Player Matchup

Bacchus
Bacchus
XxAndrexX18
Bacchus
Level 66
God Stats
65W - 67L
1,504 SR
Queue Stats
138W - 145L
1,450 Elo+
Solo
Medusa
Medusa
code6ixx
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 65L
1,298 Elo+
Party 2
Sol
Sol
gigilicious69
Sol
Level 149
God Stats
6W - 13L
1,668 SR
Queue Stats
152W - 181L
1,401 Elo+
Party 2
Arachne
Arachne
hvxxvi
Arachne
Level 129
God Stats
0W - 1L
1,265 SR
Queue Stats
67W - 74L
1,417 Elo+
Party 2
Jormungandr
Jormungandr
ras_d0
Jormungandr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 127L
1,422 Elo+
Party 2
Team Averages
Level 94
1,487 SR
1,398 Elo+

VS

Team Averages
Level 75
1,505 SR
1,466 Elo+
Ymir
Ymir
Era3er
Ymir
Level 47
God Stats
7W - 5L
1,488 SR
Queue Stats
53W - 57L
1,441 Elo+
Party 3
Danzaburou
Danzaburou
InoXaviElli
Danzaburou
Level 117
God Stats
8W - 14L
1,511 SR
Queue Stats
129W - 169L
1,422 Elo+
Party 1
Nu Wa
Nu Wa
Konfetich
Nu Wa
Level 108
God Stats
63W - 70L
1,527 SR
Queue Stats
414W - 459L
1,498 Elo+
Party 1
Gilgamesh
Gilgamesh
aarongt
Gilgamesh
Level 49
God Stats
6W - 3L
1,500 SR
Queue Stats
86W - 91L
1,468 Elo+
Solo
Ne Zha
Ne Zha
dcboutillette
Ne Zha
Level 54
God Stats
23W - 14L
1,500 SR
Queue Stats
51W - 39L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
XxAndrexX18
Bacchus
5
0 / 1 / 0
3,731
533
1,887
4,064
2,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
code6ixx
Medusa
7
0 / 2 / 0
3,727
532
2,742
4,391
1,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 1 / 1
4,645
664
1,537
3,921
996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
hvxxvi
Arachne
8
2 / 2 / 0
4,570
653
1,569
7,198
2,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jormungandr
ras_d0
Jormungandr
7
0 / 2 / 1
3,597
514
959
4,822
2,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Era3er
Ymir
8
1 / 0 / 2
5,080
726
1,151
5,131
3,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
InoXaviElli
Danzaburou
8
2 / 0 / 1
4,668
667
3,237
3,217
907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Konfetich
Nu Wa
9
1 / 0 / 2
5,213
745
3,172
2,036
535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
aarongt
Gilgamesh
11
3 / 0 / 1
5,990
856
3,740
4,657
1,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
1 / 2 / 0
4,265
609
2,024
4,628
1,485
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
8
8
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
Era3er
Ymir
1
0
2
2
W
Danzaburou
InoXaviElli
Danzaburou
2
0
1
2.5
W
Nu Wa
Konfetich
Nu Wa
1
0
2
2
L
Bacchus
XxAndrexX18
Bacchus
0
1
0
0
W
Gilgamesh
aarongt
Gilgamesh
3
0
1
3.5
L
Medusa
code6ixx
Medusa
0
2
0
0
W
1
2
0
0.5
L
0
1
1
0.5
L
Arachne
hvxxvi
Arachne
2
2
0
1
L
Jormungandr
ras_d0
Jormungandr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,694
Damage
13,324
24,396
Taken
19,669
9,523
Mitigated
8,149
7,641
Healing
3,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Era3er
Ymir
1,151
52
0
1,428
5,131
3,587
156
1,026
4,105
12,291
945
W
Danzaburou
InoXaviElli
Danzaburou
3,237
1,206
0
834
3,217
907
744
751
2,466
0
28,630
W
Nu Wa
Konfetich
Nu Wa
3,172
803
0
250
2,036
535
20
1,262
634
31,384
0
L
Bacchus
XxAndrexX18
Bacchus
1,887
132
0
1,737
4,064
2,794
0
592
3,472
6,665
0
W
Gilgamesh
aarongt
Gilgamesh
3,740
1,272
0
624
4,657
1,635
0
959
3,698
0
36,761
L
Medusa
code6ixx
Medusa
2,742
729
0
348
4,391
1,230
0
1,014
3,377
0
22,418
W
2,024
611
0
607
4,628
1,485
0
136
4,452
0
19,590
L
1,537
590
0
1,574
3,921
996
0
1,753
2,168
28,207
698
L
Arachne
hvxxvi
Arachne
1,569
821
0
3,102
7,198
2,065
0
640
6,558
0
26,607
L
Jormungandr
ras_d0
Jormungandr
959
287
0
880
4,822
2,438
0
258
4,564
10,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,270
Gold Earned
25,216
194
Minions Killed
248
0
Camps Cleared
0
722,287
Distance Traveled
760,564
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,080
726
26
4
0
148,048
0
W
Danzaburou
4,668
667
50
7
0
139,182
0
W
Nu Wa
5,213
745
56
8
0
152,328
3
L
Bacchus
3,731
533
6
1
0
117,353
2
W
Gilgamesh
5,990
856
75
11
0
145,300
4
L
Medusa
3,727
532
45
6
0
168,020
0
W
Ne Zha
4,265
609
41
6
0
175,706
0
L
Sol
4,645
664
81
12
0
149,810
0
L
Arachne
4,570
653
45
6
0
173,643
0
L
Jormungandr
3,597
514
17
2
0
113,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role