Player Matchup

Medusa
Medusa
Cptsmokalot
Medusa
Level 127
God Stats
26W - 11L
1,689 SR
Queue Stats
33W - 23L
1,484 Elo+
Party 1
Mulan
Mulan
DrCashew
Mulan
Level 69
God Stats
95W - 89L
1,537 SR
Queue Stats
313W - 288L
1,532 Elo+
Party 2
Poseidon
Poseidon
Trouper
Poseidon
Level 62
God Stats
6W - 3L
1,662 SR
Queue Stats
110W - 106L
1,484 Elo+
Party 2
Da Ji
Da Ji
estradieall
Da Ji
Level 62
God Stats
11W - 8L
1,661 SR
Queue Stats
223W - 213L
1,534 Elo+
Party 2
Terra
Terra
iRub101
Terra
Level 19
God Stats
4W - 2L
1,580 SR
Queue Stats
33W - 23L
1,484 Elo+
Party 1
Team Averages
Level 68
1,626 SR
1,504 Elo+

VS

Team Averages
Level 75
1,577 SR
1,509 Elo+
Zeus
Zeus
Exodionus753
Zeus
Level 86
God Stats
255W - 191L
1,555 SR
Queue Stats
270W - 226L
1,481 Elo+
Solo
Ares
Ares
KaizerIzanagi
Ares
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,290 Elo+
Party 3
Mulan
Mulan
Mightykami1
Mulan
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,678 Elo+
Party 3
Pele
Pele
Pusidan
Pele
Level 68
God Stats
4W - 6L
1,520 SR
Queue Stats
176W - 163L
1,547 Elo+
Solo
Nut
Nut
ShintaroYushni
Nut
Level 59
God Stats
1W - 1L
1,808 SR
Queue Stats
33W - 30L
1,549 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
9 / 1 / 1
9,554
637
13,211
8,196
2,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
DrCashew
Mulan
17
8 / 0 / 7
10,989
733
12,820
11,009
11,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Poseidon
Trouper
Poseidon
17
7 / 1 / 4
9,835
656
7,702
6,167
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 3 / 9
7,718
515
4,387
12,757
4,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

Terra
iRub101
Terra
14
4 / 1 / 15
9,038
603
6,493
11,858
9,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 2
7,334
489
9,891
8,653
2,857
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 7 / 4
6,271
418
3,475
15,081
11,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 6 / 1
6,887
459
5,030
12,410
5,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Pele
Pusidan
Pele
12
2 / 5 / 3
7,045
470
6,520
13,393
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 5 / 2
6,874
458
3,338
10,845
3,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
29
Kills
6
6
Deaths
29
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
9
1
1
9.5
W
Mulan
DrCashew
Mulan
8
0
7
11.5
L
3
6
2
0.67
L
0
7
4
0.29
L
1
6
1
0.25
L
Pele
Pusidan
Pele
2
5
3
0.7
L
0
5
2
0.2
W
Poseidon
Trouper
Poseidon
7
1
4
9
W
1
3
9
1.83
W
Terra
iRub101
Terra
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,613
Damage
28,254
49,987
Taken
60,382
30,185
Mitigated
27,677
19,000
Healing
15,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
13,211
4,273
0
2,521
8,196
2,854
2,090
2,146
6,050
0
69,048
W
Mulan
DrCashew
Mulan
12,820
1,101
0
2,979
11,009
11,123
1,165
733
10,276
345
73,740
L
9,891
672
0
1,559
8,653
2,857
0
4,259
4,328
46,588
1,060
L
3,475
266
0
1,983
15,081
11,424
0
5,543
9,481
12,893
0
L
5,030
522
0
3,367
12,410
5,359
0
250
11,490
0
36,409
L
Pele
Pusidan
Pele
6,520
1,801
0
4,799
13,393
4,586
0
3,505
9,783
0
57,496
L
3,338
1,642
0
4,157
10,845
3,451
0
726
10,119
0
54,421
W
Poseidon
Trouper
Poseidon
7,702
976
0
1,942
6,167
2,013
1,543
3,256
2,911
73,429
1,390
W
4,387
821
0
5,902
12,757
4,914
0
2,892
9,865
0
57,646
W
Terra
iRub101
Terra
6,493
792
2,569
3,087
11,858
9,281
471
4,319
7,539
19,207
951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,134
Gold Earned
34,411
523
Minions Killed
380
0
Camps Cleared
0
1,486,466
Distance Traveled
1,419,988
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,554
637
107
7
0
295,294
0
W
Mulan
10,989
733
141
9
0
291,925
0
L
Zeus
7,334
489
93
6
0
254,135
2
L
Ares
6,271
418
11
1
0
289,666
2
L
Mulan
6,887
459
78
5
0
285,146
1
L
Pele
7,045
470
98
7
0
314,521
2
L
Nut
6,874
458
100
7
0
276,520
1
W
Poseidon
9,835
656
165
11
0
305,516
4
W
Da Ji
7,718
515
90
6
0
295,752
0
W
Terra
9,038
603
20
1
0
297,979
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role