Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Amaziing_Jbus
Horus
Level 123
God Stats
24W - 23L
1,460 SR
Queue Stats
158W - 186L
1,428 Elo+
Party 2
Charybdis
Charybdis
Spycose17
Charybdis
Level 24
God Stats
2W - 8L
1,153 SR
Queue Stats
5W - 26L
1,142 Elo+
Party 2
Arachne
Arachne
twistar_husse
Arachne
Level 99
God Stats
6W - 6L
1,591 SR
Queue Stats
183W - 210L
1,410 Elo+
Party 2
Team Averages
Level 112
1,441 SR
1,396 Elo+

VS

Team Averages
Level 112
1,522 SR
1,502 Elo+
Osiris
Osiris
Burtauro
Osiris
Level 125
God Stats
10W - 9L
1,592 SR
Queue Stats
135W - 140L
1,517 Elo+
Solo
Hachiman
Hachiman
CutYourNosehair
Hachiman
Level 117
God Stats
9W - 11L
1,513 SR
Queue Stats
186W - 175L
1,519 Elo+
Solo
Hera
Hera
GGG_DarkKing
Hera
Level 156
God Stats
1W - 4L
1,290 SR
Queue Stats
416W - 392L
1,480 Elo+
Solo
Cthulhu
Cthulhu
ayo-crema
Cthulhu
Level 93
God Stats
14W - 15L
1,595 SR
Queue Stats
237W - 213L
1,512 Elo+
Solo
Bastet
Bastet
lRedZl4648
Bastet
Level 67
God Stats
28W - 18L
1,622 SR
Queue Stats
217W - 226L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
8 / 2 / 2
9,755
697
14,002
12,773
4,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
 
Chang'e
15
4 / 0 / 5
8,578
613
6,826
8,159
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 5 / 8
7,104
507
2,382
13,921
12,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Spycose17
Charybdis
9
0 / 4 / 2
5,871
419
3,189
8,595
2,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Arachne
14
7 / 2 / 4
8,014
572
6,864
12,274
4,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Burtauro
Osiris
12
1 / 5 / 1
7,090
506
4,537
13,362
9,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
12
3 / 4 / 5
7,239
517
10,320
10,021
2,980
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 6 / 2
6,847
489
2,605
7,624
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ayo-crema
Cthulhu
12
5 / 2 / 6
7,670
548
10,600
7,777
5,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
lRedZl4648
Bastet
13
3 / 3 / 0
7,089
506
8,326
12,345
3,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
20
Kills
13
13
Deaths
20
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
2
2
4.5
W
Chang'e
 
Chang'e
4
0
5
6.5
W
1
5
8
1
L
Osiris
Burtauro
Osiris
1
5
1
0.3
L
Hachiman
3
4
5
1.38
L
1
6
2
0.33
W
Charybdis
Spycose17
Charybdis
0
4
2
0.25
L
Cthulhu
ayo-crema
Cthulhu
5
2
6
4
L
Bastet
lRedZl4648
Bastet
3
3
0
1
W
Arachne
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,263
Damage
36,388
55,722
Taken
51,129
26,485
Mitigated
23,900
24,758
Healing
15,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,002
6,622
0
7,947
12,773
4,070
3,605
2,154
10,619
75,479
2,919
W
Chang'e
 
Chang'e
6,826
423
1,882
5,954
8,159
2,593
288
1,309
6,850
58,164
1,259
W
2,382
878
1,090
3,524
13,921
12,392
37
2,702
11,219
0
14,679
L
Osiris
Burtauro
Osiris
4,537
1,863
0
2,786
13,362
9,827
32
8,692
4,670
0
39,323
L
Hachiman
10,320
5,781
0
3,119
10,021
2,980
656
1,800
8,221
0
56,567
L
2,605
1,178
0
920
7,624
2,270
0
3,195
4,429
47,160
0
W
Charybdis
Spycose17
Charybdis
3,189
1,490
0
883
8,595
2,524
45
4,537
4,058
0
22,955
L
Cthulhu
ayo-crema
Cthulhu
10,600
432
162
1,941
7,777
5,328
0
1,980
5,797
34,009
0
L
Bastet
lRedZl4648
Bastet
8,326
2,796
0
6,883
12,345
3,495
0
4,892
7,453
0
48,718
W
Arachne
6,864
4,661
0
3,478
12,274
4,906
543
2,503
9,771
0
53,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,322
Gold Earned
35,935
361
Minions Killed
342
0
Camps Cleared
0
1,363,950
Distance Traveled
1,344,622
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,755
697
117
8
0
222,427
0
W
Chang'e
8,578
613
101
7
0
301,295
2
W
Horus
7,104
507
23
2
0
278,810
0
L
Osiris
7,090
506
59
4
0
239,306
2
L
Hachiman
7,239
517
89
6
0
248,183
0
L
Hera
6,847
489
83
6
0
247,919
5
W
Charybdis
5,871
419
34
2
0
226,833
0
L
Cthulhu
7,670
548
36
3
0
304,505
7
L
Bastet
7,089
506
75
5
0
304,709
0
W
Arachne
8,014
572
86
6
0
334,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role