Player Matchup

Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver III
IronP4triot99
Ah Puch
Silver III
Level 121
God Stats
3W - 3L
1,390 SR
Queue Stats
63W - 84L
1,016 MMR
Solo
Hercules
Hercules
Silver IV
Zerlang07
Hercules
Silver IV
Level 106
God Stats
13W - 11L
1,536 SR
Queue Stats
173W - 191L
642 MMR
Solo
Jormungandr
Jormungandr
Silver IV
brief-mercy
Jormungandr
Silver IV
Level 135
God Stats
263W - 229L
1,496 SR
Queue Stats
545W - 574L
696 MMR
Solo
Artemis
Artemis
Silver V
cfih
Artemis
Silver V
Level 109
God Stats
12W - 10L
1,533 SR
Queue Stats
139W - 163L
624 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,491 SR
896 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 132
1,495 SR
1,048 MMR
Odin
Odin
Bronze II
 
Odin
Bronze II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Bronze III
Coady4567
Janus
Bronze III
Level 108
God Stats
1W - 2L
1,382 SR
Queue Stats
5W - 11L
1,230 MMR
Party 2
Loki
Loki
Silver II
Maikol1307
Loki
Silver II
Level 135
God Stats
9W - 5L
1,666 SR
Queue Stats
147W - 166L
985 MMR
Solo
Hou Yi
Hou Yi
Silver V
nagato2020master
Hou Yi
Silver V
Level 155
God Stats
3W - 8L
1,427 SR
Queue Stats
352W - 427L
656 MMR
Party 1
Gilgamesh
Gilgamesh
Silver V
vsndg
Gilgamesh
Silver V
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
871 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
7 / 2 / 9
8,170
628
5,710
11,667
7,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ah Puch
11
2 / 3 / 6
6,815
524
5,025
6,930
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
Zerlang07
Hercules
13
8 / 2 / 4
7,830
602
7,505
10,494
4,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
brief-mercy
Jormungandr
14
5 / 0 / 4
9,070
698
8,088
7,232
4,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
cfih
Artemis
12
1 / 6 / 6
7,361
566
6,063
9,197
2,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
RaAgniCthulhuAnhur

VS

Bans
ThanatosNu WaNe ZhaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
1 / 5 / 7
6,187
476
6,154
11,277
6,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
Coady4567
Janus
13
5 / 4 / 2
7,547
581
6,774
6,714
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 5 / 4
6,508
501
6,699
12,337
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
4 / 6 / 4
6,293
484
6,278
8,850
2,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
vsndg
Gilgamesh
11
1 / 4 / 0
5,921
455
3,512
9,468
4,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
30
23
Kills
13
13
Deaths
24
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
7
2
9
5.75
L
Odin
 
Odin
1
5
7
0.9
L
Janus
Coady4567
Janus
5
4
2
1.5
W
Ah Puch
2
3
6
1.67
L
2
5
4
0.8
W
Hercules
Zerlang07
Hercules
8
2
4
5
W
Jormungandr
brief-mercy
Jormungandr
5
0
4
7
W
Artemis
cfih
Artemis
1
6
6
0.67
L
4
6
4
1
L
Gilgamesh
vsndg
Gilgamesh
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,391
Damage
29,417
45,520
Taken
48,646
20,463
Mitigated
19,697
10,112
Healing
7,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,710
940
0
3,952
11,667
7,084
0
1,303
10,281
20,855
3,227
L
Odin
 
Odin
6,154
1,378
0
2,082
11,277
6,188
0
3,019
8,258
4,870
27,442
L
Janus
Coady4567
Janus
6,774
86
0
500
6,714
2,392
0
3,466
3,248
45,862
266
W
Ah Puch
5,025
534
0
1,093
6,930
1,938
46
2,880
3,784
33,793
756
L
6,699
1,633
0
3,864
12,337
3,656
0
4,662
7,675
0
40,574
W
Hercules
Zerlang07
Hercules
7,505
2,881
0
1,528
10,494
4,148
108
2,646
7,670
0
39,409
W
Jormungandr
brief-mercy
Jormungandr
8,088
2,731
0
2,372
7,232
4,396
76
127
7,105
60,244
9,030
W
Artemis
cfih
Artemis
6,063
1,974
0
1,167
9,197
2,897
601
660
8,537
0
44,271
L
6,278
2,560
0
564
8,850
2,522
0
1,832
7,018
0
20,309
L
Gilgamesh
vsndg
Gilgamesh
3,512
778
0
756
9,468
4,939
0
4,515
4,953
0
31,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,246
Gold Earned
32,456
361
Minions Killed
284
0
Camps Cleared
0
1,310,634
Distance Traveled
1,294,233
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,170
628
32
2
0
279,653
5
L
Odin
6,187
476
38
3
0
259,411
5
L
Janus
7,547
581
98
8
0
276,915
0
W
Ah Puch
6,815
524
60
5
0
259,213
4
L
Loki
6,508
501
61
5
0
290,365
0
W
Hercules
7,830
602
61
5
0
307,639
0
W
Jormungandr
9,070
698
132
10
0
244,963
2
W
Artemis
7,361
566
76
6
0
219,166
2
L
Hou Yi
6,293
484
32
2
0
260,647
0
L
Gilgamesh
5,921
455
55
4
0
206,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role