Player Matchup

Ne Zha
Ne Zha
EaSy x Jimbo
Ne Zha
Level 157
God Stats
104W - 73L
1,718 SR
Queue Stats
155W - 137L
1,628 Elo+
Party 2
Medusa
Medusa
KingShadow818
Medusa
Level 109
God Stats
50W - 25L
1,783 SR
Queue Stats
88W - 52L
1,710 Elo+
Party 2
Ymir
Ymir
xavoth8155
Ymir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,873 Elo+
Solo
Team Averages
Level 112
1,667 SR
1,737 Elo+

VS

Team Averages
Level 131
1,690 SR
1,552 Elo+
Atlas
Atlas
 
Atlas
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
SMALLESTBAGGAGE
Tiamat
Level 149
God Stats
4W - 4L
1,655 SR
Queue Stats
202W - 203L
1,563 Elo+
Solo
Skadi
Skadi
fabianscarlet
Skadi
Level 123
God Stats
0W - 1L
1,916 SR
Queue Stats
51W - 40L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
3 / 1 / 11
7,960
796
8,590
7,977
4,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
10 / 1 / 4
9,057
906
12,843
7,172
2,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 1 / 13
7,315
732
2,734
7,521
6,140
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 5 / 2
6,266
627
4,046
10,985
9,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 4 / 1
6,646
665
5,288
6,975
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 5 / 2
6,782
678
7,154
8,925
2,302
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
14
Kills
2
3
Deaths
14
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
5
2
0.2
W
Ne Zha
3
1
11
8.5
W
10
1
4
12
L
1
4
1
0.38
L
1
5
2
0.4
W
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,167
Damage
16,488
22,670
Taken
26,885
12,985
Mitigated
14,636
4,221
Healing
1,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,046
1,446
0
0
10,985
9,093
0
1,610
9,323
12,031
484
W
Ne Zha
8,590
1,349
0
2,867
7,977
4,154
479
3,242
4,437
0
37,453
W
12,843
4,019
0
1,104
7,172
2,691
1,031
1,782
5,151
0
41,691
L
5,288
338
0
550
6,975
3,241
0
288
6,666
14,678
0
L
7,154
3,147
0
601
8,925
2,302
0
896
7,980
0
24,227
W
2,734
226
0
250
7,521
6,140
280
3,284
3,892
9,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,332
Gold Earned
19,694
141
Minions Killed
92
0
Camps Cleared
0
556,568
Distance Traveled
501,616
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,266
627
10
1
0
150,898
0
W
Ne Zha
7,960
796
43
4
0
196,815
0
W
Medusa
9,057
906
74
7
0
191,811
0
L
Tiamat
6,646
665
44
4
0
175,502
0
L
Skadi
6,782
678
38
4
0
175,216
0
W
Ymir
7,315
732
24
2
0
167,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role