Player Matchup

Ravana
Ravana
AreUHighOrSlow
Ravana
Level 100
God Stats
5W - 1L
1,501 SR
Queue Stats
195W - 199L
1,421 Elo+
Party 1
Cthulhu
Cthulhu
HolaXDXDX
Cthulhu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,451 Elo+
Solo
Nu Wa
Nu Wa
MyMomsOF
Nu Wa
Level 61
God Stats
20W - 17L
1,626 SR
Queue Stats
49W - 63L
1,412 Elo+
Solo
Mulan
Mulan
acquitedlikeoj
Mulan
Level 71
God Stats
8W - 6L
1,501 SR
Queue Stats
120W - 103L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
epitafio_17
Danzaburou
Level 115
God Stats
5W - 2L
1,359 SR
Queue Stats
328W - 340L
1,396 Elo+
Solo
Team Averages
Level 83
1,497 SR
1,422 Elo+

VS

Team Averages
Level 77
1,513 SR
1,434 Elo+
Nu Wa
Nu Wa
FarmerJohnJohn
Nu Wa
Level 68
God Stats
2W - 2L
1,516 SR
Queue Stats
114W - 102L
1,455 Elo+
Solo
Bacchus
Bacchus
GosstyYT
Bacchus
Level 59
God Stats
3W - 7L
1,440 SR
Queue Stats
54W - 49L
1,416 Elo+
Party 3
Thanatos
Thanatos
Mighty_1_Atlas
Thanatos
Level 101
God Stats
4W - 4L
1,608 SR
Queue Stats
214W - 196L
1,462 Elo+
Party 2
Vulcan
Vulcan
superrsayan980
Vulcan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 199L
1,454 Elo+
Party 2
Artemis
Artemis
vstupapi
Artemis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 80L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 8
7,847
604
6,184
7,409
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
HolaXDXDX
Cthulhu
13
3 / 1 / 7
7,654
589
7,826
10,062
6,440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
MyMomsOF
Nu Wa
13
5 / 1 / 5
7,825
602
7,841
5,564
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 1 / 1
7,804
600
6,032
9,144
5,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
epitafio_17
Danzaburou
13
7 / 0 / 4
7,936
610
7,152
9,669
3,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,350
565
7,983
7,611
2,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
GosstyYT
Bacchus
10
1 / 3 / 0
6,069
467
4,117
11,269
9,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
10
0 / 6 / 1
5,732
441
5,607
13,252
3,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 5 / 0
6,624
510
3,743
6,754
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
vstupapi
Artemis
10
0 / 6 / 1
5,480
422
5,187
8,257
2,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
23
Kills
3
3
Deaths
23
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
L
1
3
0
0.33
L
Bacchus
GosstyYT
Bacchus
1
3
0
0.33
W
Cthulhu
HolaXDXDX
Cthulhu
3
1
7
6.5
L
Thanatos
0
6
1
0.08
W
Nu Wa
MyMomsOF
Nu Wa
5
1
5
7.5
W
3
1
1
3.5
W
Danzaburou
epitafio_17
Danzaburou
7
0
4
9
L
1
5
0
0.2
L
Artemis
vstupapi
Artemis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,035
Damage
26,637
41,848
Taken
47,143
19,292
Mitigated
20,135
16,183
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,184
1,648
0
3,996
7,409
2,858
286
1,992
5,417
0
48,395
L
7,983
1,984
0
1,984
7,611
2,208
0
611
6,450
51,619
489
L
Bacchus
GosstyYT
Bacchus
4,117
774
0
2,328
11,269
9,703
0
4,636
6,553
20,409
0
W
Cthulhu
HolaXDXDX
Cthulhu
7,826
1,077
1,541
3,084
10,062
6,440
222
3,294
6,768
27,514
0
L
Thanatos
5,607
2,210
0
7,615
13,252
3,729
0
3,655
9,334
0
42,000
W
Nu Wa
MyMomsOF
Nu Wa
7,841
1,864
0
197
5,564
1,431
82
2,043
3,521
44,294
0
W
6,032
251
0
2,984
9,144
5,234
0
5,163
3,981
0
51,340
W
Danzaburou
epitafio_17
Danzaburou
7,152
2,909
0
4,381
9,669
3,329
992
3,231
6,438
0
53,889
L
3,743
364
0
500
6,754
1,949
0
2,859
3,530
51,380
1,159
L
Artemis
vstupapi
Artemis
5,187
1,806
0
1,158
8,257
2,546
0
3,158
5,071
0
32,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,066
Gold Earned
31,255
392
Minions Killed
331
0
Camps Cleared
0
1,283,980
Distance Traveled
1,201,336
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,847
604
70
5
0
283,491
0
L
Nu Wa
7,350
565
83
6
0
211,337
0
L
Bacchus
6,069
467
28
2
0
275,376
0
W
Cthulhu
7,654
589
43
3
0
253,073
1
L
Thanatos
5,732
441
71
5
0
260,455
2
W
Nu Wa
7,825
602
98
8
0
248,124
7
W
Mulan
7,804
600
92
7
0
270,534
0
W
Danzaburou
7,936
610
89
7
0
228,758
3
L
Vulcan
6,624
510
100
8
0
232,165
0
L
Artemis
5,480
422
49
4
0
222,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role