Player Matchup

Ix Chel
Ix Chel
Dirt
Ix Chel
Level 115
God Stats
1W - 4L
1,307 SR
Queue Stats
44W - 39L
1,543 Elo+
Solo
Hachiman
Hachiman
Hagenzuka
Hachiman
Level 149
God Stats
1W - 6L
1,361 SR
Queue Stats
225W - 261L
1,526 Elo+
Party 1
Merlin
Merlin
HodorGrim
Merlin
Level 143
God Stats
0W - 1L
1,254 SR
Queue Stats
190W - 232L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
Kyle1877819
Cthulhu
Level 86
God Stats
1W - 5L
1,331 SR
Queue Stats
95W - 109L
1,484 Elo+
Party 1
Hercules
Hercules
SmilyDrop974790
Hercules
Level 178
God Stats
4W - 5L
1,580 SR
Queue Stats
333W - 388L
1,514 Elo+
Party 1
Team Averages
Level 134
1,366 SR
1,519 Elo+

VS

Team Averages
Level 117
1,561 SR
1,565 Elo+
Chang'e
Chang'e
Extremitie
Chang'e
Level 147
God Stats
1W - 0L
1,877 SR
Queue Stats
42W - 49L
1,499 Elo+
Solo
Loki
Loki
Livelyyy Alt
Loki
Level 9
God Stats
4W - 1L
1,533 SR
Queue Stats
52W - 18L
1,692 Elo+
Party 2
Skadi
Skadi
StudMuffin336
Skadi
Level 122
God Stats
25W - 9L
1,632 SR
Queue Stats
298W - 287L
1,488 Elo+
Solo
Hercules
Hercules
Teyuun
Hercules
Level 149
God Stats
4W - 7L
1,140 SR
Queue Stats
551W - 441L
1,572 Elo+
Party 2
Maui
Maui
toxichaker21
Maui
Level 157
God Stats
9W - 9L
1,622 SR
Queue Stats
290W - 268L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Dirt
Ix Chel
12
8 / 10 / 3
7,501
577
11,270
13,302
4,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Hagenzuka
Hachiman
4
0 / 5 / 2
4,285
330
1,209
4,481
865
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Merlin
HodorGrim
Merlin
6
0 / 1 / 2
4,647
357
417
3,034
616
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Kyle1877819
Cthulhu
4
0 / 2 / 1
4,195
323
727
4,630
2,151
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hercules
5
0 / 2 / 2
4,604
354
1,070
5,318
1,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Extremitie
Chang'e
13
1 / 1 / 7
7,986
614
1,158
6,252
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 3 / 6
8,894
684
3,561
8,876
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
4 / 3 / 9
8,000
615
4,856
7,666
2,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Teyuun
Hercules
14
5 / 0 / 5
8,840
680
9,883
11,099
6,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
3 / 5 / 8
6,909
531
5,604
11,636
6,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
8
Kills
20
20
Deaths
12
10
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Dirt
Ix Chel
8
10
3
0.95
W
Chang'e
Extremitie
Chang'e
1
1
7
4.5
L
Hachiman
Hagenzuka
Hachiman
0
5
2
0.2
L
Merlin
HodorGrim
Merlin
0
1
2
1
L
Cthulhu
Kyle1877819
Cthulhu
0
2
1
0.25
W
7
3
6
3.33
L
Hercules
0
2
2
0.5
W
4
3
9
2.83
W
Hercules
Teyuun
Hercules
5
0
5
7.5
W
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,693
Damage
25,062
30,765
Taken
45,529
10,115
Mitigated
19,899
5,733
Healing
14,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Dirt
Ix Chel
11,270
1,728
50
1,679
13,302
4,594
0
1,152
12,078
42,626
798
W
Chang'e
Extremitie
Chang'e
1,158
138
1,976
3,389
6,252
1,952
2,146
1,524
4,728
56,816
2,381
L
Hachiman
Hagenzuka
Hachiman
1,209
904
0
367
4,481
865
0
1,394
2,965
0
6,453
L
Merlin
HodorGrim
Merlin
417
39
0
981
3,034
616
0
1,069
1,965
9,456
0
L
Cthulhu
Kyle1877819
Cthulhu
727
328
66
844
4,630
2,151
0
1,783
2,703
6,761
451
W
3,561
1,124
0
3,027
8,876
2,746
1,420
2,733
6,143
0
56,900
L
Hercules
1,070
496
0
1,746
5,318
1,889
0
900
4,374
0
9,231
W
4,856
2,076
0
743
7,666
2,144
4,559
2,256
5,410
0
43,422
W
Hercules
Teyuun
Hercules
9,883
2,776
0
3,803
11,099
6,712
1,001
2,742
8,187
0
57,135
W
5,604
1,132
0
1,188
11,636
6,345
648
3,108
8,528
23,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,232
Gold Earned
40,629
120
Minions Killed
420
0
Camps Cleared
0
543,864
Distance Traveled
1,181,657
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,501
577
59
5
0
218,949
0
W
Chang'e
7,986
614
117
9
0
245,142
0
L
Hachiman
4,285
330
8
1
0
80,825
2
L
Merlin
4,647
357
18
1
0
73,984
0
L
Cthulhu
4,195
323
15
1
0
70,820
0
W
Loki
8,894
684
100
8
0
280,254
1
L
Hercules
4,604
354
20
2
0
99,286
0
W
Skadi
8,000
615
73
6
0
224,491
0
W
Hercules
8,840
680
94
7
0
227,277
0
W
Maui
6,909
531
36
3
0
204,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role