Player Matchup

Horus
Horus
HexGirl69
Horus
Level 68
God Stats
24W - 27L
1,525 SR
Queue Stats
156W - 157L
1,467 Elo+
Party 3
Artemis
Artemis
MikeOxlong6969
Artemis
Level 68
God Stats
0W - 4L
1,481 SR
Queue Stats
81W - 73L
1,489 Elo+
Party 2
Ne Zha
Ne Zha
MistaMojoRising
Ne Zha
Level 158
God Stats
31W - 18L
1,606 SR
Queue Stats
100W - 102L
1,510 Elo+
Party 2
Hun Batz
Hun Batz
ONEFORU194ME
Hun Batz
Level 77
God Stats
9W - 8L
1,221 SR
Queue Stats
87W - 89L
1,464 Elo+
Party 3
Persephone
Persephone
WitchyLiz
Persephone
Level 109
God Stats
13W - 18L
1,527 SR
Queue Stats
116W - 111L
1,412 Elo+
Party 3
Team Averages
Level 96
1,472 SR
1,468 Elo+

VS

Team Averages
Level 73
1,533 SR
1,508 Elo+
Anubis
Anubis
AvPJax
Anubis
Level 46
God Stats
34W - 35L
1,570 SR
Queue Stats
88W - 92L
1,492 Elo+
Solo
Cerberus
Cerberus
Das Machinen
Cerberus
Level 123
God Stats
2W - 3L
1,354 SR
Queue Stats
3W - 7L
1,308 Elo+
Party 1
Surtr
Surtr
Pyronoxide
Surtr
Level 106
God Stats
3W - 0L
1,602 SR
Queue Stats
37W - 28L
1,562 Elo+
Party 1
Skadi
Skadi
Roosster1
Skadi
Level 22
God Stats
2W - 0L
1,589 SR
Queue Stats
2W - 0L
1,710 Elo+
Party 1
Arachne
Arachne
mjrocker10
Arachne
Level 66
God Stats
3W - 1L
1,552 SR
Queue Stats
22W - 21L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
HexGirl69
Horus
13
0 / 3 / 1
7,212
481
4,539
12,953
12,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 5 / 2
7,703
514
6,840
8,406
2,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 7 / 7
6,869
458
6,075
12,738
8,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
ONEFORU194ME
Hun Batz
14
4 / 3 / 5
8,049
537
11,709
13,846
4,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
WitchyLiz
Persephone
12
2 / 4 / 2
7,889
526
5,299
6,926
1,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AvPJax
Anubis
14
6 / 4 / 4
9,275
618
7,242
7,786
3,027
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Das Machinen
Cerberus
14
4 / 1 / 5
8,735
582
6,991
13,707
13,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Surtr
13
3 / 0 / 3
8,533
569
7,331
10,346
8,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
Roosster1
Skadi
13
4 / 5 / 3
7,408
494
5,819
10,475
2,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
mjrocker10
Arachne
13
5 / 0 / 4
8,200
547
7,538
15,185
4,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
41
10
Kills
22
22
Deaths
10
17
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
AvPJax
Anubis
6
4
4
2
W
Cerberus
Das Machinen
Cerberus
4
1
5
6.5
L
Horus
HexGirl69
Horus
0
3
1
0.17
L
3
5
2
0.8
L
1
7
7
0.64
L
Hun Batz
ONEFORU194ME
Hun Batz
4
3
5
2.17
W
Surtr
3
0
3
4.5
W
Skadi
Roosster1
Skadi
4
5
3
1.1
L
Persephone
WitchyLiz
Persephone
2
4
2
0.75
W
Arachne
mjrocker10
Arachne
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,462
Damage
34,921
54,869
Taken
57,499
29,090
Mitigated
31,739
12,630
Healing
18,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AvPJax
Anubis
7,242
45
0
2,186
7,786
3,027
457
2,242
5,111
54,613
0
W
Cerberus
Das Machinen
Cerberus
6,991
174
0
4,472
13,707
13,213
415
959
12,156
43,087
330
L
Horus
HexGirl69
Horus
4,539
1,903
80
2,710
12,953
12,595
0
724
12,229
2,740
42,936
L
6,840
2,703
0
1,675
8,406
2,602
0
2,287
6,119
0
42,840
L
6,075
599
0
2,928
12,738
8,170
0
4,734
8,004
0
31,401
L
Hun Batz
ONEFORU194ME
Hun Batz
11,709
3,845
0
4,366
13,846
4,047
0
4,306
9,540
0
64,343
W
Surtr
7,331
2,235
0
1,795
10,346
8,211
365
802
9,526
441
51,425
W
Skadi
Roosster1
Skadi
5,819
1,881
0
943
10,475
2,300
1,664
0
10,173
0
40,344
L
Persephone
WitchyLiz
Persephone
5,299
509
0
871
6,926
1,676
0
2,451
4,452
35,363
3,159
W
Arachne
mjrocker10
Arachne
7,538
6,044
0
9,043
15,185
4,988
480
1,443
13,588
0
50,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,722
Gold Earned
42,151
386
Minions Killed
429
0
Camps Cleared
0
1,475,379
Distance Traveled
1,495,405
19
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,275
618
107
7
0
267,537
0
W
Cerberus
8,735
582
113
8
0
303,883
0
L
Horus
7,212
481
93
6
0
269,953
8
L
Artemis
7,703
514
82
5
0
264,549
0
L
Ne Zha
6,869
458
37
2
0
301,152
0
L
Hun Batz
8,049
537
97
6
0
344,901
5
W
Surtr
8,533
569
76
5
0
298,954
0
W
Skadi
7,408
494
47
3
0
294,981
0
L
Persephone
7,889
526
77
5
0
294,824
6
W
Arachne
8,200
547
86
6
0
330,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role