Player Matchup

Fafnir
Fafnir
Gold V
DHowlandC
Fafnir
Gold V
Level 126
God Stats
2W - 0L
1,704 SR
Queue Stats
20W - 22L
1,535 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
HyperLethal6
Gilgamesh
Gold IV
Level 113
God Stats
14W - 9L
1,604 SR
Queue Stats
85W - 89L
1,532 MMR
Solo
Awilix
Awilix
Gold III
Phoenix932
Awilix
Gold III
Level 158
God Stats
4W - 4L
1,498 SR
Queue Stats
155W - 156L
1,542 MMR
Solo
Izanami
Izanami
Platinum V
TheDirtyBrain
Izanami
Platinum V
Level 224
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 80L
1,553 MMR
Solo
Ix Chel
Ix Chel
Gold III
Tornqvist
Ix Chel
Gold III
Level 159
God Stats
2W - 6L
1,186 SR
Queue Stats
327W - 325L
1,501 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 156
1,498 SR
1,533 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,609 SR
1,532 MMR
Zeus
Zeus
Gold III
BestHadesAround
Zeus
Gold III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 70L
1,548 MMR
Solo
Danzaburou
Danzaburou
Silver II
Raccaine
Danzaburou
Silver II
Level 100
God Stats
1W - 4L
1,714 SR
Queue Stats
7W - 13L
1,546 MMR
Solo
Kali
Kali
Bronze III
Ravnos05
Kali
Bronze III
Level 149
God Stats
1W - 3L
1,741 SR
Queue Stats
4W - 6L
1,546 MMR
Solo
Hades
Hades
Bronze III
SeñorTaquito
Hades
Bronze III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ares
Ares
Gold III
Sytoki
Ares
Gold III
Level 152
God Stats
5W - 7L
1,589 SR
Queue Stats
69W - 68L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DHowlandC
Fafnir
6
1 / 0 / 2
3,865
773
1,427
3,042
2,468
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
HyperLethal6
Gilgamesh
7
0 / 0 / 0
4,034
807
522
2,155
610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
Phoenix932
Awilix
6
2 / 1 / 1
3,759
752
1,450
3,345
972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
6
2 / 1 / 1
3,687
737
2,290
2,864
711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Tornqvist
Ix Chel
6
1 / 0 / 2
3,743
749
1,117
2,636
609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AchillesThorArachneAo KuangThanatos

VS

Bans
Erlang ShenSkadiHachimanMedusaCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,177
635
864
1,770
288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
Raccaine
Danzaburou
4
0 / 2 / 2
2,920
584
1,931
2,749
615
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kali
6
1 / 2 / 0
3,357
671
590
4,467
1,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

2
0 / 0 / 0
2,693
539
82
848
312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
Sytoki
Ares
4
1 / 1 / 1
3,210
642
2,450
3,661
1,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
6
Kills
2
2
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Fafnir
DHowlandC
Fafnir
1
0
2
2
W
Gilgamesh
HyperLethal6
Gilgamesh
0
0
0
0
W
Awilix
Phoenix932
Awilix
2
1
1
2.5
L
Danzaburou
Raccaine
Danzaburou
0
2
2
0.5
L
Kali
1
2
0
0.5
L
0
0
0
0
L
Ares
Sytoki
Ares
1
1
1
1.5
W
Izanami
2
1
1
2.5
W
Ix Chel
Tornqvist
Ix Chel
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,806
Damage
5,917
14,042
Taken
13,495
5,370
Mitigated
3,617
5,385
Healing
5,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
864
205
0
656
1,770
288
0
395
1,257
13,799
0
W
Fafnir
DHowlandC
Fafnir
1,427
494
0
1,688
3,042
2,468
0
1,110
1,932
5,520
0
W
Gilgamesh
HyperLethal6
Gilgamesh
522
172
0
461
2,155
610
364
82
2,073
0
21,416
W
Awilix
Phoenix932
Awilix
1,450
668
0
553
3,345
972
0
776
2,569
0
13,071
L
Danzaburou
Raccaine
Danzaburou
1,931
1,044
0
955
2,749
615
14
1,154
1,555
0
12,290
L
Kali
590
184
0
1,774
4,467
1,066
0
387
4,060
0
17,433
L
82
60
0
402
848
312
0
0
848
2,855
0
L
Ares
Sytoki
Ares
2,450
398
0
1,234
3,661
1,336
0
359
3,266
7,025
0
W
Izanami
2,290
1,818
0
1,542
2,864
711
0
977
1,887
0
21,068
W
Ix Chel
Tornqvist
Ix Chel
1,117
38
50
1,091
2,636
609
0
451
2,185
12,902
794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,088
Gold Earned
15,357
142
Minions Killed
104
0
Camps Cleared
0
559,155
Distance Traveled
457,128
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
3,177
635
28
6
0
98,293
0
W
Fafnir
3,865
773
6
1
0
97,929
0
W
Gilgamesh
4,034
807
40
8
0
113,596
1
W
Awilix
3,759
752
31
6
0
146,147
0
L
Danzaburou
2,920
584
26
5
0
117,546
1
L
Kali
3,357
671
36
7
0
107,813
2
L
Hades
2,693
539
7
1
0
32,454
0
L
Ares
3,210
642
7
1
0
101,022
2
W
Izanami
3,687
737
43
9
0
89,924
0
W
Ix Chel
3,743
749
22
4
0
111,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role