Player Matchup

Cabrakan
Cabrakan
ChannMan40
Cabrakan
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 33L
1,561 Elo+
Party 1
Kali
Kali
Donathonv3
Kali
Level 56
God Stats
18W - 17L
1,542 SR
Queue Stats
67W - 87L
1,420 Elo+
Solo
Sol
Sol
FallenChemist
Sol
Level 119
God Stats
5W - 9L
1,443 SR
Queue Stats
82W - 86L
1,509 Elo+
Party 1
Mulan
Mulan
JeepersReapers
Mulan
Level 180
God Stats
2W - 3L
1,459 SR
Queue Stats
110W - 102L
1,484 Elo+
Party 1
Chang'e
Chang'e
brady7269
Chang'e
Level 114
God Stats
3W - 6L
1,456 SR
Queue Stats
53W - 55L
1,535 Elo+
Solo
Team Averages
Level 126
1,480 SR
1,502 Elo+

VS

Team Averages
Level 94
1,489 SR
1,489 Elo+
Tyr
Tyr
KRM Xx Ever xX
Tyr
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 48L
1,428 Elo+
Party 2
Jormungandr
Jormungandr
iBs Alexey
Jormungandr
Level 69
God Stats
91W - 53L
1,600 SR
Queue Stats
171W - 149L
1,515 Elo+
Solo
Thanatos
Thanatos
jona cool 54321
Thanatos
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 47L
1,489 Elo+
Party 2
Yu Huang
Yu Huang
totjava
Yu Huang
Level 81
God Stats
18W - 18L
1,608 SR
Queue Stats
543W - 560L
1,497 Elo+
Party 3
Medusa
Medusa
xOXPandasXOx
Medusa
Level 84
God Stats
3W - 4L
1,235 SR
Queue Stats
195W - 217L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ChannMan40
Cabrakan
9
1 / 1 / 3
5,423
603
2,404
7,575
6,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 0
4,699
522
241
5,131
1,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
3 / 2 / 1
5,549
617
4,706
4,702
1,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
3 / 4 / 0
5,714
635
7,315
8,777
3,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
brady7269
Chang'e
8
0 / 2 / 0
4,870
541
653
3,779
752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 2
5,478
609
2,941
9,013
6,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
iBs Alexey
Jormungandr
9
0 / 3 / 3
4,566
507
2,780
7,686
5,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
11
7 / 0 / 2
6,209
690
5,052
6,225
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
totjava
Yu Huang
11
1 / 0 / 1
6,189
688
1,840
2,113
633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
10
0 / 1 / 3
5,068
563
2,658
3,140
771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
7
Kills
10
10
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
ChannMan40
Cabrakan
1
1
3
2.5
L
0
1
0
0
L
3
2
1
1.75
L
3
4
0
0.75
W
2
3
2
1
L
Chang'e
brady7269
Chang'e
0
2
0
0
W
Jormungandr
iBs Alexey
Jormungandr
0
3
3
0.5
W
Thanatos
7
0
2
8
W
Yu Huang
totjava
Yu Huang
1
0
1
1.5
W
Medusa
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,319
Damage
15,271
29,964
Taken
28,177
13,962
Mitigated
15,034
8,460
Healing
12,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
ChannMan40
Cabrakan
2,404
542
0
2,634
7,575
6,574
0
1,918
5,657
14,727
2,091
L
241
89
0
530
5,131
1,849
0
0
5,131
0
33,084
L
4,706
2,615
0
1,678
4,702
1,145
0
1,299
3,403
35,162
2,882
L
7,315
1,880
0
2,267
8,777
3,642
0
405
8,372
0
31,470
W
2,941
377
0
2,569
9,013
6,587
0
0
9,013
958
20,824
L
Chang'e
brady7269
Chang'e
653
47
80
1,271
3,779
752
0
1,403
2,376
20,310
978
W
Jormungandr
iBs Alexey
Jormungandr
2,780
842
0
799
7,686
5,152
478
5,070
2,616
22,619
0
W
Thanatos
5,052
1,244
0
6,795
6,225
1,891
0
105
6,120
0
33,345
W
Yu Huang
totjava
Yu Huang
1,840
397
0
1,331
2,113
633
0
911
1,098
40,529
81
W
Medusa
2,658
753
0
852
3,140
771
412
1,353
1,787
0
31,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,255
Gold Earned
27,510
278
Minions Killed
288
0
Camps Cleared
0
852,164
Distance Traveled
938,869
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,423
603
16
2
0
207,545
3
L
Kali
4,699
522
60
7
0
173,876
0
L
Sol
5,549
617
82
9
0
180,235
0
L
Mulan
5,714
635
57
6
0
176,370
0
W
Tyr
5,478
609
42
5
0
199,525
2
L
Chang'e
4,870
541
63
7
0
114,138
0
W
Jormungandr
4,566
507
31
3
0
161,583
3
W
Thanatos
6,209
690
58
6
0
227,431
0
W
Yu Huang
6,189
688
87
10
0
177,025
0
W
Medusa
5,068
563
70
8
0
173,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role