Player Matchup

Cthulhu
Cthulhu
Delta519
Cthulhu
Level 108
God Stats
21W - 13L
1,642 SR
Queue Stats
300W - 285L
1,516 Elo+
Solo
Neith
Neith
LEETJ99
Neith
Level 128
God Stats
3W - 7L
1,323 SR
Queue Stats
314W - 282L
1,534 Elo+
Solo
Ares
Ares
ddogges
Ares
Level 148
God Stats
4W - 3L
1,242 SR
Queue Stats
120W - 122L
1,483 Elo+
Solo
Hel
Hel
serv3
Hel
Level 109
God Stats
37W - 24L
1,626 SR
Queue Stats
267W - 235L
1,551 Elo+
Solo
Heimdallr
Heimdallr
明日之神
Heimdallr
Level 152
God Stats
62W - 52L
1,563 SR
Queue Stats
632W - 621L
1,482 Elo+
Solo
Team Averages
Level 129
1,479 SR
1,513 Elo+

VS

Team Averages
Level 129
1,585 SR
1,539 Elo+
Cu Chulainn
Cu Chulainn
AimanNotAmen
Cu Chulainn
Level 158
God Stats
9W - 3L
1,834 SR
Queue Stats
63W - 75L
1,522 Elo+
Party 1
Heimdallr
Heimdallr
Lunasa
Heimdallr
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 27L
1,615 Elo+
Party 1
Terra
Terra
Nomrind
Terra
Level 154
God Stats
7W - 3L
1,766 SR
Queue Stats
149W - 164L
1,542 Elo+
Party 1
Eset
Eset
TheRoyalCaesar
Eset
Level 28
God Stats
5W - 8L
1,583 SR
Queue Stats
6W - 14L
1,458 Elo+
Party 1
Ao Kuang
Ao Kuang
YouRahht
Ao Kuang
Level 148
God Stats
1W - 1L
1,243 SR
Queue Stats
156W - 176L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Delta519
Cthulhu
11
2 / 2 / 2
6,664
476
4,660
8,461
4,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Neith
LEETJ99
Neith
13
2 / 5 / 1
7,170
512
7,598
10,155
3,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ares
ddogges
Ares
12
2 / 4 / 4
7,071
505
5,849
12,292
5,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hel
serv3
Hel
12
1 / 4 / 6
7,585
542
6,860
11,100
5,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Heimdallr
明日之神
Heimdallr
14
4 / 6 / 0
9,084
649
6,697
11,285
3,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AimanNotAmen
Cu Chulainn
14
8 / 1 / 3
9,654
690
11,437
14,827
8,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Lunasa
Heimdallr
14
3 / 3 / 8
8,023
573
8,583
11,105
4,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
Nomrind
Terra
11
1 / 1 / 9
7,480
534
4,370
14,298
13,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 4 / 7
7,370
526
5,228
6,055
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
YouRahht
Ao Kuang
15
9 / 2 / 1
9,163
655
8,456
11,335
4,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
11
Kills
21
21
Deaths
11
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AimanNotAmen
Cu Chulainn
8
1
3
9.5
L
Cthulhu
Delta519
Cthulhu
2
2
2
1.5
L
Neith
LEETJ99
Neith
2
5
1
0.5
W
Heimdallr
Lunasa
Heimdallr
3
3
8
2.33
W
Terra
Nomrind
Terra
1
1
9
5.5
W
0
4
7
0.88
W
Ao Kuang
YouRahht
Ao Kuang
9
2
1
4.75
L
Ares
ddogges
Ares
2
4
4
1
L
Hel
serv3
Hel
1
4
6
1
L
Heimdallr
明日之神
Heimdallr
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,664
Damage
38,074
53,293
Taken
57,620
22,586
Mitigated
32,578
18,150
Healing
18,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AimanNotAmen
Cu Chulainn
11,437
1,321
0
3,054
14,827
8,082
332
4,118
10,709
44
68,960
L
Cthulhu
Delta519
Cthulhu
4,660
807
121
1,905
8,461
4,082
0
4,997
3,464
30,061
0
L
Neith
LEETJ99
Neith
7,598
2,784
0
787
10,155
3,362
0
2,439
7,716
0
51,113
W
Heimdallr
Lunasa
Heimdallr
8,583
4,423
0
4,634
11,105
4,068
299
3,815
7,290
0
62,333
W
Terra
Nomrind
Terra
4,370
336
1,043
4,513
14,298
13,789
230
3,220
11,078
16,260
1,209
W
5,228
432
968
900
6,055
2,066
489
3,303
2,752
41,134
1,582
W
Ao Kuang
YouRahht
Ao Kuang
8,456
1,577
0
3,017
11,335
4,573
494
3,297
8,038
72,792
2,223
L
Ares
ddogges
Ares
5,849
962
0
4,961
12,292
5,976
0
4,005
8,287
45,475
1,234
L
Hel
serv3
Hel
6,860
518
2,354
4,970
11,100
5,418
0
3,353
7,747
35,916
0
L
Heimdallr
明日之神
Heimdallr
6,697
4,014
0
3,052
11,285
3,748
754
2,938
8,347
0
47,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,574
Gold Earned
41,690
358
Minions Killed
411
0
Camps Cleared
0
1,348,609
Distance Traveled
1,496,017
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,654
690
110
8
0
314,916
0
L
Cthulhu
6,664
476
51
4
0
201,344
5
L
Neith
7,170
512
95
7
0
302,022
1
W
Heimdallr
8,023
573
90
6
0
254,658
1
W
Terra
7,480
534
21
2
0
330,478
3
W
Eset
7,370
526
81
6
0
266,260
0
W
Ao Kuang
9,163
655
109
8
0
329,705
2
L
Ares
7,071
505
82
6
0
293,331
0
L
Hel
7,585
542
44
3
0
285,457
0
L
Heimdallr
9,084
649
86
6
0
266,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role