Player Matchup

Kuzenbo
Kuzenbo
FiveTwoMagoo
Kuzenbo
Level 161
God Stats
13W - 16L
1,525 SR
Queue Stats
540W - 489L
1,573 Elo+
Solo
Thanatos
Thanatos
IcyStorm15
Thanatos
Level 147
God Stats
4W - 10L
1,405 SR
Queue Stats
380W - 353L
1,567 Elo+
Party 1
Ix Chel
Ix Chel
JimLahey37
Ix Chel
Level 152
God Stats
1W - 3L
1,392 SR
Queue Stats
254W - 240L
1,604 Elo+
Party 1
Bellona
Bellona
Kravings9
Bellona
Level 145
God Stats
1W - 1L
1,803 SR
Queue Stats
58W - 56L
1,569 Elo+
Solo
Anhur
Anhur
SENSF4N
Anhur
Level 129
God Stats
1W - 4L
1,417 SR
Queue Stats
125W - 112L
1,554 Elo+
Party 1
Team Averages
Level 147
1,508 SR
1,573 Elo+

VS

Team Averages
Level 183
1,550 SR
1,540 Elo+
Medusa
Medusa
 
Medusa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
DrLoveKnight
Awilix
Level 157
God Stats
2W - 1L
1,600 SR
Queue Stats
25W - 23L
1,580 Elo+
Party 2
Nu Wa
Nu Wa
Kaweeni
Nu Wa
Level 122
God Stats
28W - 17L
1,627 SR
Queue Stats
93W - 91L
1,503 Elo+
Party 2
Fenrir
Fenrir
peenpeen
Fenrir
Level 156
God Stats
10W - 12L
1,474 SR
Queue Stats
186W - 118L
1,632 Elo+
Solo
Sylvanus
Sylvanus
pfeiff17
Sylvanus
Level 360
God Stats
515W - 421L
1,549 SR
Queue Stats
1,093W - 1,050L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FiveTwoMagoo
Kuzenbo
11
0 / 3 / 6
7,146
476
6,046
13,717
14,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
IcyStorm15
Thanatos
13
5 / 5 / 4
7,774
518
7,166
12,966
4,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ix Chel
JimLahey37
Ix Chel
15
7 / 4 / 2
8,882
592
10,428
9,863
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Kravings9
Bellona
13
2 / 7 / 2
7,828
522
9,425
17,896
16,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
SENSF4N
Anhur
13
0 / 6 / 1
7,260
484
3,893
11,519
2,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
8 / 2 / 2
9,767
651
12,223
7,850
2,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
15
7 / 0 / 5
9,517
634
8,304
11,506
4,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Kaweeni
Nu Wa
14
1 / 5 / 6
8,520
568
9,152
7,406
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
peenpeen
Fenrir
16
8 / 5 / 2
10,382
692
13,116
16,086
8,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Sylvanus
pfeiff17
Sylvanus
13
1 / 2 / 7
8,561
571
5,959
13,477
9,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
14
Kills
25
25
Deaths
14
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
2
2
4.5
W
Awilix
7
0
5
9.5
L
Kuzenbo
FiveTwoMagoo
Kuzenbo
0
3
6
1
L
Thanatos
IcyStorm15
Thanatos
5
5
4
1.4
L
Ix Chel
JimLahey37
Ix Chel
7
4
2
2
W
Nu Wa
Kaweeni
Nu Wa
1
5
6
0.8
L
Bellona
Kravings9
Bellona
2
7
2
0.43
L
Anhur
SENSF4N
Anhur
0
6
1
0.08
W
Fenrir
peenpeen
Fenrir
8
5
2
1.8
W
Sylvanus
pfeiff17
Sylvanus
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,958
Damage
48,754
65,961
Taken
56,325
41,774
Mitigated
26,945
18,091
Healing
19,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,223
4,299
0
991
7,850
2,228
626
2,192
5,588
0
77,975
W
Awilix
8,304
3,349
0
2,468
11,506
4,245
0
2,963
8,345
0
64,452
L
Kuzenbo
FiveTwoMagoo
Kuzenbo
6,046
2,380
0
1,772
13,717
14,280
7
5,018
8,343
18,243
1,537
L
Thanatos
IcyStorm15
Thanatos
7,166
2,173
0
6,405
12,966
4,946
0
2,536
10,254
0
54,082
L
Ix Chel
JimLahey37
Ix Chel
10,428
1,238
1,213
1,730
9,863
3,107
0
3,101
6,422
57,804
0
W
Nu Wa
Kaweeni
Nu Wa
9,152
1,644
0
384
7,406
2,026
488
4,756
2,270
54,459
0
L
Bellona
Kravings9
Bellona
9,425
3,643
0
4,478
17,896
16,461
0
1,001
15,975
0
56,430
L
Anhur
SENSF4N
Anhur
3,893
1,978
0
2,493
11,519
2,980
0
2,223
9,144
0
49,725
W
Fenrir
peenpeen
Fenrir
13,116
3,675
0
7,332
16,086
8,917
0
693
15,332
0
69,583
W
Sylvanus
pfeiff17
Sylvanus
5,959
1,237
3,570
4,491
13,477
9,529
0
5,043
8,212
18,887
3,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,890
Gold Earned
46,747
408
Minions Killed
436
0
Camps Cleared
0
1,485,408
Distance Traveled
1,522,038
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,767
651
128
9
0
276,338
4
W
Awilix
9,517
634
93
6
0
390,117
1
L
Kuzenbo
7,146
476
22
1
0
313,440
6
L
Thanatos
7,774
518
83
6
0
334,099
7
L
Ix Chel
8,882
592
115
8
0
303,332
2
W
Nu Wa
8,520
568
95
6
0
274,446
0
L
Bellona
7,828
522
79
5
0
274,249
0
L
Anhur
7,260
484
109
7
0
260,288
5
W
Fenrir
10,382
692
93
6
0
279,947
0
W
Sylvanus
8,561
571
27
2
0
301,190
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role