Player Matchup

Mercury
Mercury
BlackDemoneZ
Mercury
Level 145
God Stats
10W - 9L
1,746 SR
Queue Stats
57W - 53L
1,554 Elo+
Solo
Anhur
Anhur
Catlovefoodyaya
Anhur
Level 95
God Stats
19W - 20L
1,552 SR
Queue Stats
997W - 909L
1,521 Elo+
Solo
Khepri
Khepri
Diabeehtus
Khepri
Level 199
God Stats
0W - 1L
1,486 SR
Queue Stats
7W - 8L
1,434 Elo+
Party 1
Cabrakan
Cabrakan
MuyG93
Cabrakan
Level 165
God Stats
0W - 2L
1,706 SR
Queue Stats
138W - 131L
1,556 Elo+
Solo
Tiamat
Tiamat
NaMeanJelIyBean
Tiamat
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,436 Elo+
Party 1
Team Averages
Level 137
1,598 SR
1,500 Elo+

VS

Team Averages
Level 118
1,616 SR
1,512 Elo+
Lancelot
Lancelot
 
Lancelot
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
D3wDre
Cu Chulainn
Level 140
God Stats
6W - 2L
1,605 SR
Queue Stats
189W - 155L
1,595 Elo+
Solo
Agni
Agni
QCXeNoS
Agni
Level 89
God Stats
4W - 0L
1,795 SR
Queue Stats
98W - 100L
1,445 Elo+
Solo
Nut
Nut
Xanthrax1
Nut
Level 129
God Stats
5W - 4L
1,678 SR
Queue Stats
256W - 243L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BlackDemoneZ
Mercury
11
0 / 0 / 1
5,415
542
3,496
6,183
2,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
0 / 1 / 0
5,490
549
2,556
6,059
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
Diabeehtus
Khepri
9
0 / 3 / 0
5,013
501
1,627
6,942
4,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
MuyG93
Cabrakan
10
0 / 4 / 0
5,162
516
4,054
10,166
9,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 4 / 0
4,954
495
2,355
6,624
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
3 / 0 / 3
6,152
615
3,503
7,350
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
 
Sylvanus
10
0 / 0 / 5
5,828
583
3,079
5,698
3,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
D3wDre
Cu Chulainn
13
3 / 0 / 2
7,785
779
6,930
8,227
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
QCXeNoS
Agni
11
3 / 1 / 2
6,465
647
5,557
4,647
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 0 / 0
6,688
669
4,423
4,522
1,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
12
12
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
3
4.5
W
Sylvanus
 
Sylvanus
0
0
5
2.5
L
Mercury
BlackDemoneZ
Mercury
0
0
1
0.5
L
0
1
0
0
W
Cu Chulainn
D3wDre
Cu Chulainn
3
0
2
4
L
Khepri
Diabeehtus
Khepri
0
3
0
0
L
Cabrakan
MuyG93
Cabrakan
0
4
0
0
L
1
4
0
0.25
W
Agni
QCXeNoS
Agni
3
1
2
4
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,088
Damage
23,492
35,974
Taken
30,444
19,842
Mitigated
11,830
10,406
Healing
12,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
3,503
825
0
4,400
7,350
2,866
0
869
6,481
0
45,110
W
Sylvanus
 
Sylvanus
3,079
1,169
1,687
1,978
5,698
3,390
0
1,358
4,340
19,762
1,664
L
Mercury
BlackDemoneZ
Mercury
3,496
1,442
0
1,293
6,183
2,194
0
880
5,303
0
51,306
L
2,556
2,132
0
3,232
6,059
1,410
0
785
5,274
0
42,540
W
Cu Chulainn
D3wDre
Cu Chulainn
6,930
2,046
0
1,272
8,227
2,977
343
3,403
4,824
28
57,134
L
Khepri
Diabeehtus
Khepri
1,627
90
0
1,225
6,942
4,208
0
3,050
3,892
9,989
1,860
L
Cabrakan
MuyG93
Cabrakan
4,054
615
0
3,358
10,166
9,470
0
160
10,006
30,185
0
L
2,355
247
0
1,298
6,624
2,560
0
3,644
2,980
22,271
303
W
Agni
QCXeNoS
Agni
5,557
466
0
375
4,647
1,524
0
1,999
2,648
37,248
769
W
4,423
3,316
0
3,095
4,522
1,073
65
302
4,220
0
53,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,034
Gold Earned
32,918
304
Minions Killed
403
0
Camps Cleared
0
1,008,191
Distance Traveled
1,039,199
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,152
615
79
8
0
277,703
0
W
Sylvanus
5,828
583
29
3
0
155,412
4
L
Mercury
5,415
542
106
11
0
256,330
1
L
Anhur
5,490
549
82
8
0
168,085
0
W
Cu Chulainn
7,785
779
104
10
0
200,903
2
L
Khepri
5,013
501
13
1
0
214,996
4
L
Cabrakan
5,162
516
49
5
0
178,189
0
L
Tiamat
4,954
495
54
5
0
190,591
3
W
Agni
6,465
647
93
9
0
226,370
1
W
Nut
6,688
669
98
10
0
178,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role