Player Matchup

Fafnir
Fafnir
Gold I
AVVildZW
Fafnir
Gold I
Level 92
God Stats
16W - 1L
1,750 SR
Queue Stats
34W - 9L
1,868 MMR
Party 3
Sun Wukong
Sun Wukong
Gold I
Dufmack
Sun Wukong
Gold I
Level 89
God Stats
11W - 12L
1,331 SR
Queue Stats
301W - 297L
1,640 MMR
Solo
Medusa
Medusa
Platinum V
NeptuneSpartan
Medusa
Platinum V
Level 176
God Stats
5W - 4L
1,519 SR
Queue Stats
109W - 97L
1,627 MMR
Party 4
Bacchus
Bacchus
Gold III
Quixotic vG
Bacchus
Gold III
Level 138
God Stats
1W - 2L
1,353 SR
Queue Stats
96W - 95L
1,611 MMR
Party 4
Chang'e
Chang'e
Gold V
amildzw
Chang'e
Gold V
Level 165
God Stats
9W - 4L
1,731 SR
Queue Stats
280W - 291L
1,379 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,537 SR
1,625 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 177
1,589 SR
1,624 MMR
King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Platinum V
BigFatTank
Ganesha
Platinum V
Level 227
God Stats
3W - 4L
1,566 SR
Queue Stats
63W - 58L
1,582 MMR
Party 1
Martichoras
Martichoras
Gold III
ClasifiedCinema
Martichoras
Gold III
Level 142
God Stats
10W - 10L
1,637 SR
Queue Stats
132W - 134L
1,626 MMR
Solo
Bastet
Bastet
Gold I
RageMurphturf
Bastet
Gold I
Level 218
God Stats
5W - 7L
1,628 SR
Queue Stats
135W - 125L
1,684 MMR
Party 1
Ra
Ra
Gold I
TenGates
Ra
Gold I
Level 156
God Stats
5W - 4L
1,611 SR
Queue Stats
58W - 52L
1,730 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AVVildZW
Fafnir
15
3 / 3 / 7
9,001
563
9,727
12,366
8,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Dufmack
Sun Wukong
16
7 / 1 / 5
10,211
638
13,981
14,005
12,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

18
5 / 0 / 0
10,318
645
8,758
7,409
3,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Quixotic vG
Bacchus
13
2 / 0 / 10
8,498
531
5,270
9,282
10,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Chang'e
amildzw
Chang'e
16
5 / 0 / 6
8,697
544
8,235
12,652
4,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
LancelotTerraAwilixSusanoCharybdis

VS

Bans
AthenaNu WaThanatosCu ChulainnMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 8 / 0
7,415
463
7,285
17,591
11,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ganesha
BigFatTank
Ganesha
11
0 / 4 / 2
7,150
447
3,701
13,054
10,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Martichoras
ClasifiedCinema
Martichoras
13
1 / 4 / 0
7,628
477
4,108
8,323
2,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
0 / 4 / 2
7,127
445
8,551
12,564
4,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
3 / 2 / 0
8,409
526
7,335
7,871
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
22
Kills
4
4
Deaths
22
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
8
0
0
W
Fafnir
AVVildZW
Fafnir
3
3
7
2.17
L
Ganesha
BigFatTank
Ganesha
0
4
2
0.25
L
Martichoras
ClasifiedCinema
Martichoras
1
4
0
0.25
W
Sun Wukong
Dufmack
Sun Wukong
7
1
5
9.5
W
5
0
0
5
W
Bacchus
Quixotic vG
Bacchus
2
0
10
7
L
0
4
2
0.25
L
3
2
0
1.5
W
Chang'e
amildzw
Chang'e
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,971
Damage
30,980
55,714
Taken
59,403
39,769
Mitigated
31,836
24,733
Healing
11,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,285
601
0
1,650
17,591
11,615
0
1,878
15,636
0
54,219
W
Fafnir
AVVildZW
Fafnir
9,727
2,537
0
4,225
12,366
8,719
5
4,231
7,616
64,689
241
L
Ganesha
BigFatTank
Ganesha
3,701
384
0
2,286
13,054
10,633
0
7,125
5,623
17,485
0
L
Martichoras
ClasifiedCinema
Martichoras
4,108
995
0
993
8,323
2,444
0
2,147
6,130
0
54,034
W
Sun Wukong
Dufmack
Sun Wukong
13,981
2,552
0
5,141
14,005
12,739
9
834
13,131
0
74,643
W
8,758
2,707
0
1,240
7,409
3,429
242
1,161
6,248
0
107,618
W
Bacchus
Quixotic vG
Bacchus
5,270
1,396
0
2,280
9,282
10,560
0
2,377
6,636
20,039
0
L
8,551
1,944
0
2,957
12,564
4,425
0
5,091
7,343
0
63,995
L
7,335
345
383
3,442
7,871
2,719
0
6,061
1,526
62,083
513
W
Chang'e
amildzw
Chang'e
8,235
408
2,395
9,452
12,652
4,322
0
1,806
10,620
66,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,725
Gold Earned
37,729
565
Minions Killed
494
0
Camps Cleared
0
1,637,581
Distance Traveled
1,537,140
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,415
463
95
6
0
285,969
0
W
Fafnir
9,001
563
117
7
0
332,894
0
L
Ganesha
7,150
447
12
1
0
284,385
2
L
Martichoras
7,628
477
129
8
0
293,052
2
W
Sun Wukong
10,211
638
129
8
0
295,294
4
W
Medusa
10,318
645
164
10
0
316,509
2
W
Bacchus
8,498
531
39
2
0
329,194
0
L
Bastet
7,127
445
110
7
0
349,512
0
L
Ra
8,409
526
148
9
0
324,222
6
W
Chang'e
8,697
544
116
7
0
363,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role