Player Matchup

Sol
Sol
 
Sol
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Golf-3all
Amaterasu
Level 126
God Stats
13W - 19L
1,413 SR
Queue Stats
465W - 443L
1,426 Elo+
Solo
Odin
Odin
MeX xRiiCH BoYx
Odin
Level 148
God Stats
2W - 2L
1,169 SR
Queue Stats
210W - 204L
1,443 Elo+
Solo
Fenrir
Fenrir
WennieMagic
Fenrir
Level 101
God Stats
11W - 9L
1,591 SR
Queue Stats
458W - 437L
1,398 Elo+
Solo
Hel
Hel
lPEGI
Hel
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 158L
1,486 Elo+
Solo
Team Averages
Level 112
1,435 SR
1,451 Elo+

VS

Team Averages
Level 94
1,524 SR
1,472 Elo+
Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
A6663L
Charybdis
Level 48
God Stats
2W - 3L
1,719 SR
Queue Stats
73W - 89L
1,428 Elo+
Solo
Surtr
Surtr
CopyCatGibbon
Surtr
Level 82
God Stats
114W - 77L
1,578 SR
Queue Stats
288W - 293L
1,462 Elo+
Solo
Kumbhakarna
Kumbhakarna
XxRageMoneyxX
Kumbhakarna
Level 65
God Stats
6W - 6L
1,500 SR
Queue Stats
275W - 337L
1,441 Elo+
Solo
He Bo
He Bo
qAxen
He Bo
Level 116
God Stats
2W - 3L
1,325 SR
Queue Stats
219W - 175L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
6 / 3 / 2
8,205
631
12,285
12,531
4,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
Golf-3all
Amaterasu
14
4 / 1 / 4
8,472
652
5,738
19,046
13,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 2 / 10
7,899
608
5,357
12,042
9,037
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
13
4 / 2 / 7
8,013
616
6,174
8,439
2,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hel
lPEGI
Hel
14
3 / 3 / 2
8,373
644
5,097
7,341
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 4 / 4
6,409
493
5,842
11,167
6,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
A6663L
Charybdis
11
2 / 6 / 2
6,955
535
8,128
11,036
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 1
6,557
504
10,276
10,365
6,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Kumbhakarna
XxRageMoneyxX
Kumbhakarna
11
3 / 5 / 5
7,510
578
6,165
13,534
11,055
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

He Bo
qAxen
He Bo
13
4 / 2 / 1
7,190
553
5,267
7,109
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
20
Kills
11
11
Deaths
20
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
3
2
2.33
L
Bacchus
 
Bacchus
1
4
4
0.75
L
Charybdis
A6663L
Charybdis
2
6
2
0.5
L
1
3
1
0.5
W
Amaterasu
Golf-3all
Amaterasu
4
1
4
6
W
3
2
10
4
W
Fenrir
4
2
7
3.75
L
Kumbhakarna
XxRageMoneyxX
Kumbhakarna
3
5
5
1.1
W
Hel
lPEGI
Hel
3
3
2
1.33
L
He Bo
qAxen
He Bo
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,651
Damage
35,678
59,399
Taken
53,211
32,457
Mitigated
29,711
31,250
Healing
10,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,285
6,152
259
6,979
12,531
4,999
504
4,927
7,604
53,984
3,942
L
Bacchus
 
Bacchus
5,842
554
0
1,556
11,167
6,794
0
2,946
8,221
51,252
0
L
Charybdis
A6663L
Charybdis
8,128
4,635
0
1,967
11,036
3,554
415
5,822
5,214
0
49,994
L
10,276
4,234
0
3,830
10,365
6,238
6
0
10,365
2,182
41,866
W
Amaterasu
Golf-3all
Amaterasu
5,738
3,233
0
11,036
19,046
13,073
1,090
3,387
14,941
0
53,687
W
5,357
1,165
0
3,929
12,042
9,037
435
3,141
8,879
0
25,376
W
Fenrir
6,174
1,437
0
3,621
8,439
2,921
1,140
2,735
5,646
0
45,922
L
Kumbhakarna
XxRageMoneyxX
Kumbhakarna
6,165
1,390
0
1,972
13,534
11,055
0
4,858
8,676
17,064
0
W
Hel
lPEGI
Hel
5,097
0
2,076
3,350
7,341
2,427
70
4,293
3,048
64,526
0
L
He Bo
qAxen
He Bo
5,267
302
0
1,233
7,109
2,070
0
3,602
3,507
34,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,962
Gold Earned
34,621
394
Minions Killed
319
0
Camps Cleared
0
1,360,034
Distance Traveled
1,290,809
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,205
631
86
7
0
243,076
4
L
Bacchus
6,409
493
68
5
0
286,349
0
L
Charybdis
6,955
535
75
6
0
242,764
0
L
Surtr
6,557
504
69
5
0
221,914
0
W
Amaterasu
8,472
652
109
8
0
251,628
3
W
Odin
7,899
608
30
2
0
284,558
0
W
Fenrir
8,013
616
60
5
0
308,323
0
L
Kumbhakarna
7,510
578
30
2
0
258,081
1
W
Hel
8,373
644
109
8
0
272,449
2
L
He Bo
7,190
553
77
6
0
281,701
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role