Player Matchup

Susano
Susano
 
Susano
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Bonker87
Ymir
Level 44
God Stats
1W - 0L
1,309 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Janus
Janus
GitGudBoooii
Janus
Level 87
God Stats
6W - 1L
2,073 SR
Queue Stats
62W - 46L
1,571 Elo+
Party 1
Anhur
Anhur
Tajiki
Anhur
Level 42
God Stats
11W - 12L
1,434 SR
Queue Stats
120W - 119L
1,475 Elo+
Solo
Gilgamesh
Gilgamesh
Tsuki Yakuza
Gilgamesh
Level 105
God Stats
2W - 3L
1,592 SR
Queue Stats
122W - 99L
1,501 Elo+
Solo
Team Averages
Level 61
1,582 SR
1,509 Elo+

VS

Team Averages
Level 96
1,504 SR
1,477 Elo+
Nox
Nox
Archipaule
Nox
Level 101
God Stats
1W - 10L
1,175 SR
Queue Stats
268W - 251L
1,523 Elo+
Solo
Ymir
Ymir
BobbyleS
Ymir
Level 88
God Stats
173W - 168L
1,488 SR
Queue Stats
725W - 686L
1,534 Elo+
Solo
Bastet
Bastet
F1reborn
Bastet
Level 124
God Stats
12W - 4L
1,821 SR
Queue Stats
245W - 249L
1,458 Elo+
Solo
Chiron
Chiron
GILGlez
Chiron
Level 106
God Stats
2W - 5L
1,505 SR
Queue Stats
42W - 40L
1,503 Elo+
Solo
King Arthur
King Arthur
thejaf-21
King Arthur
Level 61
God Stats
4W - 5L
1,533 SR
Queue Stats
7W - 18L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
8
5 / 0 / 1
4,691
938
2,720
4,063
1,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
6
1 / 0 / 3
3,863
773
1,942
3,628
1,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 1 / 3
4,154
831
1,852
2,440
615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Tajiki
Anhur
6
0 / 1 / 2
3,691
738
1,362
3,215
778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Tsuki Yakuza
Gilgamesh
7
1 / 0 / 0
3,879
776
3,236
5,643
2,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
3,734
747
834
3,570
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ymir
5
0 / 1 / 1
3,365
673
928
4,039
1,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
F1reborn
Bastet
5
0 / 2 / 2
3,305
661
1,779
3,146
859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
GILGlez
Chiron
6
1 / 1 / 0
3,555
711
1,771
1,907
480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

King Arthur
thejaf-21
King Arthur
7
0 / 1 / 0
3,762
752
3,768
5,174
3,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
8
Kills
2
2
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
5
0
1
5.5
L
1
3
0
0.33
L
Ymir
0
1
1
0.5
W
Ymir
1
0
3
2.5
L
Bastet
F1reborn
Bastet
0
2
2
0.5
L
Chiron
GILGlez
Chiron
1
1
0
1
W
1
1
3
2.5
W
Anhur
Tajiki
Anhur
0
1
2
1
W
Gilgamesh
Tsuki Yakuza
Gilgamesh
1
0
0
1
L
King Arthur
thejaf-21
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,112
Damage
9,080
18,989
Taken
17,836
6,277
Mitigated
7,000
7,189
Healing
3,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
2,720
712
0
2,149
4,063
1,074
0
181
3,882
0
19,923
L
834
27
0
390
3,570
974
0
706
2,836
14,591
0
L
Ymir
928
403
0
848
4,039
1,463
0
1,701
2,258
3,985
0
W
Ymir
1,942
302
0
1,185
3,628
1,502
0
660
2,968
9,427
0
L
Bastet
F1reborn
Bastet
1,779
637
0
327
3,146
859
0
754
2,348
0
10,212
L
Chiron
GILGlez
Chiron
1,771
922
315
244
1,907
480
0
396
1,471
0
20,358
W
1,852
0
0
509
2,440
615
0
412
2,028
21,108
458
W
Anhur
Tajiki
Anhur
1,362
653
0
1,116
3,215
778
7
509
2,706
0
17,986
W
Gilgamesh
Tsuki Yakuza
Gilgamesh
3,236
1,342
0
2,230
5,643
2,308
0
0
5,643
0
18,515
L
King Arthur
thejaf-21
King Arthur
3,768
645
0
1,109
5,174
3,224
0
0
4,754
0
20,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,278
Gold Earned
17,721
175
Minions Killed
130
0
Camps Cleared
0
647,517
Distance Traveled
560,380
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
4,691
938
44
9
0
163,111
0
L
Nox
3,734
747
30
6
0
118,087
0
L
Ymir
3,365
673
7
1
0
107,165
2
W
Ymir
3,863
773
14
3
0
138,578
2
L
Bastet
3,305
661
23
5
0
92,585
0
L
Chiron
3,555
711
36
7
0
122,418
0
W
Janus
4,154
831
42
8
0
119,507
0
W
Anhur
3,691
738
42
8
0
105,373
0
W
Gilgamesh
3,879
776
33
7
0
120,948
0
L
King Arthur
3,762
752
34
7
0
120,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role