Player Matchup

Sobek
Sobek
Masters
 
Sobek
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Platinum I
Cod3Kiehl
Athena
Platinum I
Level 189
God Stats
14W - 18L
1,443 SR
Queue Stats
259W - 236L
2,079 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
Joju2Real
Zhong Kui
Platinum I
Level 149
God Stats
2W - 2L
1,567 SR
Queue Stats
157W - 148L
2,023 MMR
Solo
Lancelot
Lancelot
Diamond I
Orbit
Lancelot
Diamond I
Level 207
God Stats
4W - 0L
1,931 SR
Queue Stats
98W - 64L
2,302 MMR
Party 1
Artemis
Artemis
Platinum II
Yukihyra
Artemis
Platinum II
Level 215
God Stats
1W - 0L
1,341 SR
Queue Stats
120W - 108L
1,957 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 178
1,556 SR
1,972 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 175
1,569 SR
2,136 MMR
Rama
Rama
Platinum I
C1IIPZ
Rama
Platinum I
Level 190
God Stats
34W - 23L
1,704 SR
Queue Stats
337W - 325L
1,958 MMR
Solo
King Arthur
King Arthur
Diamond III
FerreRlz
King Arthur
Diamond III
Level 208
God Stats
3W - 5L
1,555 SR
Queue Stats
174W - 154L
2,193 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
Yuriitastic
Kuzenbo
Platinum I
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 104L
1,918 MMR
Solo
Fenrir
Fenrir
Diamond II
derpybaits
Fenrir
Diamond II
Level 162
God Stats
5W - 7L
1,460 SR
Queue Stats
232W - 212L
2,372 MMR
Solo
Yu Huang
Yu Huang
Diamond IV
malik6721
Yu Huang
Diamond IV
Level 159
God Stats
7W - 6L
1,625 SR
Queue Stats
258W - 243L
2,239 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
2 / 0 / 0
9,262
617
7,325
13,552
14,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
Cod3Kiehl
Athena
14
2 / 1 / 9
8,567
571
5,088
10,753
10,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
Joju2Real
Zhong Kui
15
2 / 3 / 3
7,930
529
6,551
11,186
7,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
Orbit
Lancelot
16
9 / 1 / 1
9,229
615
13,512
8,273
3,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Yukihyra
Artemis
16
4 / 1 / 6
8,959
597
13,526
12,299
4,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AgniThorMedusa

VS

Bans
SusanoCu ChulainnChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
C1IIPZ
Rama
12
0 / 5 / 2
7,465
498
6,427
11,117
3,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
FerreRlz
King Arthur
14
0 / 4 / 0
8,224
548
7,385
15,934
10,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Yuriitastic
Kuzenbo
10
1 / 2 / 2
6,673
445
5,769
13,629
12,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
derpybaits
Fenrir
13
3 / 3 / 1
7,085
472
6,601
14,175
6,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Yu Huang
malik6721
Yu Huang
14
2 / 5 / 1
8,095
540
9,267
8,798
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
19
Kills
6
6
Deaths
19
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
0
2
L
Rama
C1IIPZ
Rama
0
5
2
0.2
W
Athena
Cod3Kiehl
Athena
2
1
9
6.5
L
King Arthur
FerreRlz
King Arthur
0
4
0
0
W
Zhong Kui
Joju2Real
Zhong Kui
2
3
3
1.17
W
Lancelot
Orbit
Lancelot
9
1
1
9.5
W
Artemis
Yukihyra
Artemis
4
1
6
7
L
Kuzenbo
Yuriitastic
Kuzenbo
1
2
2
1
L
Fenrir
derpybaits
Fenrir
3
3
1
1.17
L
Yu Huang
malik6721
Yu Huang
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,002
Damage
35,449
56,063
Taken
63,653
40,583
Mitigated
36,262
25,901
Healing
11,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,325
617
0
8,652
13,552
14,607
0
159
13,353
71,225
3,555
L
Rama
C1IIPZ
Rama
6,427
4,794
0
3,241
11,117
3,519
0
62
11,055
0
64,002
W
Athena
Cod3Kiehl
Athena
5,088
1,951
0
1,842
10,753
10,026
0
4,811
5,770
23,988
0
L
King Arthur
FerreRlz
King Arthur
7,385
654
0
4,030
15,934
10,971
0
6,672
9,262
0
64,336
W
Zhong Kui
Joju2Real
Zhong Kui
6,551
881
0
5,338
11,186
7,646
0
4,546
6,250
60,988
0
W
Lancelot
Orbit
Lancelot
13,512
2,341
0
4,380
8,273
3,791
0
1,974
6,179
0
83,863
W
Artemis
Yukihyra
Artemis
13,526
6,962
0
5,689
12,299
4,513
520
2,706
9,539
0
79,852
L
Kuzenbo
Yuriitastic
Kuzenbo
5,769
1,871
0
1,688
13,629
12,695
56
3,236
10,303
14,757
0
L
Fenrir
derpybaits
Fenrir
6,601
1,342
0
2,264
14,175
6,104
120
3,293
10,754
0
57,055
L
Yu Huang
malik6721
Yu Huang
9,267
1,124
0
557
8,798
2,973
6
4,510
4,030
57,767
1,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,947
Gold Earned
37,542
566
Minions Killed
493
0
Camps Cleared
0
1,566,428
Distance Traveled
1,505,737
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,262
617
144
10
0
274,342
0
L
Rama
7,465
498
115
8
0
252,723
2
W
Athena
8,567
571
27
2
0
338,760
5
L
King Arthur
8,224
548
136
9
0
303,309
4
W
Zhong Kui
7,930
529
131
9
0
285,358
3
W
Lancelot
9,229
615
127
8
0
393,109
1
W
Artemis
8,959
597
137
9
0
274,859
4
L
Kuzenbo
6,673
445
18
1
0
342,371
8
L
Fenrir
7,085
472
88
6
0
329,406
0
L
Yu Huang
8,095
540
136
9
0
277,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role