Player Matchup

Rama
Rama
Platinum I
 
Rama
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond IV
 
Achilles
Diamond IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Platinum I
 
Bacchus
Platinum I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Diamond IV
Tezzz_29
Yu Huang
Diamond IV
Level 248
God Stats
1W - 1L
1,370 SR
Queue Stats
343W - 313L
1,984 MMR
Solo
Thanatos
Thanatos
Diamond V
YourMomsFavorite
Thanatos
Diamond V
Level 122
God Stats
5W - 5L
1,813 SR
Queue Stats
93W - 66L
1,872 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 165
1,537 SR
1,671 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,468 SR
1,961 MMR
Hun Batz
Hun Batz
Diamond IV
CUKRY
Hun Batz
Diamond IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
429W - 398L
1,962 MMR
Solo
Jing Wei
Jing Wei
Gold II
DaRuthless
Jing Wei
Gold II
Level 160
God Stats
0W - 1L
1,285 SR
Queue Stats
17W - 17L
1,922 MMR
Solo
Geb
Geb
Platinum I
DebiruMAN
Geb
Platinum I
Level 193
God Stats
18W - 23L
1,557 SR
Queue Stats
242W - 237L
1,959 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
gamer1997
Sun Wukong
Diamond V
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 203L
1,945 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
АгентЛунтик
Baron Samedi
Platinum II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 23L
2,015 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
0 / 1 / 4
9,618
641
8,036
11,345
3,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
 
Achilles
15
2 / 4 / 6
9,454
630
11,416
14,712
9,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bacchus
 
Bacchus
12
2 / 0 / 12
8,077
538
5,870
8,988
7,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
Tezzz_29
Yu Huang
15
6 / 0 / 7
9,539
636
10,647
6,208
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
13 / 0 / 4
10,010
667
12,419
11,076
4,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bans
He BoSurtrMedusa

VS

Bans
Maman BrigitteSusanoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CUKRY
Hun Batz
12
0 / 3 / 2
6,812
454
5,328
11,698
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
DaRuthless
Jing Wei
14
0 / 3 / 1
7,413
494
5,394
11,727
3,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 5 / 0
6,597
440
4,329
13,971
8,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
gamer1997
Sun Wukong
13
3 / 5 / 0
7,961
531
9,470
16,859
7,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 7 / 0
7,072
471
4,007
11,846
3,921
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
23
Kills
5
5
Deaths
23
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
1
4
2
W
Achilles
 
Achilles
2
4
6
1.25
W
Bacchus
 
Bacchus
2
0
12
8
L
Hun Batz
CUKRY
Hun Batz
0
3
2
0.33
L
Jing Wei
DaRuthless
Jing Wei
0
3
1
0.17
L
1
5
0
0.2
W
Yu Huang
Tezzz_29
Yu Huang
6
0
7
9.5
W
13
0
4
15
L
Sun Wukong
gamer1997
Sun Wukong
3
5
0
0.6
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,388
Damage
28,528
52,329
Taken
66,101
27,860
Mitigated
26,175
28,705
Healing
18,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,036
6,819
0
7,277
11,345
3,817
2,420
1,507
9,838
0
87,924
W
Achilles
 
Achilles
11,416
2,727
0
6,058
14,712
9,536
500
283
14,429
349
61,729
W
Bacchus
 
Bacchus
5,870
819
0
2,270
8,988
7,694
0
2,302
6,686
17,413
461
L
Hun Batz
CUKRY
Hun Batz
5,328
1,184
0
5,430
11,698
2,758
0
1,742
9,956
0
56,361
L
Jing Wei
DaRuthless
Jing Wei
5,394
4,378
0
3,383
11,727
3,639
0
1,948
9,779
0
63,007
L
4,329
1,079
0
2,577
13,971
8,086
0
5,863
8,057
17,483
0
W
Yu Huang
Tezzz_29
Yu Huang
10,647
800
0
750
6,208
2,229
7
1,909
4,299
74,930
312
W
12,419
4,149
0
12,350
11,076
4,584
0
2,422
8,654
0
74,792
L
Sun Wukong
gamer1997
Sun Wukong
9,470
2,410
0
3,788
16,859
7,771
0
1,824
14,213
0
56,453
L
4,007
81
425
2,961
11,846
3,921
0
5,336
6,437
49,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,698
Gold Earned
35,855
528
Minions Killed
455
0
Camps Cleared
0
1,592,460
Distance Traveled
1,508,942
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,618
641
168
11
0
285,855
3
W
Achilles
9,454
630
109
7
0
310,829
0
W
Bacchus
8,077
538
17
1
0
312,850
5
L
Hun Batz
6,812
454
103
7
0
329,040
0
L
Jing Wei
7,413
494
119
8
0
313,539
4
L
Geb
6,597
440
32
2
0
288,956
2
W
Yu Huang
9,539
636
131
9
0
298,262
2
W
Thanatos
10,010
667
103
7
0
384,664
2
L
Sun Wukong
7,961
531
113
8
0
306,814
4
L
Baron Samedi
7,072
471
88
6
0
270,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role