Player Matchup

Xbalanque
Xbalanque
Globiix
Xbalanque
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
NexusNatural
Horus
Level 104
God Stats
7W - 11L
1,267 SR
Queue Stats
273W - 268L
1,613 Elo+
Solo
Ix Chel
Ix Chel
jchoice123
Ix Chel
Level 128
God Stats
4W - 9L
1,538 SR
Queue Stats
144W - 127L
1,531 Elo+
Solo
Nemesis
Nemesis
shhhhlendy
Nemesis
Level 155
God Stats
1W - 2L
1,766 SR
Queue Stats
30W - 31L
1,506 Elo+
Party 1
Awilix
Awilix
xDannyboy2482
Awilix
Level 139
God Stats
1W - 4L
1,363 SR
Queue Stats
26W - 35L
1,470 Elo+
Party 1
Team Averages
Level 131
1,487 SR
1,524 Elo+

VS

Team Averages
Level 136
1,525 SR
1,504 Elo+
Medusa
Medusa
Yuaqi_Loc96
Medusa
Level 134
God Stats
8W - 3L
1,158 SR
Queue Stats
84W - 78L
1,499 Elo+
Party 2
Anubis
Anubis
ayeejulayy
Anubis
Level 140
God Stats
6W - 0L
1,882 SR
Queue Stats
82W - 89L
1,487 Elo+
Solo
Fenrir
Fenrir
l-Akroasis-l
Fenrir
Level 128
God Stats
6W - 0L
1,784 SR
Queue Stats
47W - 49L
1,488 Elo+
Party 2
Ah Puch
Ah Puch
loud_corner1
Ah Puch
Level 101
God Stats
14W - 5L
1,744 SR
Queue Stats
228W - 215L
1,505 Elo+
Solo
Lancelot
Lancelot
uNLegionary
Lancelot
Level 179
God Stats
4W - 7L
1,057 SR
Queue Stats
235W - 231L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Globiix
Xbalanque
9
0 / 4 / 0
4,867
487
840
6,396
1,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
1 / 3 / 0
4,719
472
1,345
6,745
2,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ix Chel
jchoice123
Ix Chel
10
1 / 3 / 0
5,109
511
3,885
6,592
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
shhhhlendy
Nemesis
10
0 / 3 / 1
5,204
520
3,137
8,552
4,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
1 / 4 / 0
5,120
512
3,255
8,763
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
5 / 0 / 1
6,911
691
5,282
3,533
1,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Anubis
ayeejulayy
Anubis
11
1 / 1 / 3
6,478
648
3,855
5,344
1,965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
8
1 / 0 / 2
4,940
494
2,732
6,051
2,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
loud_corner1
Ah Puch
11
1 / 2 / 5
6,261
626
5,769
4,526
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
uNLegionary
Lancelot
12
9 / 0 / 0
6,806
681
6,264
4,897
1,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
17
17
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Globiix
Xbalanque
0
4
0
0
L
1
3
0
0.33
W
Medusa
5
0
1
5.5
W
Anubis
ayeejulayy
Anubis
1
1
3
2.5
L
Ix Chel
jchoice123
Ix Chel
1
3
0
0.33
W
Fenrir
1
0
2
2
W
Ah Puch
loud_corner1
Ah Puch
1
2
5
1.75
L
Nemesis
shhhhlendy
Nemesis
0
3
1
0.17
W
Lancelot
uNLegionary
Lancelot
9
0
0
9
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,462
Damage
23,902
37,048
Taken
24,351
13,194
Mitigated
8,303
11,531
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Globiix
Xbalanque
840
252
0
725
6,396
1,839
0
0
6,396
0
26,013
L
1,345
958
653
2,247
6,745
2,972
0
1,978
4,767
0
10,296
W
Medusa
5,282
1,685
0
440
3,533
1,164
552
25
3,508
0
48,647
W
Anubis
ayeejulayy
Anubis
3,855
228
0
3,151
5,344
1,965
398
0
4,952
37,162
0
L
Ix Chel
jchoice123
Ix Chel
3,885
482
195
1,462
6,592
1,736
0
2,753
3,839
30,616
749
W
Fenrir
2,732
661
0
802
6,051
2,038
0
1,062
4,989
0
18,355
W
Ah Puch
loud_corner1
Ah Puch
5,769
58
0
888
4,526
1,278
52
2,441
2,085
45,063
731
L
Nemesis
shhhhlendy
Nemesis
3,137
586
0
3,180
8,552
4,178
0
2,739
5,813
0
25,163
W
Lancelot
uNLegionary
Lancelot
6,264
1,597
0
2,740
4,897
1,858
0
332
4,435
0
45,209
L
3,255
1,486
0
3,069
8,763
2,469
0
2,154
6,609
0
34,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,019
Gold Earned
31,396
241
Minions Killed
355
0
Camps Cleared
0
959,048
Distance Traveled
1,032,236
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
4,867
487
42
4
0
181,859
0
L
Horus
4,719
472
32
3
0
174,546
0
W
Medusa
6,911
691
80
8
0
187,706
0
W
Anubis
6,478
648
88
9
0
172,721
2
L
Ix Chel
5,109
511
55
6
0
200,758
1
W
Fenrir
4,940
494
28
3
0
218,885
0
W
Ah Puch
6,261
626
76
8
0
213,393
3
L
Nemesis
5,204
520
38
4
0
161,445
0
W
Lancelot
6,806
681
83
8
0
239,531
3
L
Awilix
5,120
512
74
7
0
240,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role