Player Matchup

Terra
Terra
Damoc1es
Terra
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 43L
1,290 Elo+
Solo
Vulcan
Vulcan
DrGreenthumb1981
Vulcan
Level 158
God Stats
3W - 0L
1,418 SR
Queue Stats
69W - 65L
1,464 Elo+
Solo
Hun Batz
Hun Batz
GizardGatter
Hun Batz
Level 126
God Stats
1W - 1L
1,291 SR
Queue Stats
73W - 86L
1,499 Elo+
Solo
Cthulhu
Cthulhu
NoraValkyrie
Cthulhu
Level 154
God Stats
4W - 4L
1,517 SR
Queue Stats
113W - 95L
1,590 Elo+
Solo
Medusa
Medusa
miketherealest12
Medusa
Level 109
God Stats
9W - 3L
1,877 SR
Queue Stats
305W - 296L
1,462 Elo+
Solo
Team Averages
Level 134
1,521 SR
1,461 Elo+

VS

Team Averages
Level 110
1,429 SR
1,483 Elo+
Terra
Terra
Blood_Trail9
Terra
Level 127
God Stats
2W - 1L
1,715 SR
Queue Stats
60W - 51L
1,548 Elo+
Solo
Thor
Thor
Oldman_Leo74
Thor
Level 159
God Stats
7W - 16L
1,297 SR
Queue Stats
447W - 539L
1,491 Elo+
Solo
Tiamat
Tiamat
RuiNAxelVIII
Tiamat
Level 27
God Stats
1W - 2L
1,305 SR
Queue Stats
30W - 44L
1,411 Elo+
Solo
Ao Kuang
Ao Kuang
ZeroStriker_X
Ao Kuang
Level 148
God Stats
0W - 3L
1,154 SR
Queue Stats
240W - 275L
1,463 Elo+
Solo
Xing Tian
Xing Tian
judeofalltrades
Xing Tian
Level 89
God Stats
11W - 6L
1,677 SR
Queue Stats
484W - 518L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Damoc1es
Terra
17
5 / 3 / 18
10,922
993
7,764
15,537
20,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
2 / 4 / 10
9,031
821
8,963
6,136
2,589
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
GizardGatter
Hun Batz
17
12 / 4 / 11
11,051
1,005
17,644
12,397
7,166
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
NoraValkyrie
Cthulhu
16
0 / 3 / 16
9,672
879
13,615
11,965
12,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 4 / 15
10,358
942
13,930
10,455
5,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 9
8,343
758
9,684
14,984
13,066
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 5 / 3
9,391
854
9,060
10,852
4,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Tiamat
13
0 / 5 / 2
7,279
662
5,859
10,627
10,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ao Kuang
ZeroStriker_X
Ao Kuang
17
8 / 8 / 5
10,028
912
8,153
14,572
6,964
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Xing Tian
judeofalltrades
Xing Tian
16
2 / 3 / 4
8,746
795
6,941
17,415
17,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
41
26
Kills
18
18
Deaths
26
70
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
5
9
1.1
W
Terra
Damoc1es
Terra
5
3
18
4.67
W
2
4
10
1.75
W
Hun Batz
GizardGatter
Hun Batz
12
4
11
4.38
W
Cthulhu
NoraValkyrie
Cthulhu
0
3
16
2.67
L
7
5
3
1.7
L
Tiamat
0
5
2
0.2
L
Ao Kuang
ZeroStriker_X
Ao Kuang
8
8
5
1.31
L
Xing Tian
judeofalltrades
Xing Tian
2
3
4
1.33
W
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,916
Damage
39,697
56,490
Taken
68,450
47,661
Mitigated
53,179
20,332
Healing
20,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,684
512
3,781
3,896
14,984
13,066
0
6,008
8,638
19,908
0
W
Terra
Damoc1es
Terra
7,764
1,383
5,805
5,015
15,537
20,482
405
7,232
8,305
10,426
1,255
W
8,963
437
434
232
6,136
2,589
282
4,164
1,972
22,877
666
W
Hun Batz
GizardGatter
Hun Batz
17,644
3,836
1,536
2,464
12,397
7,166
1,912
8,099
4,298
0
30,490
W
Cthulhu
NoraValkyrie
Cthulhu
13,615
262
1,726
2,090
11,965
12,327
767
5,811
6,154
26,767
1,049
L
9,060
465
791
422
10,852
4,618
0
4,616
5,919
0
16,518
L
Tiamat
5,859
268
0
2,910
10,627
10,557
4
4,348
6,130
19,476
0
L
Ao Kuang
ZeroStriker_X
Ao Kuang
8,153
2,276
444
2,291
14,572
6,964
20
5,447
8,957
14,171
306
L
Xing Tian
judeofalltrades
Xing Tian
6,941
208
2,472
3,079
17,415
17,974
0
7,148
10,124
17,357
0
W
13,930
6,306
235
795
10,455
5,097
3,434
5,147
5,308
0
28,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,034
Gold Earned
43,787
153
Minions Killed
105
0
Camps Cleared
0
993,441
Distance Traveled
871,669
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,343
758
39
4
0
174,928
0
W
Terra
10,922
993
23
2
0
205,316
0
W
Vulcan
9,031
821
31
3
0
182,480
0
W
Hun Batz
11,051
1,005
25
2
0
204,374
0
W
Cthulhu
9,672
879
35
3
0
219,041
0
L
Thor
9,391
854
13
1
0
163,827
0
L
Tiamat
7,279
662
25
2
0
174,278
0
L
Ao Kuang
10,028
912
8
1
0
160,816
0
L
Xing Tian
8,746
795
20
2
0
197,820
0
W
Medusa
10,358
942
39
4
0
182,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role