Player Matchup

Fenrir
Fenrir
AshamedGlobe715
Fenrir
Level 155
God Stats
2W - 1L
1,712 SR
Queue Stats
139W - 143L
1,573 Elo+
Party 3
Ishtar
Ishtar
Igris43
Ishtar
Level 138
God Stats
8W - 4L
1,741 SR
Queue Stats
112W - 112L
1,580 Elo+
Party 3
King Arthur
King Arthur
Jumpingnpc403
King Arthur
Level 146
God Stats
3W - 5L
1,105 SR
Queue Stats
64W - 71L
1,534 Elo+
Party 3
Vulcan
Vulcan
Little Gray 97
Vulcan
Level 156
God Stats
97W - 64L
1,637 SR
Queue Stats
386W - 380L
1,579 Elo+
Solo
Sun Wukong
Sun Wukong
xxxDarkz
Sun Wukong
Level 149
God Stats
17W - 12L
1,679 SR
Queue Stats
188W - 182L
1,589 Elo+
Party 3
Team Averages
Level 149
1,575 SR
1,571 Elo+

VS

Team Averages
Level 157
1,473 SR
1,520 Elo+
Chaac
Chaac
 
Chaac
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
 
Agni
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
ChappiePlez
Ullr
Level 160
God Stats
2W - 1L
1,418 SR
Queue Stats
230W - 207L
1,590 Elo+
Party 1
Jormungandr
Jormungandr
Dizzleispapi
Jormungandr
Level 183
God Stats
5W - 4L
1,648 SR
Queue Stats
148W - 199L
1,429 Elo+
Party 2
Fenrir
Fenrir
NATURALBORNK1LA
Fenrir
Level 133
God Stats
0W - 1L
1,298 SR
Queue Stats
174W - 161L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 1
6,120
612
2,267
6,363
2,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ishtar
Igris43
Ishtar
13
3 / 0 / 2
7,240
724
5,259
5,644
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Jumpingnpc403
King Arthur
10
0 / 1 / 6
5,305
531
3,396
7,939
3,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 0 / 1
6,122
612
5,770
1,921
517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
xxxDarkz
Sun Wukong
11
2 / 1 / 1
6,281
628
5,057
8,800
4,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 1 / 1
6,265
627
5,249
7,741
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Agni
 
Agni
9
0 / 3 / 1
4,944
494
2,198
5,131
1,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 3 / 1
5,880
588
3,134
6,922
1,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jormungandr
Dizzleispapi
Jormungandr
10
0 / 2 / 1
5,608
561
2,808
7,942
4,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

11
3 / 3 / 0
5,702
570
3,932
8,123
2,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
3
3
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
1
0.5
L
Agni
 
Agni
0
3
1
0.17
W
5
1
1
5.5
L
0
3
1
0.17
L
Jormungandr
Dizzleispapi
Jormungandr
0
2
1
0.25
W
Ishtar
Igris43
Ishtar
3
0
2
4
W
King Arthur
Jumpingnpc403
King Arthur
0
1
6
3
W
2
0
1
2.5
L
3
3
0
1
W
Sun Wukong
xxxDarkz
Sun Wukong
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,749
Damage
17,321
30,667
Taken
35,859
12,762
Mitigated
13,730
8,721
Healing
8,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,249
967
0
3,144
7,741
3,512
0
0
7,741
0
47,715
L
Agni
 
Agni
2,198
44
0
1,216
5,131
1,014
0
1,990
2,863
32,999
0
W
2,267
517
0
1,188
6,363
2,585
0
632
5,731
0
39,507
L
3,134
1,239
0
855
6,922
1,685
0
0
6,922
0
44,833
L
Jormungandr
Dizzleispapi
Jormungandr
2,808
715
0
2,094
7,942
4,540
0
1,775
5,987
26,087
1,517
W
Ishtar
Igris43
Ishtar
5,259
2,672
0
3,714
5,644
1,828
0
86
5,558
0
55,577
W
King Arthur
Jumpingnpc403
King Arthur
3,396
403
0
815
7,939
3,736
0
3,020
4,919
0
25,080
W
5,770
49
0
459
1,921
517
0
760
1,161
41,444
0
L
3,932
995
0
1,469
8,123
2,979
0
1,451
6,576
0
41,463
W
Sun Wukong
xxxDarkz
Sun Wukong
5,057
1,785
0
2,545
8,800
4,096
0
176
8,624
0
42,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,068
Gold Earned
28,399
385
Minions Killed
385
0
Camps Cleared
0
1,112,156
Distance Traveled
1,073,557
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,265
627
93
9
0
216,339
3
L
Agni
4,944
494
90
9
0
206,236
2
W
Fenrir
6,120
612
73
7
0
245,839
0
L
Ullr
5,880
588
96
10
0
194,322
1
L
Jormungandr
5,608
561
48
5
0
220,093
2
W
Ishtar
7,240
724
97
10
0
202,853
4
W
King Arthur
5,305
531
40
4
0
215,849
1
W
Vulcan
6,122
612
90
9
0
240,397
0
L
Fenrir
5,702
570
58
6
0
236,567
0
W
Sun Wukong
6,281
628
85
9
0
207,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role