Player Matchup

Gilgamesh
Gilgamesh
Da_Drag0n82
Gilgamesh
Level 155
God Stats
0W - 7L
1,097 SR
Queue Stats
153W - 163L
1,443 Elo+
Solo
Thanatos
Thanatos
Dsaint87
Thanatos
Level 85
God Stats
0W - 2L
1,271 SR
Queue Stats
167W - 165L
1,374 Elo+
Solo
Chaac
Chaac
Ducktatorgaming
Chaac
Level 101
God Stats
1W - 5L
1,222 SR
Queue Stats
116W - 191L
1,322 Elo+
Solo
Merlin
Merlin
IsotonicPatioIII
Merlin
Level 117
God Stats
3W - 5L
1,432 SR
Queue Stats
169W - 187L
1,418 Elo+
Solo
Mercury
Mercury
ostrich4
Mercury
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 43L
1,443 Elo+
Solo
Team Averages
Level 104
1,305 SR
1,400 Elo+

VS

Team Averages
Level 67
1,592 SR
1,385 Elo+
Chiron
Chiron
Arnold9009
Chiron
Level 45
God Stats
5W - 3L
1,500 SR
Queue Stats
612W - 620L
1,328 Elo+
Party 1
Charon
Charon
Duke69rus
Charon
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 55L
1,430 Elo+
Party 1
Ares
Ares
EXTR4_5ALT_xX
Ares
Level 80
God Stats
1W - 3L
1,684 SR
Queue Stats
133W - 92L
1,609 Elo+
Solo
Nu Wa
Nu Wa
Shu-ra164
Nu Wa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,154 Elo+
Solo
Hun Batz
Hun Batz
Stuqib
Hun Batz
Level 153
God Stats
5W - 4L
1,774 SR
Queue Stats
481W - 462L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Da_Drag0n82
Gilgamesh
14
2 / 11 / 12
9,504
679
10,151
23,830
16,551
Thanatos
Dsaint87
Thanatos
19
7 / 7 / 12
11,105
793
10,255
15,928
6,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 7 / 8
9,367
669
6,854
12,622
6,273
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

20
3 / 5 / 11
11,682
834
14,182
11,491
4,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
ostrich4
Mercury
18
9 / 5 / 10
11,616
830
14,312
11,988
4,594
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Arnold9009
Chiron
20
12 / 1 / 22
12,681
906
18,395
9,619
5,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Charon
Duke69rus
Charon
19
8 / 2 / 19
12,137
867
7,945
11,925
13,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
4 / 6 / 27
11,427
816
10,866
19,692
21,237
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
Shu-ra164
Nu Wa
18
9 / 6 / 18
11,820
844
17,439
13,196
5,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Stuqib
Hun Batz
15
2 / 8 / 19
9,740
696
10,611
14,590
8,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
140
22
Kills
35
35
Deaths
23
53
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Chiron
Arnold9009
Chiron
12
1
22
23
L
Gilgamesh
Da_Drag0n82
Gilgamesh
2
11
12
0.73
L
Thanatos
Dsaint87
Thanatos
7
7
12
1.86
L
1
7
8
0.71
W
Charon
Duke69rus
Charon
8
2
19
8.75
W
4
6
27
2.92
L
3
5
11
1.7
W
Nu Wa
Shu-ra164
Nu Wa
9
6
18
3
W
Hun Batz
Stuqib
Hun Batz
2
8
19
1.44
L
Mercury
ostrich4
Mercury
9
5
10
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,754
Damage
65,256
75,859
Taken
69,022
37,990
Mitigated
53,931
19,360
Healing
21,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Arnold9009
Chiron
18,395
5,055
3,619
3,133
9,619
5,286
2,571
2,614
7,005
0
50,275
L
Gilgamesh
Da_Drag0n82
Gilgamesh
10,151
2,599
149
2,232
23,830
16,551
279
9,114
14,716
0
19,986
L
Thanatos
Dsaint87
Thanatos
10,255
2,607
819
6,489
15,928
6,376
1,220
7,097
8,831
0
22,196
L
6,854
1,196
1,017
2,396
12,622
6,273
0
7,972
4,650
0
17,620
W
Charon
Duke69rus
Charon
7,945
1,127
0
1,649
11,925
13,781
1,023
3,703
8,222
13,940
219
W
10,866
2,126
1,347
4,534
19,692
21,237
988
2,473
17,219
18,059
0
L
14,182
236
1,561
2,303
11,491
4,196
574
6,310
5,181
43,617
757
W
Nu Wa
Shu-ra164
Nu Wa
17,439
4,342
768
3,402
13,196
5,361
860
2,539
10,657
35,147
0
W
Hun Batz
Stuqib
Hun Batz
10,611
1,236
1,139
1,685
14,590
8,266
2,402
2,790
11,800
0
22,677
L
Mercury
ostrich4
Mercury
14,312
3,065
478
1,916
11,988
4,594
1,701
5,538
6,450
0
28,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,274
Gold Earned
57,805
151
Minions Killed
153
0
Camps Cleared
0
1,121,734
Distance Traveled
1,190,436
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,681
906
80
6
0
246,567
0
L
Gilgamesh
9,504
679
10
1
0
181,025
0
L
Thanatos
11,105
793
26
2
0
240,250
0
L
Chaac
9,367
669
24
2
0
173,817
0
W
Charon
12,137
867
9
1
0
255,872
0
W
Ares
11,427
816
14
1
0
251,677
0
L
Merlin
11,682
834
62
4
0
232,109
0
W
Nu Wa
11,820
844
28
2
0
214,066
0
W
Hun Batz
9,740
696
22
2
0
222,254
0
L
Mercury
11,616
830
29
2
0
294,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role