Player Matchup

Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Gold III
Lene325
Guan Yu
Gold III
Level 109
God Stats
10W - 9L
1,624 SR
Queue Stats
112W - 113L
1,451 MMR
Party 1
Ix Chel
Ix Chel
Gold III
SparkyPDI
Ix Chel
Gold III
Level 88
God Stats
20W - 28L
1,593 SR
Queue Stats
216W - 240L
1,388 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,572 SR
1,446 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 55
1,660 SR
1,257 MMR
Olorun
Olorun
Silver V
Elpockotaco420
Olorun
Silver V
Level 59
God Stats
3W - 9L
1,738 SR
Queue Stats
4W - 9L
1,257 MMR
Party 2
Mulan
Mulan
Silver V
NátusTheBroGuy
Mulan
Silver V
Level 47
God Stats
1W - 4L
1,591 SR
Queue Stats
2W - 9L
1,257 MMR
Party 2
Medusa
Medusa
Silver V
SHadowspy1
Medusa
Silver V
Level 60
God Stats
2W - 8L
1,650 SR
Queue Stats
2W - 9L
1,257 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
6 / 0 / 14
8,318
924
8,126
13,046
16,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Lene325
Guan Yu
14
10 / 1 / 10
9,217
1,024
9,598
12,736
7,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ix Chel
SparkyPDI
Ix Chel
13
6 / 0 / 11
8,372
930
10,551
6,146
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ne ZhaHerculesMorgan Le FayHadesAchilles

VS

Bans
PoseidonGaneshaAphroditeGebDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 0
6,461
718
5,235
10,582
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

9
0 / 8 / 1
5,758
640
4,770
11,334
3,747
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
SHadowspy1
Medusa
10
0 / 7 / 1
5,913
657
6,831
10,213
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
3
22
Kills
1
1
Deaths
22
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
6
0
14
13
L
1
7
0
0.14
W
Guan Yu
Lene325
Guan Yu
10
1
10
15
L
0
8
1
0.06
L
Medusa
SHadowspy1
Medusa
0
7
1
0.07
W
Ix Chel
SparkyPDI
Ix Chel
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,275
Damage
16,836
31,928
Taken
32,129
26,544
Mitigated
8,244
15,458
Healing
3,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
8,126
2,602
0
2,208
13,046
16,260
543
2,029
10,983
13,335
345
L
5,235
2,413
60
2,009
10,582
2,385
0
5,097
5,130
26,509
726
W
Guan Yu
Lene325
Guan Yu
9,598
834
1,185
5,489
12,736
7,979
573
2,488
10,178
0
25,049
L
4,770
638
68
730
11,334
3,747
0
6,602
4,175
0
14,717
L
Medusa
SHadowspy1
Medusa
6,831
2,702
0
1,016
10,213
2,112
0
5,947
3,670
0
25,005
W
Ix Chel
SparkyPDI
Ix Chel
10,551
768
3,777
2,799
6,146
2,305
1,342
637
5,509
30,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,907
Gold Earned
18,132
82
Minions Killed
109
0
Camps Cleared
0
533,542
Distance Traveled
436,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,318
924
7
1
0
162,297
0
L
Olorun
6,461
718
49
5
0
136,661
0
W
Guan Yu
9,217
1,024
26
3
0
193,070
0
L
Mulan
5,758
640
19
2
0
154,211
0
L
Medusa
5,913
657
41
5
0
145,397
0
W
Ix Chel
8,372
930
49
5
0
178,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role