Player Matchup

Nike
Nike
Gold V
 
Nike
Gold V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
Golden Lrod10
Janus
Gold IV
Level 155
God Stats
19W - 22L
1,536 SR
Queue Stats
423W - 424L
1,469 MMR
Solo
Baron Samedi
Baron Samedi
Silver V
Light XP Guard
Baron Samedi
Silver V
Level 92
God Stats
2W - 6L
1,596 SR
Queue Stats
3W - 10L
1,250 MMR
Solo
Danzaburou
Danzaburou
Silver I
lnkhub
Danzaburou
Silver I
Level 121
God Stats
13W - 8L
1,635 SR
Queue Stats
26W - 31L
1,315 MMR
Solo
Pele
Pele
Gold III
whatabeezy
Pele
Gold III
Level 139
God Stats
3W - 0L
1,665 SR
Queue Stats
161W - 165L
1,394 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,586 SR
1,386 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,396 SR
1,399 MMR
Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold IV
LD COCHILOCO
Vulcan
Gold IV
Level 163
God Stats
2W - 2L
1,710 SR
Queue Stats
96W - 102L
1,416 MMR
Solo
Artemis
Artemis
Silver IV
SighandTea
Artemis
Silver IV
Level 86
God Stats
0W - 2L
983 SR
Queue Stats
10W - 22L
1,199 MMR
Solo
Surtr
Surtr
Gold III
TotalEnigma_
Surtr
Gold III
Level 143
God Stats
1W - 1L
1,629 SR
Queue Stats
206W - 208L
1,474 MMR
Solo
Arachne
Arachne
Bronze III
thefullmunty
Arachne
Bronze III
Level 147
God Stats
0W - 1L
1,160 SR
Queue Stats
0W - 3L
1,406 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
5 / 0 / 3
8,035
574
8,724
11,190
6,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

15
0 / 1 / 2
8,396
600
3,198
5,223
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Light XP Guard
Baron Samedi
13
1 / 1 / 1
7,777
556
3,842
7,655
4,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
lnkhub
Danzaburou
15
5 / 0 / 3
9,848
703
8,874
6,657
2,369
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 2 / 0
8,066
576
3,155
7,249
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
SusanoKing ArthurTsukuyomiThorMedusa

VS

Bans
BacchusHeraAh Muzen CabAgniThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 1 / 3
6,599
471
4,031
6,801
5,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
14
3 / 3 / 0
7,920
566
6,759
6,727
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
SighandTea
Artemis
9
0 / 7 / 0
5,767
412
2,748
8,003
1,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 2 / 0
7,572
541
5,359
10,597
7,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
thefullmunty
Arachne
12
1 / 1 / 1
6,628
473
1,841
13,777
4,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
14
Kills
4
4
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
5
0
3
6.5
L
Kuzenbo
 
Kuzenbo
0
1
3
1.5
W
0
1
2
1
L
Vulcan
3
3
0
1
W
Baron Samedi
Light XP Guard
Baron Samedi
1
1
1
1.5
L
Artemis
SighandTea
Artemis
0
7
0
0
L
0
2
0
0
W
Danzaburou
lnkhub
Danzaburou
5
0
3
6.5
L
Arachne
thefullmunty
Arachne
1
1
1
1.5
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,793
Damage
20,738
37,974
Taken
45,905
16,749
Mitigated
21,985
14,750
Healing
12,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
8,724
516
0
3,051
11,190
6,089
0
4,829
6,103
0
37,801
L
Kuzenbo
 
Kuzenbo
4,031
1,914
0
1,514
6,801
5,653
0
552
5,884
19,141
406
W
3,198
191
0
1,060
5,223
1,392
0
3,102
1,877
66,452
720
L
Vulcan
6,759
0
0
819
6,727
2,202
0
1,476
5,009
54,369
1,515
W
Baron Samedi
Light XP Guard
Baron Samedi
3,842
114
273
3,744
7,655
4,796
38
1,753
5,382
37,971
1,558
L
Artemis
SighandTea
Artemis
2,748
1,520
0
790
8,003
1,568
0
609
7,240
0
21,755
L
5,359
1,190
0
3,072
10,597
7,577
0
3,037
6,706
10,059
41,439
W
Danzaburou
lnkhub
Danzaburou
8,874
2,925
0
2,666
6,657
2,369
1,112
1,199
5,418
0
83,660
L
Arachne
thefullmunty
Arachne
1,841
1,141
0
6,539
13,777
4,985
0
445
13,203
0
57,002
W
3,155
756
0
3,956
7,249
2,103
0
1,015
6,063
0
62,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,122
Gold Earned
34,486
551
Minions Killed
358
0
Camps Cleared
0
1,515,171
Distance Traveled
1,481,346
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,035
574
60
4
0
308,175
0
L
Kuzenbo
6,599
471
23
2
0
298,025
5
W
Janus
8,396
600
143
10
0
318,099
0
L
Vulcan
7,920
566
110
8
0
307,410
4
W
Baron Samedi
7,777
556
92
7
0
260,791
0
L
Artemis
5,767
412
47
3
0
261,707
2
L
Surtr
7,572
541
97
7
0
270,198
4
W
Danzaburou
9,848
703
156
11
0
288,010
0
L
Arachne
6,628
473
81
6
0
344,006
0
W
Pele
8,066
576
100
7
0
340,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role