Player Matchup

Olorun
Olorun
AI_blader
Olorun
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
ARAUCAMAN777
Ra
Level 64
God Stats
8W - 9L
1,500 SR
Queue Stats
36W - 38L
1,506 Elo+
Solo
Ne Zha
Ne Zha
CodeBlu71
Ne Zha
Level 198
God Stats
64W - 72L
1,481 SR
Queue Stats
522W - 548L
1,457 Elo+
Solo
Jing Wei
Jing Wei
OFFDQ
Jing Wei
Level 109
God Stats
2W - 3L
1,557 SR
Queue Stats
60W - 75L
1,478 Elo+
Solo
Baron Samedi
Baron Samedi
pouzanset
Baron Samedi
Level 48
God Stats
11W - 10L
1,463 SR
Queue Stats
58W - 54L
1,451 Elo+
Solo
Team Averages
Level 95
1,500 SR
1,479 Elo+

VS

Team Averages
Level 75
1,501 SR
1,414 Elo+
Cupid
Cupid
BlackIavender
Cupid
Level 103
God Stats
14W - 6L
1,638 SR
Queue Stats
63W - 69L
1,386 Elo+
Solo
Ix Chel
Ix Chel
DMTdemons
Ix Chel
Level 123
God Stats
112W - 99L
1,569 SR
Queue Stats
272W - 257L
1,531 Elo+
Solo
Mercury
Mercury
Regnbuen8210
Mercury
Level 21
God Stats
1W - 3L
1,216 SR
Queue Stats
69W - 78L
1,391 Elo+
Party 1
Geb
Geb
agentho
Geb
Level 41
God Stats
13W - 10L
1,581 SR
Queue Stats
101W - 100L
1,391 Elo+
Party 1
Tiamat
Tiamat
smrih
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AI_blader
Olorun
14
4 / 2 / 7
9,038
1,130
5,752
7,755
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 4 / 8
8,412
1,052
8,486
8,421
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
CodeBlu71
Ne Zha
15
2 / 1 / 12
9,195
1,149
4,720
4,906
1,916
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
OFFDQ
Jing Wei
16
13 / 0 / 4
11,495
1,437
16,197
9,190
3,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Baron Samedi
pouzanset
Baron Samedi
16
0 / 1 / 15
9,240
1,155
8,156
10,349
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Team 1 Tickets

290

VS

Team 2 Tickets

207

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,954
994
2,613
2,755
1,286
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ix Chel
DMTdemons
Ix Chel
14
2 / 3 / 5
8,924
1,116
10,346
8,345
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Regnbuen8210
Mercury
14
1 / 6 / 5
8,453
1,057
4,656
11,279
4,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
14
3 / 2 / 5
10,175
1,272
11,515
15,635
17,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Tiamat
smrih
Tiamat
14
1 / 8 / 5
8,595
1,074
7,537
11,962
8,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
30
20
Kills
8
8
Deaths
20
46
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Olorun
AI_blader
Olorun
4
2
7
3.75
W
1
4
8
1.25
L
1
1
2
2
W
Ne Zha
CodeBlu71
Ne Zha
2
1
12
8
L
Ix Chel
DMTdemons
Ix Chel
2
3
5
1.5
W
Jing Wei
OFFDQ
Jing Wei
13
0
4
15
L
Mercury
Regnbuen8210
Mercury
1
6
5
0.58
L
Geb
3
2
5
2.75
W
Baron Samedi
pouzanset
Baron Samedi
0
1
15
7.5
L
Tiamat
smrih
Tiamat
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,311
Damage
36,667
40,621
Taken
49,976
15,058
Mitigated
35,079
12,028
Healing
4,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AI_blader
Olorun
5,752
2,605
562
1,086
7,755
2,578
0
6,792
963
15,411
1,397
W
8,486
641
818
558
8,421
3,006
0
6,064
2,357
18,927
202
L
2,613
1,338
266
526
2,755
1,286
0
1,312
1,443
0
12,819
W
Ne Zha
CodeBlu71
Ne Zha
4,720
704
99
858
4,906
1,916
0
3,578
1,328
0
11,987
L
Ix Chel
DMTdemons
Ix Chel
10,346
767
174
1,585
8,345
3,395
0
3,624
4,721
29,073
0
W
Jing Wei
OFFDQ
Jing Wei
16,197
13,133
0
2,829
9,190
3,536
0
6,085
3,105
0
36,110
L
Mercury
Regnbuen8210
Mercury
4,656
496
0
16
11,279
4,669
0
3,805
7,474
0
10,774
L
Geb
11,515
802
0
853
15,635
17,358
0
8,243
7,055
24,384
0
W
Baron Samedi
pouzanset
Baron Samedi
8,156
397
1,936
3,282
10,349
4,022
0
6,879
3,470
23,555
319
L
Tiamat
smrih
Tiamat
7,537
328
0
621
11,962
8,371
0
4,426
7,466
23,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,380
Gold Earned
44,101
153
Minions Killed
163
7
Camps Cleared
3
732,500
Distance Traveled
720,786
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,038
1,130
31
4
0
106,831
0
W
Ra
8,412
1,052
29
4
2
132,930
0
L
Cupid
7,954
994
24
3
0
64,350
0
W
Ne Zha
9,195
1,149
12
2
2
168,141
0
L
Ix Chel
8,924
1,116
44
6
1
163,614
0
W
Jing Wei
11,495
1,437
52
7
3
186,152
0
L
Mercury
8,453
1,057
23
3
1
169,363
0
L
Geb
10,175
1,272
27
3
0
165,038
0
W
Baron Samedi
9,240
1,155
29
4
0
138,446
0
L
Tiamat
8,595
1,074
45
6
1
158,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role