Player Matchup

Rama
Rama
Kazgad
Rama
Level 162
God Stats
1W - 0L
1,796 SR
Queue Stats
92W - 32L
1,689 Elo+
Party 2
Achilles
Achilles
MercMid
Achilles
Level 86
God Stats
3W - 0L
1,333 SR
Queue Stats
43W - 19L
1,720 Elo+
Party 2
Tyr
Tyr
Scorch
Tyr
Level 164
God Stats
5W - 0L
1,750 SR
Queue Stats
214W - 91L
1,675 Elo+
Party 2
Scylla
Scylla
Visgatis
Scylla
Level 156
God Stats
2W - 0L
1,285 SR
Queue Stats
180W - 63L
1,767 Elo+
Party 2
Cerberus
Cerberus
Vret
Cerberus
Level 157
God Stats
3W - 2L
1,875 SR
Queue Stats
207W - 86L
1,712 Elo+
Party 2
Team Averages
Level 145
1,608 SR
1,713 Elo+

VS

Team Averages
Level 143
1,574 SR
1,552 Elo+
Ravana
Ravana
 
Ravana
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ROEFER123456
Kuzenbo
Level 84
God Stats
5W - 2L
1,791 SR
Queue Stats
48W - 54L
1,544 Elo+
Party 1
Hera
Hera
iiiALI
Hera
Level 174
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 149L
1,537 Elo+
Party 1
Xbalanque
Xbalanque
quillty
Xbalanque
Level 129
God Stats
5W - 2L
1,772 SR
Queue Stats
214W - 207L
1,615 Elo+
Solo
Hades
Hades
zoto1313
Hades
Level 147
God Stats
2W - 4L
1,309 SR
Queue Stats
329W - 286L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Kazgad
Rama
16
8 / 0 / 12
9,693
969
10,682
6,643
2,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
MercMid
Achilles
15
4 / 1 / 14
8,750
875
10,090
10,990
12,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tyr
Scorch
Tyr
14
2 / 3 / 13
8,358
836
6,995
11,699
12,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Scylla
Visgatis
Scylla
15
4 / 1 / 12
8,933
893
9,903
5,952
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Vret
Cerberus
14
5 / 3 / 15
9,291
929
10,174
12,882
12,499
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
2 / 4 / 2
7,163
716
8,279
11,570
8,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Kuzenbo
ROEFER123456
Kuzenbo
14
3 / 4 / 4
8,254
825
5,783
13,028
14,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hera
iiiALI
Hera
12
0 / 7 / 4
6,786
679
5,681
7,892
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
quillty
Xbalanque
13
2 / 5 / 6
7,580
758
10,700
9,656
3,646
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hades
zoto1313
Hades
13
1 / 3 / 3
6,993
699
5,215
9,078
4,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
27
23
Kills
8
8
Deaths
23
66
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
4
2
0.75
W
Rama
Kazgad
Rama
8
0
12
14
W
Achilles
MercMid
Achilles
4
1
14
11
L
Kuzenbo
ROEFER123456
Kuzenbo
3
4
4
1.25
W
Tyr
Scorch
Tyr
2
3
13
2.83
W
Scylla
Visgatis
Scylla
4
1
12
10
W
Cerberus
Vret
Cerberus
5
3
15
4.17
L
Hera
iiiALI
Hera
0
7
4
0.29
L
Xbalanque
quillty
Xbalanque
2
5
6
1
L
Hades
zoto1313
Hades
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,844
Damage
35,658
48,166
Taken
51,224
41,905
Mitigated
33,348
17,854
Healing
8,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
8,279
926
400
1,464
11,570
8,147
0
5,454
5,708
0
15,350
W
Rama
Kazgad
Rama
10,682
8,030
0
2,898
6,643
2,735
1,453
2,821
3,822
0
32,332
W
Achilles
MercMid
Achilles
10,090
823
460
2,646
10,990
12,250
28
4,228
6,762
0
20,932
L
Kuzenbo
ROEFER123456
Kuzenbo
5,783
2,493
74
1,525
13,028
14,902
30
5,869
6,625
9,487
640
W
Tyr
Scorch
Tyr
6,995
356
0
3,355
11,699
12,332
573
4,354
7,345
4,440
13,010
W
Scylla
Visgatis
Scylla
9,903
698
1,476
1,064
5,952
2,089
1,337
2,247
3,705
18,956
0
W
Cerberus
Vret
Cerberus
10,174
687
762
5,193
12,882
12,499
0
2,560
10,322
17,125
0
L
Hera
iiiALI
Hera
5,681
1,287
247
93
7,892
2,411
0
4,399
3,365
16,254
0
L
Xbalanque
quillty
Xbalanque
10,700
2,268
117
380
9,656
3,646
0
3,404
5,900
0
22,113
L
Hades
zoto1313
Hades
5,215
282
931
3,446
9,078
4,242
0
3,060
5,682
13,692
381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,025
Gold Earned
36,776
145
Minions Killed
98
0
Camps Cleared
0
959,142
Distance Traveled
880,530
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,163
716
12
1
0
172,416
0
W
Rama
9,693
969
58
6
0
185,522
0
W
Achilles
8,750
875
19
2
0
203,156
0
L
Kuzenbo
8,254
825
9
1
0
200,469
0
W
Tyr
8,358
836
14
1
0
188,801
0
W
Scylla
8,933
893
30
3
0
213,242
0
W
Cerberus
9,291
929
24
2
0
168,421
0
L
Hera
6,786
679
24
2
0
155,823
0
L
Xbalanque
7,580
758
31
3
0
159,644
0
L
Hades
6,993
699
22
2
0
192,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role