Player Matchup

Maui
Maui
Bronze III
 
Maui
Bronze III
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Bronze III
fadieX
Bastet
Bronze III
Level 88
God Stats
0W - 1L
1,729 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
hadoukenn08
Baron Samedi
Bronze III
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 75
1,576 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,605 SR
1,633 MMR
Kuzenbo
Kuzenbo
Gold III
Paladin745
Kuzenbo
Gold III
Level 136
God Stats
3W - 1L
1,776 SR
Queue Stats
36W - 22L
1,799 MMR
Party 2
Loki
Loki
Bronze V
gokumaster18
Loki
Bronze V
Level 105
God Stats
3W - 6L
1,367 SR
Queue Stats
3W - 12L
1,301 MMR
Solo
Raijin
Raijin
Gold III
heerther
Raijin
Gold III
Level 131
God Stats
8W - 3L
1,673 SR
Queue Stats
28W - 16L
1,799 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
1 / 3 / 2
7,746
646
2,549
12,359
9,478
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bastet
fadieX
Bastet
14
2 / 3 / 2
8,565
714
7,191
9,393
5,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
hadoukenn08
Baron Samedi
13
2 / 4 / 3
8,250
688
6,589
8,912
4,530
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
HerculesGebArachneThorThoth

VS

Bans
VulcanMedusaAchillesAnhurCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Paladin745
Kuzenbo
14
2 / 0 / 8
8,894
741
7,224
10,402
13,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 2 / 5
9,202
767
5,516
5,232
1,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Raijin
heerther
Raijin
16
4 / 3 / 6
10,181
848
11,258
8,689
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
5
Kills
10
10
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
3
2
0.67
W
Kuzenbo
Paladin745
Kuzenbo
2
0
8
6
L
Bastet
fadieX
Bastet
2
3
2
1
W
4
2
5
3.25
L
Baron Samedi
hadoukenn08
Baron Samedi
2
4
3
0.88
W
Raijin
heerther
Raijin
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,329
Damage
23,998
30,664
Taken
24,323
19,291
Mitigated
17,710
7,954
Healing
6,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,549
227
0
1,110
12,359
9,478
0
6,928
5,421
9,406
0
W
Kuzenbo
Paladin745
Kuzenbo
7,224
2,776
0
3,266
10,402
13,026
0
4,466
5,731
21,645
2,943
L
Bastet
fadieX
Bastet
7,191
1,452
0
3,691
9,393
5,283
0
5,018
4,367
0
39,481
W
5,516
1,456
0
785
5,232
1,747
0
2,339
2,804
0
20,425
L
Baron Samedi
hadoukenn08
Baron Samedi
6,589
570
925
2,228
8,912
4,530
0
5,434
3,478
25,788
0
W
Raijin
heerther
Raijin
11,258
726
0
2,122
8,689
2,937
336
2,880
5,528
56,688
722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,561
Gold Earned
28,277
120
Minions Killed
173
0
Camps Cleared
0
714,605
Distance Traveled
707,177
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,746
646
21
2
0
234,950
9
W
Kuzenbo
8,894
741
34
3
0
249,092
6
L
Bastet
8,565
714
64
5
0
265,615
6
W
Loki
9,202
767
27
2
0
239,377
5
L
Baron Samedi
8,250
688
35
3
0
214,040
4
W
Raijin
10,181
848
112
9
0
218,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role