Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BukTuk3
Nox
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
176W - 83L
1,450 Elo+
Party 1
Agni
Agni
Dwarven-King69
Agni
Level 144
God Stats
11W - 4L
1,650 SR
Queue Stats
704W - 731L
1,501 Elo+
Solo
Terra
Terra
KaylaShark
Terra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,450 Elo+
Party 1
Charybdis
Charybdis
XMERT3551
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,353 Elo+
Solo
Team Averages
Level 73
1,530 SR
1,451 Elo+

VS

Team Averages
Level 142
1,563 SR
1,506 Elo+
Hercules
Hercules
 
Hercules
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Lorandy
Sun Wukong
Level 102
God Stats
2W - 1L
1,779 SR
Queue Stats
15W - 20L
1,399 Elo+
Party 2
Ra
Ra
cowshu
Ra
Level 135
God Stats
3W - 3L
1,500 SR
Queue Stats
391W - 416L
1,538 Elo+
Solo
Scylla
Scylla
neguata
Scylla
Level 122
God Stats
6W - 7L
1,537 SR
Queue Stats
356W - 372L
1,505 Elo+
Solo
Jormungandr
Jormungandr
sibiris
Jormungandr
Level 136
God Stats
6W - 2L
1,500 SR
Queue Stats
168W - 168L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 5 / 5
7,361
736
4,087
16,223
15,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nox
11
2 / 5 / 4
7,004
700
5,492
8,992
4,546
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 2 / 2
7,886
789
9,921
5,827
2,862
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Terra
13
0 / 1 / 6
7,423
742
4,839
12,300
15,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
XMERT3551
Charybdis
11
1 / 4 / 5
7,009
701
6,383
9,024
4,782
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
3 / 2 / 9
8,599
860
5,581
15,990
18,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
Lorandy
Sun Wukong
12
1 / 3 / 8
7,395
740
4,862
11,220
9,027
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ra
15
6 / 1 / 6
8,850
885
8,214
7,110
2,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Scylla
neguata
Scylla
16
3 / 0 / 11
9,240
924
13,432
5,583
2,262
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
sibiris
Jormungandr
14
4 / 2 / 13
8,546
855
15,014
11,634
6,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
64
7
Kills
17
17
Deaths
8
22
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
5
5
0.7
W
Hercules
 
Hercules
3
2
9
3.75
L
Nox
2
5
4
0.8
L
3
2
2
2
L
Terra
0
1
6
3
W
Sun Wukong
Lorandy
Sun Wukong
1
3
8
1.67
L
Charybdis
XMERT3551
Charybdis
1
4
5
0.88
W
Ra
6
1
6
9
W
Scylla
neguata
Scylla
3
0
11
8.5
W
Jormungandr
sibiris
Jormungandr
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,722
Damage
47,103
52,366
Taken
51,537
43,398
Mitigated
39,498
20,704
Healing
31,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,087
84
598
3,555
16,223
15,963
0
10,647
5,106
7,607
0
W
Hercules
 
Hercules
5,581
462
580
6,597
15,990
18,941
152
6,253
9,737
383
7,924
L
Nox
5,492
973
1,718
1,121
8,992
4,546
0
6,404
2,231
13,657
0
L
9,921
534
0
24
5,827
2,862
0
3,568
2,053
26,809
0
L
Terra
4,839
469
6,513
5,248
12,300
15,245
0
7,883
3,996
7,603
0
W
Sun Wukong
Lorandy
Sun Wukong
4,862
366
612
1,054
11,220
9,027
0
3,867
7,353
0
7,804
L
Charybdis
XMERT3551
Charybdis
6,383
2,387
617
1,310
9,024
4,782
0
6,018
2,732
0
17,230
W
Ra
8,214
319
13,341
4,174
7,110
2,906
1,914
4,627
2,483
22,391
0
W
Scylla
neguata
Scylla
13,432
53
383
1,097
5,583
2,262
950
3,344
2,239
28,713
0
W
Jormungandr
sibiris
Jormungandr
15,014
1,586
1,534
1,867
11,634
6,362
0
6,248
5,386
23,973
1,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,683
Gold Earned
42,630
93
Minions Killed
109
0
Camps Cleared
0
848,929
Distance Traveled
918,751
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,361
736
19
2
0
162,914
0
W
Hercules
8,599
860
7
1
0
166,443
0
L
Nox
7,004
700
12
1
0
165,266
2
L
Agni
7,886
789
36
4
0
163,872
0
L
Terra
7,423
742
8
1
0
198,669
0
W
Sun Wukong
7,395
740
10
1
0
191,918
0
L
Charybdis
7,009
701
18
2
0
158,208
0
W
Ra
8,850
885
16
2
0
196,044
0
W
Scylla
9,240
924
57
6
0
194,728
0
W
Jormungandr
8,546
855
19
2
0
169,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role