Player Matchup

Serqet
Serqet
Platinum III
AllHailEmrys
Serqet
Platinum III
Level 157
God Stats
1W - 2L
1,432 SR
Queue Stats
170W - 167L
1,621 MMR
Solo
Geb
Geb
Silver V
KaMaKZiE
Geb
Silver V
Level 122
God Stats
9W - 13L
1,467 SR
Queue Stats
24W - 38L
1,248 MMR
Solo
Anubis
Anubis
Gold V
Snow_Bernie
Anubis
Gold V
Level 87
God Stats
15W - 19L
1,529 SR
Queue Stats
348W - 364L
1,249 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,476 SR
1,373 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,569 SR
1,624 MMR
Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold II
DonnDottaWP
Hera
Gold II
Level 148
God Stats
5W - 3L
1,584 SR
Queue Stats
245W - 237L
1,592 MMR
Party 1
Arachne
Arachne
Platinum III
TylerPorter6
Arachne
Platinum III
Level 125
God Stats
21W - 15L
1,621 SR
Queue Stats
258W - 263L
1,779 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
0 / 3 / 1
6,032
603
3,052
8,674
4,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 6 / 1
6,065
607
5,584
10,826
8,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
10
1 / 8 / 0
6,364
636
3,278
8,910
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AchillesCthulhuMedusaThothNe Zha

VS

Bans
KuzenboHorusAresOdinAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 1 / 13
7,794
779
7,121
10,799
4,171
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 0 / 12
8,613
861
8,857
3,426
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
TylerPorter6
Arachne
14
11 / 0 / 6
9,369
937
8,631
7,630
4,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
1
Kills
17
17
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
13
8.5
L
Serqet
0
3
1
0.17
W
4
0
12
10
L
0
6
1
0.08
L
Anubis
1
8
0
0.13
W
Arachne
TylerPorter6
Arachne
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,914
Damage
24,609
28,410
Taken
21,855
17,004
Mitigated
10,063
2,642
Healing
9,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,121
1,416
0
4,842
10,799
4,171
268
3,256
6,366
0
26,233
L
Serqet
3,052
329
0
731
8,674
4,712
0
2,313
5,948
196
14,808
W
8,857
1,239
0
478
3,426
1,040
130
1,022
2,289
31,187
1,186
L
5,584
306
0
749
10,826
8,256
0
2,608
7,593
15,954
1,145
L
Anubis
3,278
41
0
1,162
8,910
4,036
0
2,633
5,910
25,420
0
W
Arachne
TylerPorter6
Arachne
8,631
6,508
0
3,803
7,630
4,852
171
3,618
3,649
0
29,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,461
Gold Earned
25,776
108
Minions Killed
132
0
Camps Cleared
0
521,375
Distance Traveled
606,687
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,794
779
34
3
0
205,149
5
L
Serqet
6,032
603
31
3
0
194,054
0
W
Hera
8,613
861
68
7
0
204,621
1
L
Geb
6,065
607
27
3
0
166,228
2
L
Anubis
6,364
636
50
5
0
161,093
3
W
Arachne
9,369
937
30
3
0
196,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role