Player Matchup

Susano
Susano
 
Susano
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DripViruZ_
Sun Wukong
Level 67
God Stats
9W - 20L
1,393 SR
Queue Stats
212W - 222L
1,442 Elo+
Solo
Hachiman
Hachiman
Giinna
Hachiman
Level 61
God Stats
18W - 24L
1,388 SR
Queue Stats
32W - 45L
1,337 Elo+
Solo
Baron Samedi
Baron Samedi
garrettto
Baron Samedi
Level 123
God Stats
1W - 3L
1,420 SR
Queue Stats
60W - 64L
1,488 Elo+
Solo
Sobek
Sobek
mapadre13
Sobek
Level 52
God Stats
2W - 4L
1,458 SR
Queue Stats
104W - 84L
1,516 Elo+
Solo
Team Averages
Level 83
1,432 SR
1,457 Elo+

VS

Team Averages
Level 120
1,460 SR
1,519 Elo+
Nu Wa
Nu Wa
AjLaKaos
Nu Wa
Level 159
God Stats
13W - 10L
1,627 SR
Queue Stats
133W - 130L
1,471 Elo+
Solo
Jing Wei
Jing Wei
BEERMAN16
Jing Wei
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 27L
1,488 Elo+
Solo
Fafnir
Fafnir
EthanLAD13
Fafnir
Level 116
God Stats
8W - 9L
1,137 SR
Queue Stats
58W - 54L
1,493 Elo+
Solo
Arachne
Arachne
N7 Ledge M8
Arachne
Level 133
God Stats
6W - 4L
1,536 SR
Queue Stats
117W - 125L
1,416 Elo+
Solo
Cthulhu
Cthulhu
Solid_Snake__6
Cthulhu
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 9L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
2 / 1 / 5
7,084
472
6,498
15,201
4,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
DripViruZ_
Sun Wukong
8
0 / 0 / 0
5,594
373
514
4,835
1,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hachiman
Giinna
Hachiman
10
1 / 6 / 2
6,477
432
5,187
8,211
2,503
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
garrettto
Baron Samedi
14
4 / 1 / 2
7,718
515
10,508
8,354
3,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
mapadre13
Sobek
9
3 / 5 / 3
6,387
426
5,447
15,541
12,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AjLaKaos
Nu Wa
13
1 / 2 / 2
8,060
537
10,205
6,365
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
BEERMAN16
Jing Wei
13
5 / 2 / 3
8,114
541
10,540
11,395
3,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
EthanLAD13
Fafnir
14
1 / 0 / 1
8,794
586
3,840
7,362
7,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
N7 Ledge M8
Arachne
13
3 / 3 / 2
7,304
487
3,550
12,645
4,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
3 / 3 / 3
7,872
525
7,353
14,796
11,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
10
Kills
13
13
Deaths
10
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
2
1
5
4.5
W
Nu Wa
AjLaKaos
Nu Wa
1
2
2
1
W
Jing Wei
BEERMAN16
Jing Wei
5
2
3
3.25
L
Sun Wukong
DripViruZ_
Sun Wukong
0
0
0
0
W
Fafnir
EthanLAD13
Fafnir
1
0
1
1.5
L
Hachiman
Giinna
Hachiman
1
6
2
0.33
W
Arachne
N7 Ledge M8
Arachne
3
3
2
1.33
W
3
3
3
1.5
L
Baron Samedi
garrettto
Baron Samedi
4
1
2
5
L
Sobek
mapadre13
Sobek
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,154
Damage
35,488
52,142
Taken
52,563
25,413
Mitigated
30,162
18,322
Healing
13,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
6,498
1,091
0
7,760
15,201
4,824
0
5,919
9,282
0
59,357
W
Nu Wa
AjLaKaos
Nu Wa
10,205
2,241
56
1,493
6,365
2,092
930
3,401
2,964
57,228
2,348
W
Jing Wei
BEERMAN16
Jing Wei
10,540
8,024
0
738
11,395
3,904
1,427
3,414
7,981
0
48,054
L
Sun Wukong
DripViruZ_
Sun Wukong
514
152
0
799
4,835
1,951
0
2,013
2,601
0
15,109
W
Fafnir
EthanLAD13
Fafnir
3,840
1,030
0
1,979
7,362
7,950
1,122
560
6,802
43,382
3,854
L
Hachiman
Giinna
Hachiman
5,187
2,900
0
1,394
8,211
2,503
0
2,812
5,303
0
36,253
W
Arachne
N7 Ledge M8
Arachne
3,550
1,966
0
5,969
12,645
4,304
0
1,804
10,841
0
46,242
W
7,353
726
32
3,052
14,796
11,912
0
6,373
8,423
25,462
958
L
Baron Samedi
garrettto
Baron Samedi
10,508
763
380
3,561
8,354
3,908
0
4,080
4,176
57,350
0
L
Sobek
mapadre13
Sobek
5,447
656
0
4,428
15,541
12,227
0
5,709
9,820
17,011
651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,260
Gold Earned
40,144
314
Minions Killed
369
0
Camps Cleared
0
1,356,181
Distance Traveled
1,472,493
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,084
472
94
6
0
350,362
0
W
Nu Wa
8,060
537
115
8
0
267,280
4
W
Jing Wei
8,114
541
73
5
0
332,212
0
L
Sun Wukong
5,594
373
45
3
0
118,167
0
W
Fafnir
8,794
586
74
5
0
241,016
0
L
Hachiman
6,477
432
63
4
0
296,076
1
W
Arachne
7,304
487
77
5
0
317,675
0
W
Cthulhu
7,872
525
30
2
0
314,310
0
L
Baron Samedi
7,718
515
95
6
0
290,066
2
L
Sobek
6,387
426
17
1
0
301,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role