Player Matchup

Awilix
Awilix
Albertobruno1
Awilix
Level 158
God Stats
44W - 29L
1,578 SR
Queue Stats
100W - 91L
1,530 Elo+
Party 2
Sun Wukong
Sun Wukong
Leonlex
Sun Wukong
Level 81
God Stats
4W - 7L
1,358 SR
Queue Stats
171W - 176L
1,478 Elo+
Solo
Zeus
Zeus
PUMA_DO_PARAFAL
Zeus
Level 62
God Stats
43W - 55L
1,467 SR
Queue Stats
47W - 64L
1,391 Elo+
Party 3
Vulcan
Vulcan
Pain_JoKeRx
Vulcan
Level 186
God Stats
4W - 2L
1,755 SR
Queue Stats
111W - 95L
1,539 Elo+
Party 2
Thanatos
Thanatos
ZxLuanBoyxZ
Thanatos
Level 27
God Stats
8W - 16L
1,377 SR
Queue Stats
32W - 42L
1,382 Elo+
Party 3
Team Averages
Level 103
1,507 SR
1,464 Elo+

VS

Team Averages
Level 87
1,524 SR
1,463 Elo+
Pele
Pele
OsvaloDeGerli
Pele
Level 57
God Stats
32W - 29L
1,588 SR
Queue Stats
202W - 207L
1,475 Elo+
Party 1
Artemis
Artemis
PhobosGalactic
Artemis
Level 84
God Stats
44W - 26L
1,655 SR
Queue Stats
293W - 292L
1,462 Elo+
Party 1
Cerberus
Cerberus
Zportacus
Cerberus
Level 33
God Stats
5W - 4L
1,380 SR
Queue Stats
124W - 112L
1,490 Elo+
Party 1
Sol
Sol
hernangalyano
Sol
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 72L
1,466 Elo+
Solo
Agni
Agni
siro184
Agni
Level 135
God Stats
3W - 1L
1,500 SR
Queue Stats
78W - 87L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 0
4,326
541
1,620
3,268
940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Leonlex
Sun Wukong
9
0 / 1 / 0
4,686
586
2,113
4,631
3,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 1 / 1
4,398
550
1,084
2,361
615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
5
0 / 1 / 2
3,869
484
890
1,464
390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
ZxLuanBoyxZ
Thanatos
6
1 / 3 / 1
3,904
488
1,439
5,052
1,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
4,237
530
820
5,365
1,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
2 / 0 / 0
4,748
594
1,271
2,247
635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Zportacus
Cerberus
8
0 / 0 / 3
4,682
585
556
2,500
1,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 0 / 0
5,299
662
1,446
3,955
847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
siro184
Agni
9
3 / 2 / 0
5,123
640
3,219
3,610
792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
7
7
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
Sun Wukong
Leonlex
Sun Wukong
0
1
0
0
W
0
2
2
0.5
L
1
1
1
1.5
L
Vulcan
0
1
2
1
W
2
0
0
2
W
Cerberus
Zportacus
Cerberus
0
0
3
1.5
L
Thanatos
ZxLuanBoyxZ
Thanatos
1
3
1
0.5
W
2
0
0
2
W
Agni
siro184
Agni
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,146
Damage
7,312
16,776
Taken
17,677
6,434
Mitigated
5,236
3,642
Healing
7,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,620
913
0
366
3,268
940
0
108
3,160
0
16,832
L
Sun Wukong
Leonlex
Sun Wukong
2,113
245
0
811
4,631
3,216
0
1,273
3,358
0
25,594
W
820
206
0
1,027
5,365
1,701
0
179
5,146
0
25,698
L
1,084
35
0
126
2,361
615
0
1,119
1,242
13,319
1,323
L
Vulcan
890
80
0
450
1,464
390
0
1,172
292
12,528
275
W
1,271
506
0
1,511
2,247
635
217
0
2,247
0
26,868
W
Cerberus
Zportacus
Cerberus
556
124
0
1,220
2,500
1,261
103
0
2,500
15,696
0
L
Thanatos
ZxLuanBoyxZ
Thanatos
1,439
147
0
1,889
5,052
1,273
0
1,484
3,568
0
12,219
W
1,446
343
0
2,681
3,955
847
0
0
3,641
25,064
3,382
W
Agni
siro184
Agni
3,219
0
0
887
3,610
792
0
1,425
1,898
29,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,183
Gold Earned
24,089
141
Minions Killed
241
0
Camps Cleared
0
632,378
Distance Traveled
762,591
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
4,326
541
28
4
0
136,756
0
L
Sun Wukong
4,686
586
42
5
0
137,821
2
W
Pele
4,237
530
44
6
0
177,185
0
L
Zeus
4,398
550
33
4
0
152,727
0
L
Vulcan
3,869
484
19
2
0
69,038
0
W
Artemis
4,748
594
40
5
0
135,059
1
W
Cerberus
4,682
585
39
5
0
155,132
1
L
Thanatos
3,904
488
19
2
0
136,036
0
W
Sol
5,299
662
60
8
0
133,477
2
W
Agni
5,123
640
58
7
0
161,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role