
Neith
Level 28
God Stats
6W - 5L
1,481 SR
Queue Stats
41W - 47L
1,421 Elo+
Party 2
Fenrir
Fenrir
Rubenzon2
Fenrir
Level 78
God Stats
6W - 4L
1,615 SR
Queue Stats
40W - 58L
1,380 Elo+
Solo
Arachne
Arachne
dcboutillette
Arachne
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 39L
1,562 Elo+
Party 2
Team Averages
Level 54
1,569 SR
1,446 Elo+

VS

Team Averages
Level 66
1,439 SR
1,309 Elo+
Nut
Nut
Bad23106
Nut
Level 68
God Stats
3W - 1L
1,292 SR
Queue Stats
14W - 20L
1,280 Elo+
Party 1
Nu Wa
Nu Wa
BlueBabbies
Nu Wa
Level 82
God Stats
4W - 3L
1,629 SR
Queue Stats
28W - 37L
1,260 Elo+
Solo
Cthulhu
Cthulhu
MEHRAP228
Cthulhu
Level 12
God Stats
11W - 5L
1,500 SR
Queue Stats
23W - 24L
1,280 Elo+
Party 1
Mulan
Mulan
SSSHHHIIIITTTT
Mulan
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,280 Elo+
Party 1
Lancelot
Lancelot
Xartorias13X
Lancelot
Level 88
God Stats
1W - 1L
1,273 SR
Queue Stats
91W - 49L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Era3er
Nu Wa
11
2 / 8 / 6
7,274
520
4,945
8,948
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 7 / 2
6,023
430
6,171
12,427
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
Ripp4
Neith
11
3 / 4 / 3
7,261
519
10,442
11,610
3,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Rubenzon2
Fenrir
12
4 / 2 / 2
7,290
521
3,917
7,003
2,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
11
2 / 6 / 1
6,492
464
6,362
12,838
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 4
7,353
525
7,230
10,628
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
7 / 5 / 4
8,669
619
8,891
6,447
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
MEHRAP228
Cthulhu
12
2 / 3 / 7
7,436
531
7,944
13,122
7,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 2 / 3
8,140
581
8,655
10,260
6,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Xartorias13X
Lancelot
16
9 / 2 / 3
9,109
651
8,104
11,890
5,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
12
Kills
27
27
Deaths
14
14
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
W
7
5
4
1.8
L
Nu Wa
Era3er
Nu Wa
2
8
6
0.63
W
Cthulhu
MEHRAP228
Cthulhu
2
3
7
1.83
L
1
7
2
0.29
L
Neith
Ripp4
Neith
3
4
3
1.13
L
Fenrir
Rubenzon2
Fenrir
4
2
2
2.5
W
3
2
3
2.25
W
Lancelot
Xartorias13X
Lancelot
9
2
3
5.25
L
Arachne
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,837
Damage
40,824
52,826
Taken
52,347
14,364
Mitigated
24,185
13,981
Healing
16,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,230
4,381
0
4,034
10,628
3,436
0
519
10,003
0
32,463
W
8,891
1,150
0
271
6,447
1,623
0
2,212
3,919
50,098
861
L
Nu Wa
Era3er
Nu Wa
4,945
688
0
640
8,948
1,637
0
4,094
4,513
38,347
0
W
Cthulhu
MEHRAP228
Cthulhu
7,944
875
1,150
3,047
13,122
7,576
0
411
12,645
26,100
0
L
6,171
2,213
0
3,336
12,427
4,122
0
3,951
8,424
0
33,369
L
Neith
Ripp4
Neith
10,442
4,888
0
3,842
11,610
3,128
0
5,296
6,189
0
46,667
L
Fenrir
Rubenzon2
Fenrir
3,917
525
0
1,402
7,003
2,475
0
1,521
5,357
0
34,686
W
8,655
840
0
2,699
10,260
6,482
698
645
9,478
345
49,750
W
Lancelot
Xartorias13X
Lancelot
8,104
1,603
0
5,668
11,890
5,068
0
427
11,357
0
73,578
L
Arachne
6,362
3,308
0
4,761
12,838
3,002
0
1,724
10,660
0
19,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,340
Gold Earned
40,707
305
Minions Killed
412
0
Camps Cleared
0
1,291,485
Distance Traveled
1,436,607
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,353
525
48
3
0
274,770
4
W
Nu Wa
8,669
619
96
7
0
248,981
3
L
Nu Wa
7,274
520
83
6
0
213,098
0
W
Cthulhu
7,436
531
38
3
0
287,384
0
L
Odin
6,023
430
47
3
0
285,846
0
L
Neith
7,261
519
82
6
0
233,470
0
L
Fenrir
7,290
521
63
5
0
276,264
1
W
Mulan
8,140
581
110
8
0
279,270
1
W
Lancelot
9,109
651
120
9
0
346,202
2
L
Arachne
6,492
464
30
2
0
282,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role