Player Matchup

Ymir
Ymir
J00L5
Ymir
Level 201
God Stats
0W - 5L
1,172 SR
Queue Stats
503W - 484L
1,482 Elo+
Solo
Gilgamesh
Gilgamesh
RANK1WITHYOUMOM
Gilgamesh
Level 146
God Stats
3W - 4L
1,676 SR
Queue Stats
360W - 365L
1,507 Elo+
Solo
Vulcan
Vulcan
Sajirae
Vulcan
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 147L
1,391 Elo+
Solo
Cerberus
Cerberus
TommyiRed
Cerberus
Level 88
God Stats
8W - 6L
1,775 SR
Queue Stats
120W - 97L
1,468 Elo+
Solo
Danzaburou
Danzaburou
fulgen_5
Danzaburou
Level 65
God Stats
22W - 18L
1,922 SR
Queue Stats
142W - 139L
1,459 Elo+
Solo
Team Averages
Level 109
1,609 SR
1,461 Elo+

VS

Team Averages
Level 99
1,451 SR
1,437 Elo+
Sun Wukong
Sun Wukong
Pawel298
Sun Wukong
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,384 Elo+
Solo
Da Ji
Da Ji
The_R_Joker
Da Ji
Level 142
God Stats
14W - 13L
1,460 SR
Queue Stats
136W - 141L
1,452 Elo+
Party 1
Yemoja
Yemoja
Werner151515
Yemoja
Level 135
God Stats
1W - 1L
1,288 SR
Queue Stats
99W - 116L
1,387 Elo+
Solo
Anhur
Anhur
berniesmitsie
Anhur
Level 101
God Stats
26W - 23L
1,441 SR
Queue Stats
105W - 119L
1,438 Elo+
Party 1
Zhong Kui
Zhong Kui
hamoud89
Zhong Kui
Level 67
God Stats
23W - 19L
1,566 SR
Queue Stats
250W - 239L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
J00L5
Ymir
17
6 / 7 / 2
10,155
508
12,139
21,242
9,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
RANK1WITHYOUMOM
Gilgamesh
17
2 / 3 / 3
10,394
520
9,164
19,264
14,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Sajirae
Vulcan
13
0 / 10 / 3
8,416
421
7,011
12,099
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
TommyiRed
Cerberus
15
6 / 6 / 1
9,552
478
8,606
20,502
16,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
fulgen_5
Danzaburou
16
2 / 5 / 3
10,377
519
6,753
13,454
4,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Pawel298
Sun Wukong
18
3 / 4 / 1
10,795
540
10,716
16,860
15,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

20
12 / 1 / 11
12,437
622
18,766
13,442
6,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
16
2 / 2 / 6
10,208
510
4,662
10,096
6,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

19
4 / 3 / 6
11,100
555
10,579
10,973
3,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
hamoud89
Zhong Kui
17
10 / 7 / 6
11,130
557
17,806
18,194
11,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
61
16
Kills
31
31
Deaths
17
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ymir
J00L5
Ymir
6
7
2
1
W
Sun Wukong
Pawel298
Sun Wukong
3
4
1
0.88
L
Gilgamesh
RANK1WITHYOUMOM
Gilgamesh
2
3
3
1.17
L
Vulcan
Sajirae
Vulcan
0
10
3
0.15
W
12
1
11
17.5
L
Cerberus
TommyiRed
Cerberus
6
6
1
1.08
W
Yemoja
2
2
6
2.5
W
4
3
6
2.33
L
Danzaburou
fulgen_5
Danzaburou
2
5
3
0.7
W
Zhong Kui
hamoud89
Zhong Kui
10
7
6
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,673
Damage
62,529
86,561
Taken
69,565
48,549
Mitigated
43,246
21,036
Healing
18,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
J00L5
Ymir
12,139
1,950
0
4,939
21,242
9,052
0
6,568
14,598
76,546
1,602
W
Sun Wukong
Pawel298
Sun Wukong
10,716
2,140
0
3,498
16,860
15,943
1,094
3,687
13,173
0
75,026
L
Gilgamesh
RANK1WITHYOUMOM
Gilgamesh
9,164
2,517
0
5,537
19,264
14,464
328
641
17,695
0
69,902
L
Vulcan
Sajirae
Vulcan
7,011
423
0
650
12,099
3,724
0
6,161
5,938
40,213
0
W
18,766
6,171
0
1,013
13,442
6,286
0
3,523
9,699
0
107,023
L
Cerberus
TommyiRed
Cerberus
8,606
524
118
6,539
20,502
16,830
0
7,431
13,071
39,252
0
W
Yemoja
4,662
1,054
1,166
3,391
10,096
6,005
140
5,419
4,079
31,939
768
W
10,579
6,069
0
3,221
10,973
3,817
1,226
3,530
7,201
0
91,879
L
Danzaburou
fulgen_5
Danzaburou
6,753
3,239
0
3,253
13,454
4,479
733
1,480
11,974
0
79,968
W
Zhong Kui
hamoud89
Zhong Kui
17,806
1,346
0
5,809
18,194
11,195
754
9,868
7,673
62,854
1,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,894
Gold Earned
55,670
518
Minions Killed
560
0
Camps Cleared
0
1,838,370
Distance Traveled
1,885,938
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,155
508
96
5
0
353,719
0
W
Sun Wukong
10,795
540
122
6
0
348,613
0
L
Gilgamesh
10,394
520
135
7
0
390,653
2
L
Vulcan
8,416
421
80
4
0
361,507
0
W
Da Ji
12,437
622
137
7
0
454,013
0
L
Cerberus
9,552
478
70
4
0
380,238
2
W
Yemoja
10,208
510
43
2
0
379,326
10
W
Anhur
11,100
555
151
8
0
379,254
0
L
Danzaburou
10,377
519
137
7
0
352,253
0
W
Zhong Kui
11,130
557
107
5
0
324,732
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role