Player Matchup

Thor
Thor
Gold III
 
Thor
Gold III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold III
FriendlyFace
Chaac
Gold III
Level 125
God Stats
73W - 53L
1,619 SR
Queue Stats
187W - 187L
1,505 MMR
Solo
Xbalanque
Xbalanque
Silver II
JimmyCreams
Xbalanque
Silver II
Level 122
God Stats
3W - 0L
1,901 SR
Queue Stats
12W - 9L
1,513 MMR
Solo
Merlin
Merlin
Platinum V
TheDirtyBrain
Merlin
Platinum V
Level 224
God Stats
1W - 1L
1,312 SR
Queue Stats
78W - 80L
1,530 MMR
Solo
Cthulhu
Cthulhu
Gold I
Writzey
Cthulhu
Gold I
Level 157
God Stats
3W - 4L
1,599 SR
Queue Stats
96W - 88L
1,505 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,586 SR
1,511 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,594 SR
1,515 MMR
Baron Samedi
Baron Samedi
Gold V
GatoMsk1
Baron Samedi
Gold V
Level 136
God Stats
11W - 16L
1,644 SR
Queue Stats
64W - 84L
1,534 MMR
Solo
Charon
Charon
Silver II
Raccaine
Charon
Silver II
Level 100
God Stats
1W - 2L
1,651 SR
Queue Stats
7W - 13L
1,500 MMR
Solo
Thanatos
Thanatos
Gold II
aira12
Thanatos
Gold II
Level 204
God Stats
2W - 3L
1,643 SR
Queue Stats
139W - 146L
1,531 MMR
Solo
Osiris
Osiris
Bronze III
fnk_rampage2414
Osiris
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,508 MMR
Solo
Charybdis
Charybdis
Bronze III
howdmydictate
Charybdis
Bronze III
Level 87
God Stats
0W - 1L
1,534 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
4 / 2 / 1
5,209
651
3,401
5,803
1,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 1 / 1
5,818
727
3,655
5,550
2,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
JimmyCreams
Xbalanque
8
0 / 2 / 4
4,526
566
2,592
5,035
1,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 1 / 1
5,706
713
3,908
3,196
908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Writzey
Cthulhu
8
2 / 1 / 2
5,303
663
3,784
6,136
3,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
AthenaMedusaScylla

VS

Bans
Ix ChelCu ChulainnAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GatoMsk1
Baron Samedi
8
0 / 1 / 1
4,686
586
1,352
4,374
1,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
Raccaine
Charon
8
0 / 1 / 4
4,954
619
3,566
5,075
2,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thanatos
aira12
Thanatos
9
5 / 3 / 1
5,337
667
3,449
8,266
2,867
Heavy Mace

Heavy Mace

+30
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 2 / 1
4,181
523
1,815
5,035
2,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charybdis
howdmydictate
Charybdis
8
2 / 1 / 2
4,765
596
3,948
5,446
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
8
Kills
7
7
Deaths
8
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
2
1
2.25
W
1
1
1
1.5
L
Baron Samedi
GatoMsk1
Baron Samedi
0
1
1
0.5
W
Xbalanque
JimmyCreams
Xbalanque
0
2
4
1
L
Charon
Raccaine
Charon
0
1
4
2
W
1
1
1
1.5
W
Cthulhu
Writzey
Cthulhu
2
1
2
3
L
Thanatos
aira12
Thanatos
5
3
1
1.83
L
0
2
1
0.25
L
Charybdis
howdmydictate
Charybdis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,340
Damage
14,130
25,720
Taken
28,196
10,183
Mitigated
11,826
7,356
Healing
11,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,401
849
0
654
5,803
1,891
0
1,219
4,584
0
22,291
W
3,655
613
0
2,338
5,550
2,209
0
0
5,285
0
37,845
L
Baron Samedi
GatoMsk1
Baron Samedi
1,352
0
30
1,619
4,374
1,641
0
2,657
1,363
20,134
0
W
Xbalanque
JimmyCreams
Xbalanque
2,592
794
0
1,464
5,035
1,275
0
951
4,084
0
21,696
L
Charon
Raccaine
Charon
3,566
559
0
1,761
5,075
2,992
0
1,352
3,723
11,601
1,817
W
3,908
93
0
1,020
3,196
908
0
1,140
2,056
34,165
832
W
Cthulhu
Writzey
Cthulhu
3,784
161
94
1,786
6,136
3,900
0
1,444
4,692
20,994
0
L
Thanatos
aira12
Thanatos
3,449
1,210
0
4,482
8,266
2,867
0
1,794
6,386
0
32,546
L
1,815
1,008
0
1,468
5,035
2,805
0
0
5,035
0
14,750
L
Charybdis
howdmydictate
Charybdis
3,948
1,226
0
2,519
5,446
1,521
0
1,391
4,055
0
34,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,562
Gold Earned
23,923
267
Minions Killed
208
0
Camps Cleared
0
887,559
Distance Traveled
830,269
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,209
651
41
5
0
197,522
4
W
Chaac
5,818
727
74
9
0
150,328
0
L
Baron Samedi
4,686
586
37
5
0
171,889
2
W
Xbalanque
4,526
566
52
7
0
173,256
0
L
Charon
4,954
619
19
2
0
186,616
1
W
Merlin
5,706
713
73
9
0
176,364
0
W
Cthulhu
5,303
663
27
3
0
190,089
3
L
Thanatos
5,337
667
54
7
0
176,266
0
L
Osiris
4,181
523
31
4
0
127,829
0
L
Charybdis
4,765
596
67
8
0
167,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role