Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
FEAR ROBSTA
Tiamat
Level 148
God Stats
4W - 2L
1,637 SR
Queue Stats
153W - 129L
1,500 Elo+
Party 2
Osiris
Osiris
Fontss48
Osiris
Level 147
God Stats
6W - 4L
1,637 SR
Queue Stats
513W - 506L
1,500 Elo+
Solo
Sobek
Sobek
JeansMoleRat
Sobek
Level 176
God Stats
1W - 1L
1,727 SR
Queue Stats
345W - 317L
1,539 Elo+
Solo
Lancelot
Lancelot
SmoothnFruiT
Lancelot
Level 144
God Stats
3W - 1L
1,594 SR
Queue Stats
75W - 74L
1,508 Elo+
Party 2
Team Averages
Level 138
1,619 SR
1,509 Elo+

VS

Team Averages
Level 115
1,534 SR
1,580 Elo+
Ra
Ra
 
Ra
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Mimi888999
Bastet
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
16W - 12L
1,682 Elo+
Party 1
Thor
Thor
Spykoko69
Thor
Level 142
God Stats
14W - 16L
1,695 SR
Queue Stats
169W - 153L
1,557 Elo+
Solo
Danzaburou
Danzaburou
hoote09
Danzaburou
Level 86
God Stats
6W - 4L
1,475 SR
Queue Stats
27W - 22L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
1 / 7 / 0
4,706
471
1,950
7,913
1,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tiamat
11
0 / 1 / 0
5,689
569
3,295
4,980
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Fontss48
Osiris
10
0 / 2 / 0
5,502
550
5,223
7,868
4,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 4 / 1
4,597
460
2,248
8,930
6,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Lancelot
SmoothnFruiT
Lancelot
9
0 / 4 / 0
4,966
497
2,127
7,872
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 0 / 0
7,075
708
1,543
3,187
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
 
Bellona
11
0 / 0 / 1
6,156
616
3,473
8,031
6,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Mimi888999
Bastet
10
7 / 1 / 6
6,484
648
8,315
7,502
1,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
12
7 / 0 / 6
6,986
699
4,952
6,297
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
hoote09
Danzaburou
11
2 / 0 / 9
7,024
702
4,522
6,164
1,973
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
17
18
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
7
0
0.14
W
Ra
 
Ra
1
0
0
1
W
Bellona
 
Bellona
0
0
1
0.5
L
Tiamat
0
1
0
0
L
Osiris
Fontss48
Osiris
0
2
0
0
L
0
4
1
0.13
W
Bastet
Mimi888999
Bastet
7
1
6
10
L
Lancelot
SmoothnFruiT
Lancelot
0
4
0
0
W
Thor
7
0
6
10
W
Danzaburou
hoote09
Danzaburou
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,843
Damage
22,805
37,563
Taken
31,181
17,067
Mitigated
13,978
10,321
Healing
12,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
1,950
1,422
0
690
7,913
1,709
0
0
7,913
0
19,330
W
Ra
 
Ra
1,543
78
957
1,791
3,187
1,099
0
1,830
1,357
56,637
559
W
Bellona
 
Bellona
3,473
487
0
2,164
8,031
6,825
0
118
7,054
0
33,975
L
Tiamat
3,295
267
0
1,583
4,980
2,049
0
492
4,365
43,108
0
L
Osiris
Fontss48
Osiris
5,223
1,433
0
2,936
7,868
4,464
0
0
7,177
451
32,364
L
2,248
136
0
2,237
8,930
6,434
0
411
8,393
12,013
0
W
Bastet
Mimi888999
Bastet
8,315
1,599
0
1,767
7,502
1,982
0
1,942
5,560
0
28,909
L
Lancelot
SmoothnFruiT
Lancelot
2,127
145
0
2,875
7,872
2,411
0
258
7,562
0
32,448
W
Thor
4,952
407
0
3,004
6,297
2,099
0
1,142
5,114
0
39,819
W
Danzaburou
hoote09
Danzaburou
4,522
2,263
0
2,948
6,164
1,973
904
1,077
5,087
0
39,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,460
Gold Earned
33,725
278
Minions Killed
350
0
Camps Cleared
0
1,035,986
Distance Traveled
1,095,488
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,706
471
38
4
0
187,707
2
W
Ra
7,075
708
111
11
0
239,265
2
W
Bellona
6,156
616
61
6
0
198,489
0
L
Tiamat
5,689
569
97
10
0
215,633
2
L
Osiris
5,502
550
59
6
0
199,302
1
L
Sobek
4,597
460
21
2
0
198,446
1
W
Bastet
6,484
648
31
3
0
244,016
5
L
Lancelot
4,966
497
63
6
0
234,898
2
W
Thor
6,986
699
75
8
0
233,634
0
W
Danzaburou
7,024
702
72
7
0
180,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role