Player Matchup

Anhur
Anhur
DaBossTwo123
Anhur
Level 40
God Stats
1W - 1L
1,559 SR
Queue Stats
53W - 56L
1,479 Elo+
Party 3
Hercules
Hercules
KevinGate2phone
Hercules
Level 99
God Stats
5W - 6L
1,681 SR
Queue Stats
90W - 88L
1,479 Elo+
Party 3
Ymir
Ymir
c9lolezclap
Ymir
Level 28
God Stats
0W - 3L
1,209 SR
Queue Stats
6W - 17L
1,312 Elo+
Party 3
Nu Wa
Nu Wa
flommox
Nu Wa
Level 123
God Stats
2W - 3L
1,690 SR
Queue Stats
65W - 75L
1,469 Elo+
Party 3
Arachne
Arachne
floppav2
Arachne
Level 9
God Stats
0W - 3L
1,317 SR
Queue Stats
13W - 17L
1,289 Elo+
Party 3
Team Averages
Level 60
1,491 SR
1,406 Elo+

VS

Team Averages
Level 117
1,521 SR
1,521 Elo+
Nike
Nike
ChicoMalo42
Nike
Level 126
God Stats
5W - 3L
1,745 SR
Queue Stats
423W - 500L
1,472 Elo+
Party 1
Geb
Geb
Chilay
Geb
Level 111
God Stats
25W - 18L
1,589 SR
Queue Stats
302W - 365L
1,465 Elo+
Party 1
Mercury
Mercury
Marz__gy
Mercury
Level 96
God Stats
2W - 5L
1,420 SR
Queue Stats
102W - 88L
1,573 Elo+
Party 2
Ra
Ra
SimpForRaynare-
Ra
Level 123
God Stats
1W - 1L
1,276 SR
Queue Stats
107W - 98L
1,522 Elo+
Solo
Charybdis
Charybdis
iamaroc98
Charybdis
Level 129
God Stats
2W - 1L
1,575 SR
Queue Stats
115W - 99L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,108
622
2,027
2,687
632
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
2
0 / 1 / 0
2,764
553
245
869
251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

6
2 / 2 / 0
3,796
759
968
4,566
2,511
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
flommox
Nu Wa
7
0 / 0 / 2
3,677
735
2,650
2,257
564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Arachne
floppav2
Arachne
6
1 / 3 / 0
3,432
686
674
4,399
1,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
4,491
898
1,118
3,501
1,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Geb
Chilay
Geb
7
1 / 1 / 1
4,029
806
1,825
3,682
1,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
Marz__gy
Mercury
7
1 / 2 / 1
4,021
804
744
4,778
1,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
2 / 0 / 2
4,446
889
1,670
2,285
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
iamaroc98
Charybdis
7
2 / 1 / 1
3,920
784
3,194
2,556
473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
7
7
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
Geb
Chilay
Geb
1
1
1
1.5
L
0
1
0
0
L
Hercules
0
1
0
0
W
Mercury
Marz__gy
Mercury
1
2
1
0.75
W
2
0
2
3
L
2
2
0
1
L
Nu Wa
flommox
Nu Wa
0
0
2
1
L
Arachne
floppav2
Arachne
1
3
0
0.33
W
Charybdis
iamaroc98
Charybdis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,564
Damage
8,551
14,778
Taken
16,802
5,061
Mitigated
5,397
5,202
Healing
7,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,118
0
0
1,163
3,501
1,720
0
221
3,247
0
24,742
W
Geb
Chilay
Geb
1,825
126
315
1,176
3,682
1,399
0
843
2,839
11,855
2,435
L
2,027
954
0
1,283
2,687
632
0
926
1,761
0
14,150
L
Hercules
245
50
0
33
869
251
0
0
869
0
1,294
W
Mercury
Marz__gy
Mercury
744
51
0
2,460
4,778
1,149
0
719
4,059
0
15,465
W
1,670
332
164
1,025
2,285
656
0
1,381
904
20,995
0
L
968
145
0
1,573
4,566
2,511
0
689
3,877
7,984
0
L
Nu Wa
flommox
Nu Wa
2,650
425
0
625
2,257
564
0
1,246
907
18,301
0
L
Arachne
floppav2
Arachne
674
391
0
1,688
4,399
1,103
0
489
3,900
0
16,455
W
Charybdis
iamaroc98
Charybdis
3,194
1,731
0
970
2,556
473
0
577
1,979
0
20,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,777
Gold Earned
20,907
108
Minions Killed
194
0
Camps Cleared
0
484,414
Distance Traveled
614,890
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
4,491
898
51
10
0
107,146
0
W
Geb
4,029
806
20
4
0
119,946
0
L
Anhur
3,108
622
24
5
0
97,950
0
L
Hercules
2,764
553
2
0
0
18,607
1
W
Mercury
4,021
804
40
8
0
137,497
0
W
Ra
4,446
889
51
10
0
143,699
0
L
Ymir
3,796
759
10
2
0
113,658
0
L
Nu Wa
3,677
735
32
6
0
119,867
2
L
Arachne
3,432
686
40
8
0
134,332
0
W
Charybdis
3,920
784
32
6
0
106,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role