Player Matchup

Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
ElGatoMatador
Olorun
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 108L
1,587 Elo+
Solo
Ao Kuang
Ao Kuang
PweaseGetAngwy
Ao Kuang
Level 119
God Stats
2W - 1L
1,626 SR
Queue Stats
523W - 509L
1,546 Elo+
Party 1
Ne Zha
Ne Zha
Spanish Bombz
Ne Zha
Level 192
God Stats
4W - 5L
1,301 SR
Queue Stats
357W - 352L
1,543 Elo+
Party 1
Sylvanus
Sylvanus
chunkmonk92
Sylvanus
Level 158
God Stats
3W - 5L
1,847 SR
Queue Stats
167W - 167L
1,498 Elo+
Party 1
Team Averages
Level 156
1,555 SR
1,535 Elo+

VS

Team Averages
Level 120
1,456 SR
1,592 Elo+
Hercules
Hercules
BigBencer
Hercules
Level 124
God Stats
6W - 3L
1,559 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DaAlphaGamer
Ah Muzen Cab
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 61L
1,572 Elo+
Party 2
Ares
Ares
GrillmasterGary
Ares
Level 107
God Stats
1W - 1L
1,519 SR
Queue Stats
54W - 39L
1,697 Elo+
Party 2
Charybdis
Charybdis
Nermac x
Charybdis
Level 149
God Stats
4W - 7L
1,308 SR
Queue Stats
262W - 240L
1,469 Elo+
Solo
Anubis
Anubis
jaxjace
Anubis
Level 69
God Stats
0W - 1L
1,395 SR
Queue Stats
8W - 6L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 0 / 2
6,150
769
3,840
3,485
915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 3
5,838
730
3,895
7,131
1,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ao Kuang
10
0 / 1 / 1
5,967
746
4,760
7,731
4,372
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
4 / 0 / 4
6,191
774
7,483
5,093
2,133
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
chunkmonk92
Sylvanus
10
5 / 1 / 3
6,032
754
4,594
5,475
2,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BigBencer
Hercules
9
1 / 0 / 1
5,137
642
3,723
7,913
4,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
DaAlphaGamer
Ah Muzen Cab
10
3 / 3 / 2
5,310
664
4,382
7,421
1,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 5 / 3
4,607
576
3,491
9,905
5,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Nermac x
Charybdis
7
0 / 2 / 0
4,113
514
2,459
4,432
941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
jaxjace
Anubis
9
3 / 3 / 2
5,051
631
2,999
5,866
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
13
Kills
7
7
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
2
4
L
Hercules
BigBencer
Hercules
1
0
1
1.5
L
Ah Muzen Cab
DaAlphaGamer
Ah Muzen Cab
3
3
2
1.33
W
1
5
3
0.5
L
0
5
3
0.3
L
Charybdis
Nermac x
Charybdis
0
2
0
0
W
Ao Kuang
0
1
1
0.5
W
4
0
4
6
W
Sylvanus
chunkmonk92
Sylvanus
5
1
3
6.5
L
Anubis
jaxjace
Anubis
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,572
Damage
17,054
28,915
Taken
35,537
11,251
Mitigated
15,176
13,697
Healing
9,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,840
1,779
0
2,452
3,485
915
583
628
2,857
0
43,160
L
Hercules
BigBencer
Hercules
3,723
1,181
0
2,821
7,913
4,528
0
4,336
3,577
0
26,278
L
Ah Muzen Cab
DaAlphaGamer
Ah Muzen Cab
4,382
1,561
0
612
7,421
1,849
0
3,548
3,873
0
34,625
W
3,895
2,046
60
1,907
7,131
1,730
192
2,844
4,287
35,206
2,657
L
3,491
442
0
1,934
9,905
5,796
0
1,687
8,218
17,463
0
L
Charybdis
Nermac x
Charybdis
2,459
1,179
0
1,591
4,432
941
0
324
4,108
0
21,755
W
Ao Kuang
4,760
1,150
0
4,047
7,731
4,372
0
63
7,285
30,566
5,885
W
7,483
1,881
0
2,098
5,093
2,133
0
1,533
3,560
209
20,255
W
Sylvanus
chunkmonk92
Sylvanus
4,594
1,557
360
2,773
5,475
2,101
0
1,286
4,189
23,563
11,587
L
Anubis
jaxjace
Anubis
2,999
236
0
2,181
5,866
2,062
0
2,584
3,282
24,917
705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,178
Gold Earned
24,218
315
Minions Killed
250
0
Camps Cleared
0
884,615
Distance Traveled
854,201
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,150
769
84
11
0
175,356
0
L
Hercules
5,137
642
58
7
0
203,322
0
L
Ah Muzen Cab
5,310
664
76
10
0
178,314
0
W
Olorun
5,838
730
80
10
0
161,174
0
L
Ares
4,607
576
14
2
0
171,440
1
L
Charybdis
4,113
514
46
6
0
124,797
1
W
Ao Kuang
5,967
746
61
8
0
161,612
0
W
Ne Zha
6,191
774
26
3
0
197,887
3
W
Sylvanus
6,032
754
64
8
0
188,586
2
L
Anubis
5,051
631
56
7
0
176,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role