Player Matchup

Nike
Nike
MrFartDump
Nike
Level 157
God Stats
2W - 2L
1,572 SR
Queue Stats
192W - 249L
1,552 Elo+
Party 1
Atlas
Atlas
PetaFile13
Atlas
Level 55
God Stats
4W - 14L
1,198 SR
Queue Stats
149W - 175L
1,524 Elo+
Party 1
Ra
Ra
Pyrius7
Ra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 98L
1,519 Elo+
Solo
Thor
Thor
Qennyboi
Thor
Level 145
God Stats
3W - 3L
1,602 SR
Queue Stats
142W - 182L
1,492 Elo+
Party 1
Cupid
Cupid
juicejr
Cupid
Level 145
God Stats
10W - 9L
1,650 SR
Queue Stats
118W - 151L
1,479 Elo+
Party 1
Team Averages
Level 124
1,504 SR
1,513 Elo+

VS

Team Averages
Level 116
1,561 SR
1,537 Elo+
Ra
Ra
Ecsstacy
Ra
Level 107
God Stats
4W - 2L
1,690 SR
Queue Stats
87W - 100L
1,512 Elo+
Party 2
Bacchus
Bacchus
Nipsyyy
Bacchus
Level 125
God Stats
2W - 3L
1,516 SR
Queue Stats
412W - 387L
1,560 Elo+
Party 2
Loki
Loki
NobodyToasty
Loki
Level 128
God Stats
10W - 3L
1,302 SR
Queue Stats
150W - 129L
1,476 Elo+
Solo
Surtr
Surtr
PDiddyyy
Surtr
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,570 Elo+
Party 2
Apollo
Apollo
jjfridayy
Apollo
Level 131
God Stats
24W - 16L
1,796 SR
Queue Stats
261W - 257L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,280
480
6,564
10,821
5,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
8
0 / 1 / 1
5,172
470
2,319
6,356
4,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 6 / 0
5,790
526
3,341
6,515
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
8
1 / 4 / 0
4,767
433
4,251
7,873
1,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
juicejr
Cupid
9
0 / 3 / 0
4,977
452
1,571
6,041
1,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
6,751
614
5,603
5,440
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Nipsyyy
Bacchus
11
3 / 0 / 6
6,838
622
4,017
6,266
5,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
7 / 1 / 3
7,390
672
5,647
9,934
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
PDiddyyy
Surtr
13
4 / 1 / 1
7,661
696
7,804
8,395
4,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
jjfridayy
Apollo
13
3 / 0 / 1
7,189
654
4,767
3,989
1,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
18
18
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
0
4
1
0.13
W
Bacchus
Nipsyyy
Bacchus
3
0
6
6
W
7
1
3
8.5
W
Surtr
PDiddyyy
Surtr
4
1
1
4.5
L
Atlas
0
1
1
0.5
L
1
6
0
0.17
L
Thor
1
4
0
0.25
W
Apollo
jjfridayy
Apollo
3
0
1
3.5
L
Cupid
juicejr
Cupid
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,046
Damage
27,838
37,606
Taken
34,024
14,686
Mitigated
15,882
11,654
Healing
13,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,603
610
614
2,002
5,440
1,661
104
2,795
2,341
46,801
0
L
6,564
820
0
3,821
10,821
5,336
0
1,815
8,379
0
36,781
W
Bacchus
Nipsyyy
Bacchus
4,017
475
0
2,148
6,266
5,230
0
807
5,367
17,677
1,779
W
5,647
1,536
0
4,974
9,934
3,093
0
967
8,827
0
58,892
W
Surtr
PDiddyyy
Surtr
7,804
2,523
0
2,528
8,395
4,546
92
266
8,125
2,007
45,714
L
Atlas
2,319
817
0
2,016
6,356
4,008
0
2,634
3,476
13,824
450
L
3,341
67
245
792
6,515
1,771
0
2,220
4,039
31,394
355
L
Thor
4,251
693
0
2,490
7,873
1,948
0
1,600
6,146
0
23,823
W
Apollo
jjfridayy
Apollo
4,767
3,228
0
1,513
3,989
1,352
684
957
3,032
0
59,782
L
Cupid
juicejr
Cupid
1,571
779
190
2,100
6,041
1,623
0
1,250
4,791
0
29,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,986
Gold Earned
35,829
272
Minions Killed
406
0
Camps Cleared
0
1,095,590
Distance Traveled
1,140,891
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,751
614
82
7
0
214,496
0
L
Nike
5,280
480
55
5
0
201,132
0
W
Bacchus
6,838
622
25
2
0
253,558
5
W
Loki
7,390
672
96
9
0
248,614
0
W
Surtr
7,661
696
100
9
0
217,264
0
L
Atlas
5,172
470
21
2
0
229,627
0
L
Ra
5,790
526
78
7
0
209,620
2
L
Thor
4,767
433
54
5
0
240,879
0
W
Apollo
7,189
654
103
9
0
206,959
0
L
Cupid
4,977
452
64
6
0
214,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role