Player Matchup

King Arthur
King Arthur
ChappiePlez
King Arthur
Level 160
God Stats
13W - 12L
1,447 SR
Queue Stats
230W - 207L
1,579 Elo+
Party 1
Ao Kuang
Ao Kuang
FinishTheKill
Ao Kuang
Level 124
God Stats
13W - 5L
1,746 SR
Queue Stats
114W - 123L
1,552 Elo+
Solo
Anhur
Anhur
Guaxoquim
Anhur
Level 166
God Stats
4W - 8L
1,404 SR
Queue Stats
153W - 164L
1,482 Elo+
Solo
Horus
Horus
NATURALBORNK1LA
Horus
Level 133
God Stats
5W - 9L
1,607 SR
Queue Stats
174W - 161L
1,571 Elo+
Party 1
Ix Chel
Ix Chel
TheGospelGuy
Ix Chel
Level 152
God Stats
7W - 7L
1,500 SR
Queue Stats
119W - 126L
1,556 Elo+
Solo
Team Averages
Level 147
1,541 SR
1,548 Elo+

VS

Team Averages
Level 148
1,531 SR
1,581 Elo+
Apollo
Apollo
ADJX
Apollo
Level 154
God Stats
14W - 15L
1,358 SR
Queue Stats
322W - 286L
1,596 Elo+
Solo
Pele
Pele
AshamedGlobe715
Pele
Level 155
God Stats
1W - 3L
1,625 SR
Queue Stats
139W - 143L
1,581 Elo+
Party 2
Scylla
Scylla
Igris43
Scylla
Level 138
God Stats
5W - 3L
1,719 SR
Queue Stats
112W - 112L
1,588 Elo+
Party 2
King Arthur
King Arthur
Jumpingnpc403
King Arthur
Level 146
God Stats
3W - 5L
1,266 SR
Queue Stats
64W - 71L
1,543 Elo+
Party 2
Sun Wukong
Sun Wukong
xxxDarkz
Sun Wukong
Level 149
God Stats
17W - 12L
1,685 SR
Queue Stats
188W - 182L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChappiePlez
King Arthur
16
4 / 3 / 1
10,044
558
15,746
16,437
18,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ao Kuang
FinishTheKill
Ao Kuang
17
3 / 5 / 0
9,169
509
8,277
16,195
6,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anhur
Guaxoquim
Anhur
11
4 / 2 / 1
7,710
428
6,484
6,935
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 2 / 5
8,380
466
5,587
15,138
14,052
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ix Chel
TheGospelGuy
Ix Chel
17
0 / 2 / 1
8,995
500
5,772
8,780
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ADJX
Apollo
15
1 / 4 / 8
9,128
507
10,197
12,139
3,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
9 / 2 / 2
10,174
565
8,148
12,709
4,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Scylla
Igris43
Scylla
17
2 / 0 / 6
9,682
538
6,666
6,366
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Jumpingnpc403
King Arthur
12
0 / 5 / 7
7,043
391
6,753
14,490
8,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sun Wukong
xxxDarkz
Sun Wukong
16
2 / 1 / 4
9,141
508
9,158
15,511
10,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
12
Kills
14
14
Deaths
12
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Apollo
ADJX
Apollo
1
4
8
1.25
W
9
2
2
5
L
King Arthur
ChappiePlez
King Arthur
4
3
1
1.5
L
Ao Kuang
FinishTheKill
Ao Kuang
3
5
0
0.6
L
Anhur
Guaxoquim
Anhur
4
2
1
2.25
W
Scylla
Igris43
Scylla
2
0
6
5
W
King Arthur
Jumpingnpc403
King Arthur
0
5
7
0.7
L
1
2
5
1.75
L
Ix Chel
TheGospelGuy
Ix Chel
0
2
1
0.25
W
Sun Wukong
xxxDarkz
Sun Wukong
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,866
Damage
40,922
63,485
Taken
61,215
45,234
Mitigated
28,850
16,082
Healing
14,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
ADJX
Apollo
10,197
6,234
0
1,697
12,139
3,565
0
2,711
9,428
0
64,381
W
8,148
1,881
0
6,307
12,709
4,317
0
3,454
9,167
0
78,884
L
King Arthur
ChappiePlez
King Arthur
15,746
2,762
0
3,140
16,437
18,826
0
367
16,070
1,245
86,315
L
Ao Kuang
FinishTheKill
Ao Kuang
8,277
1,053
0
1,959
16,195
6,850
0
1,442
14,753
88,984
1,187
L
Anhur
Guaxoquim
Anhur
6,484
4,021
0
2,462
6,935
1,976
0
466
6,469
0
43,352
W
Scylla
Igris43
Scylla
6,666
351
0
1,730
6,366
1,692
223
3,346
2,826
81,966
1,241
W
King Arthur
Jumpingnpc403
King Arthur
6,753
927
0
750
14,490
8,996
0
3,409
10,995
0
31,980
L
5,587
2,236
970
4,492
15,138
14,052
12
2,355
12,783
0
26,848
L
Ix Chel
TheGospelGuy
Ix Chel
5,772
187
1,255
1,804
8,780
3,530
0
1,928
6,852
79,447
2,285
W
Sun Wukong
xxxDarkz
Sun Wukong
9,158
2,444
0
4,105
15,511
10,280
0
1,401
14,110
0
70,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,298
Gold Earned
45,168
547
Minions Killed
533
0
Camps Cleared
0
1,713,753
Distance Traveled
1,862,543
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,128
507
101
6
0
350,097
2
W
Pele
10,174
565
130
7
0
424,325
0
L
King Arthur
10,044
558
143
8
0
333,285
6
L
Ao Kuang
9,169
509
113
6
0
422,998
3
L
Anhur
7,710
428
89
5
0
215,702
1
W
Scylla
9,682
538
146
8
0
379,856
5
W
King Arthur
7,043
391
43
2
0
364,409
0
L
Horus
8,380
466
34
2
0
381,566
2
L
Ix Chel
8,995
500
168
9
0
360,202
4
W
Sun Wukong
9,141
508
113
6
0
343,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role